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Kyani 203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00

143 lines
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#define REGENERATION_FILTER "healing_glow"
/**
* # Regenerator component
*
* A mob with this component will regenerate its health over time, as long as it has not received damage
* in the last X seconds. Taking any damage will reset this cooldown.
*/
/datum/component/regenerator
/// You will only regain health if you haven't been hurt for this many seconds
var/regeneration_delay
/// Brute reagined every second
var/brute_per_second
/// Burn reagined every second
var/burn_per_second
/// Toxin reagined every second
var/tox_per_second
/// Oxygen reagined every second
var/oxy_per_second
/// List of damage types we don't care about, in case you want to only remove this with fire damage or something
var/list/ignore_damage_types
/// Colour of regeneration animation, or none if you don't want one
var/outline_colour
/// When this timer completes we start restoring health, it is a timer rather than a cooldown so we can do something on its completion
var/regeneration_start_timer
/// Callback for adding special checks for whether or not we can start regenning
var/datum/callback/regen_check = null
/datum/component/regenerator/Initialize(
regeneration_delay = 3 SECONDS,
brute_per_second = 2,
burn_per_second = 0,
tox_per_second = 0,
oxy_per_second = 0,
ignore_damage_types = list(STAMINA),
outline_colour = COLOR_GREEN,
regen_check = null,
)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
src.regeneration_delay = regeneration_delay
src.brute_per_second = brute_per_second
src.burn_per_second = burn_per_second
src.tox_per_second = tox_per_second
src.oxy_per_second = oxy_per_second
src.ignore_damage_types = ignore_damage_types
src.outline_colour = outline_colour
src.regen_check = regen_check
/datum/component/regenerator/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_MOB_APPLY_DAMAGE, PROC_REF(on_take_damage))
/datum/component/regenerator/UnregisterFromParent()
. = ..()
if(regeneration_start_timer)
deltimer(regeneration_start_timer)
UnregisterSignal(parent, COMSIG_MOB_APPLY_DAMAGE)
stop_regenerating()
/datum/component/regenerator/Destroy(force)
stop_regenerating()
. = ..()
if(regeneration_start_timer)
deltimer(regeneration_start_timer)
/// When you take damage, reset the cooldown and start processing
/datum/component/regenerator/proc/on_take_damage(datum/source, damage, damagetype, ...)
SIGNAL_HANDLER
if(damagetype in ignore_damage_types)
return
reset_regeneration_timer()
/datum/component/regenerator/proc/reset_regeneration_timer()
stop_regenerating()
regeneration_start_timer = addtimer(CALLBACK(src, PROC_REF(start_regenerating)), regeneration_delay, TIMER_UNIQUE|TIMER_OVERRIDE|TIMER_STOPPABLE)
/// Start processing health regeneration, and show animation if provided
/datum/component/regenerator/proc/start_regenerating()
if(!should_be_regenning(parent))
return
var/mob/living/living_parent = parent
living_parent.visible_message(SPAN_NOTICE("[living_parent]'s wounds begin to knit closed!"))
START_PROCESSING(SSobj, src)
regeneration_start_timer = null
if(!outline_colour)
return
living_parent.add_filter(REGENERATION_FILTER, 2, list("type" = "outline", "color" = outline_colour, "alpha" = 150, "size" = 1))
var/filter = living_parent.get_filter(REGENERATION_FILTER)
animate(filter, easing = TRUE, alpha = 125, time = 2 SECONDS, loop = -1)
/datum/component/regenerator/proc/stop_regenerating()
STOP_PROCESSING(SSobj, src)
var/mob/living/living_parent = parent
var/filter = living_parent.get_filter(REGENERATION_FILTER)
animate(filter)
living_parent.remove_filter(REGENERATION_FILTER)
/datum/component/regenerator/process()
if(!should_be_regenning(parent))
stop_regenerating()
return
var/mob/living/living_parent = parent
var/heal_mod = 1
// Heal bonus for being in crit. Only applies to carbons
if(iscarbon(living_parent))
var/mob/living/carbon/carbon_parent
if(/datum/disease/critical/heart_failure in carbon_parent.viruses)
heal_mod = 2
var/need_mob_update = FALSE
if(brute_per_second)
need_mob_update += living_parent.adjustBruteLoss(-1 * heal_mod * brute_per_second, updating_health = FALSE)
if(burn_per_second)
need_mob_update += living_parent.adjustFireLoss(-1 * heal_mod * burn_per_second, updating_health = FALSE)
if(tox_per_second)
need_mob_update += living_parent.adjustToxLoss(-1 * heal_mod * tox_per_second, updating_health = FALSE)
if(oxy_per_second)
need_mob_update += living_parent.adjustOxyLoss(-1 * heal_mod * oxy_per_second, updating_health = FALSE)
if(need_mob_update)
living_parent.updatehealth()
/// Checks if the passed mob is in a valid state to be regenerating
/datum/component/regenerator/proc/should_be_regenning(mob/living/who)
if(who.stat == DEAD)
return FALSE
if(regen_check && !regen_check.Invoke(who))
reset_regeneration_timer()
return FALSE
if(who.health < who.maxHealth)
return TRUE
return FALSE
#undef REGENERATION_FILTER