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* fixes * fuck my stupid chungus life * Minion limit, heal fix, dead sac fix * cooldown, no sacrificing star gazer or ascended alive heretics * blade debuff * oopsy * Update tgui.bundle.js * map diff bot what ya doing * fuck that chat spam * lets heretic armour hold a haunted longsword * why not it makes sense * do_after * god I hate this bullshit * other lewc stuff * push * heretic id card fix * she tg on my ui till I css * yes * spent * fix / ipc buff (real)™️ * moderate again * revert * no reserve * bringing up to master * update map files to master * didnt replace centcomm * beginning some rebalancing * aggressive spread tweaks * lots of tweaks and fixes * trying to un-key the maps * maybe this time * this time???? * oops * sql fix * basicmob conversion * paintings! and a critical influence fix * rust + tweaks * monster tweak * small change * removing this * more tweaks. no more dusting * added some examine_more * flower seeds * various tweaks. more to come * no more conduit spacing * fixed some dumb stuff * silly stuff * its always prettier * bugfixes and linters * linters, wow * oops * bah * linter * fuck you * temp check * hidden influence drain * influence visible message * tweak fix * void cloak bugfix * small fixes * fixes * do_after_once broken * fixes and tweaks * heretic blade potential fix + sacrifice changes * batch of fixes * tiny tweak * rebuilt TGUI * no greentext + rerolls * logging + bugfix * unused var * small fix * various fixes * comment * projectile change * tgui rebuild * tgui bundle redo * rune issue solved * influence visible now * fix ui reloading * new moon ascension + fixes + icons * tweaks, species sprites * tgui rebuild * small tweak + linter * harvester icon tweak * spans * fixes and tweaks * caretaker nerf + tweaks * potential fix for knowledge * roller fix * mad mask * Update tgui.bundle.js * void phase tweak * Update tgui.bundle.js * misc tweaks * fix heretic not retargeting correctly with cryo * simplify logic * this is better * lots of fixes and tweaks * Update tgui.bundle.js * linter * linter * fireshark and greyscale insanity * fish * Update tgui.bundle.js * linter * linter * tgui * no window shopping * fish fix * tgui rebundle * moon smile runtime fix * various fixes * sacrifice fixes * insanity is easier now, madness mask changes. * bugfixing + teleport change * linters + tweaks * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Paul <pmerkamp@gmail.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
85 lines
2.5 KiB
Plaintext
85 lines
2.5 KiB
Plaintext
/*
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* Simple component for something that is able to destroy
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* certain effects (such as cult runes) in one attack.
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*/
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/datum/component/effect_remover
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dupe_mode = COMPONENT_DUPE_ALLOWED
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/// Line sent to the user on successful removal.
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var/success_feedback
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/// Line forcesaid by the user on successful removal.
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var/success_forcesay
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/// Callback invoked with removal is done.
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var/datum/callback/on_clear_callback
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/// A typecache of all effects we can clear with our item.
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var/list/obj/effect/effects_we_clear
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/// If above 0, how long it takes while standing still to remove the effect.
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var/time_to_remove = 0 SECONDS
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/datum/component/effect_remover/Initialize(
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success_forcesay,
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success_feedback,
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on_clear_callback,
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effects_we_clear,
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time_to_remove,
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)
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. = ..()
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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if(!effects_we_clear)
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stack_trace("[type] was instantiated without any valid removable effects!")
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return COMPONENT_INCOMPATIBLE
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src.success_feedback = success_feedback
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src.success_forcesay = success_forcesay
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src.on_clear_callback = on_clear_callback
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src.effects_we_clear = typecacheof(effects_we_clear)
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src.time_to_remove = time_to_remove
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/datum/component/effect_remover/Destroy(force)
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on_clear_callback = null
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return ..()
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/datum/component/effect_remover/RegisterWithParent()
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RegisterSignal(parent, COMSIG_INTERACTING, PROC_REF(try_remove_effect))
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/datum/component/effect_remover/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_INTERACTING)
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/*
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* Signal proc for [COMSIG_ITEM_INTERACTING_WITH_ATOM].
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*/
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/datum/component/effect_remover/proc/try_remove_effect(datum/source, mob/user, atom/target)
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SIGNAL_HANDLER
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if(!isliving(user))
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return NONE
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if(is_type_in_typecache(target, effects_we_clear)) // Make sure we get all subtypes and everything
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INVOKE_ASYNC(src, PROC_REF(do_remove_effect), target, user)
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return ITEM_INTERACT_COMPLETE
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/*
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* Actually removes the effect, invoking our on_clear_callback before it's deleted.
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*/
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/datum/component/effect_remover/proc/do_remove_effect(obj/effect/target, mob/living/user)
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if(time_to_remove && !do_after(user, time_to_remove, target = target))
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return
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var/obj/item/item_parent = parent
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if(success_forcesay)
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user.say(success_forcesay)
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if(success_feedback)
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var/real_feedback = replacetext(success_feedback, "%THEEFFECT", "\the [target]")
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real_feedback = replacetext(real_feedback, "%THEWEAPON", "\the [item_parent]")
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to_chat(user, real_feedback)
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on_clear_callback?.Invoke(target, user)
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if(!QDELETED(target))
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qdel(target)
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