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* fixes * fuck my stupid chungus life * Minion limit, heal fix, dead sac fix * cooldown, no sacrificing star gazer or ascended alive heretics * blade debuff * oopsy * Update tgui.bundle.js * map diff bot what ya doing * fuck that chat spam * lets heretic armour hold a haunted longsword * why not it makes sense * do_after * god I hate this bullshit * other lewc stuff * push * heretic id card fix * she tg on my ui till I css * yes * spent * fix / ipc buff (real)™️ * moderate again * revert * no reserve * bringing up to master * update map files to master * didnt replace centcomm * beginning some rebalancing * aggressive spread tweaks * lots of tweaks and fixes * trying to un-key the maps * maybe this time * this time???? * oops * sql fix * basicmob conversion * paintings! and a critical influence fix * rust + tweaks * monster tweak * small change * removing this * more tweaks. no more dusting * added some examine_more * flower seeds * various tweaks. more to come * no more conduit spacing * fixed some dumb stuff * silly stuff * its always prettier * bugfixes and linters * linters, wow * oops * bah * linter * fuck you * temp check * hidden influence drain * influence visible message * tweak fix * void cloak bugfix * small fixes * fixes * do_after_once broken * fixes and tweaks * heretic blade potential fix + sacrifice changes * batch of fixes * tiny tweak * rebuilt TGUI * no greentext + rerolls * logging + bugfix * unused var * small fix * various fixes * comment * projectile change * tgui rebuild * tgui bundle redo * rune issue solved * influence visible now * fix ui reloading * new moon ascension + fixes + icons * tweaks, species sprites * tgui rebuild * small tweak + linter * harvester icon tweak * spans * fixes and tweaks * caretaker nerf + tweaks * potential fix for knowledge * roller fix * mad mask * Update tgui.bundle.js * void phase tweak * Update tgui.bundle.js * misc tweaks * fix heretic not retargeting correctly with cryo * simplify logic * this is better * lots of fixes and tweaks * Update tgui.bundle.js * linter * linter * fireshark and greyscale insanity * fish * Update tgui.bundle.js * linter * linter * tgui * no window shopping * fish fix * tgui rebundle * moon smile runtime fix * various fixes * sacrifice fixes * insanity is easier now, madness mask changes. * bugfixing + teleport change * linters + tweaks * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Paul <pmerkamp@gmail.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
174 lines
4.6 KiB
Plaintext
174 lines
4.6 KiB
Plaintext
/// Keeps the parent within the distance of its owner as naturally as possible,
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/// but teleporting if necessary.
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/datum/component/leash
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/// The owner of the leash. If this is qdeleted, the leash is as well.
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var/atom/movable/owner
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/// The maximum distance you can move from your owner
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var/distance
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/// The object type to create on the old turf when forcibly teleporting out
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var/force_teleport_out_effect
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/// The object type to create on the new turf when forcibly teleporting out
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var/force_teleport_in_effect
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VAR_PRIVATE
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// Pathfinding can yield, so only move us closer if this is the best one
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current_path_tick = 0
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last_completed_path_tick = 0
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performing_path_move = FALSE
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/datum/component/leash/Initialize(
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atom/movable/owner,
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distance = 3,
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force_teleport_out_effect,
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force_teleport_in_effect,
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)
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. = ..()
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if(!ismovable(parent))
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stack_trace("Parent must be a movable")
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return COMPONENT_INCOMPATIBLE
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if(!ismovable(owner))
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stack_trace("[owner] (owner) is not a movable")
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return COMPONENT_INCOMPATIBLE
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if(!isnum(distance))
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stack_trace("[distance] (distance) must be a number")
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return COMPONENT_INCOMPATIBLE
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if(!isnull(force_teleport_out_effect) && !ispath(force_teleport_out_effect))
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stack_trace("force_teleport_out_effect must be null or a path, not [force_teleport_out_effect]")
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return COMPONENT_INCOMPATIBLE
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if(!isnull(force_teleport_in_effect) && !ispath(force_teleport_in_effect))
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stack_trace("force_teleport_in_effect must be null or a path, not [force_teleport_in_effect]")
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return COMPONENT_INCOMPATIBLE
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src.owner = owner
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src.distance = distance
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src.force_teleport_out_effect = force_teleport_out_effect
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src.force_teleport_in_effect = force_teleport_in_effect
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RegisterSignal(owner, COMSIG_PARENT_QDELETING, PROC_REF(on_owner_qdel))
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var/static/list/container_connections = list(
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COMSIG_MOVABLE_MOVED = PROC_REF(on_owner_moved),
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)
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AddComponent(/datum/component/connect_containers, owner, container_connections)
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RegisterSignal(owner, COMSIG_MOVABLE_MOVED, PROC_REF(on_owner_moved))
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RegisterSignal(parent, COMSIG_MOVABLE_PRE_MOVE, PROC_REF(on_parent_pre_move))
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check_distance()
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/datum/component/leash/Destroy()
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owner = null
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return ..()
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/datum/component/leash/proc/set_distance(distance)
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ASSERT(isnum(distance))
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src.distance = distance
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check_distance()
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/datum/component/leash/proc/on_owner_qdel()
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SIGNAL_HANDLER
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PRIVATE_PROC(TRUE)
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qdel(src)
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/datum/component/leash/proc/on_owner_moved(atom/movable/source)
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SIGNAL_HANDLER
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PRIVATE_PROC(TRUE)
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check_distance()
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/datum/component/leash/proc/on_parent_pre_move(atom/movable/source, atom/new_location)
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SIGNAL_HANDLER
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PRIVATE_PROC(TRUE)
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if(performing_path_move)
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return NONE
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var/turf/new_location_turf = get_turf(new_location)
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if(get_dist(new_location_turf, owner) <= distance)
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return NONE
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if(ismob(source))
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to_chat(source, SPAN_WARNING("You are too far away!"))
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return COMPONENT_MOVABLE_BLOCK_PRE_MOVE
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/datum/component/leash/proc/check_distance()
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set waitfor = FALSE
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PRIVATE_PROC(TRUE)
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if(get_dist(parent, owner) <= distance)
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return
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var/atom/movable/atom_parent = parent
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if(isnull(owner.loc))
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atom_parent.moveToNullspace() // If our parent is in nullspace I guess we gotta go there too
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return
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if(isnull(atom_parent.loc))
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force_teleport_back("in nullspace") // If we're in nullspace, get outta there
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return
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SEND_SIGNAL(parent, COMSIG_LEASH_PATH_STARTED)
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current_path_tick += 1
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var/our_path_tick = current_path_tick
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var/list/path = get_path_to(parent, owner, mintargetdist = distance)
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if(last_completed_path_tick > our_path_tick)
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return
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last_completed_path_tick = our_path_tick
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commit_path(path)
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/datum/component/leash/proc/commit_path(list/turf/path)
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SHOULD_NOT_SLEEP(TRUE)
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PRIVATE_PROC(TRUE)
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performing_path_move = TRUE
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var/atom/movable/movable_parent = parent
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for(var/turf/to_move as anything in path)
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// Could be an older path, don't make us teleport back
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if(!to_move.Adjacent(parent))
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continue
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if(!movable_parent.Move(to_move))
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force_teleport_back("bad path step")
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performing_path_move = FALSE
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return
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if(get_dist(parent, owner) > distance)
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force_teleport_back("incomplete path")
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performing_path_move = FALSE
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/datum/component/leash/proc/force_teleport_back(reason)
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PRIVATE_PROC(TRUE)
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var/atom/movable/movable_parent = parent
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SSblackbox.record_feedback("tally", "leash_force_teleport_back", 1, reason)
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if(force_teleport_out_effect)
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new force_teleport_out_effect(movable_parent.loc)
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movable_parent.forceMove(get_turf(owner))
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if(force_teleport_in_effect)
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new force_teleport_in_effect(movable_parent.loc)
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SEND_SIGNAL(parent, COMSIG_LEASH_FORCE_TELEPORT)
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