mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-04-01 18:11:30 +01:00
* fixes * fuck my stupid chungus life * Minion limit, heal fix, dead sac fix * cooldown, no sacrificing star gazer or ascended alive heretics * blade debuff * oopsy * Update tgui.bundle.js * map diff bot what ya doing * fuck that chat spam * lets heretic armour hold a haunted longsword * why not it makes sense * do_after * god I hate this bullshit * other lewc stuff * push * heretic id card fix * she tg on my ui till I css * yes * spent * fix / ipc buff (real)™️ * moderate again * revert * no reserve * bringing up to master * update map files to master * didnt replace centcomm * beginning some rebalancing * aggressive spread tweaks * lots of tweaks and fixes * trying to un-key the maps * maybe this time * this time???? * oops * sql fix * basicmob conversion * paintings! and a critical influence fix * rust + tweaks * monster tweak * small change * removing this * more tweaks. no more dusting * added some examine_more * flower seeds * various tweaks. more to come * no more conduit spacing * fixed some dumb stuff * silly stuff * its always prettier * bugfixes and linters * linters, wow * oops * bah * linter * fuck you * temp check * hidden influence drain * influence visible message * tweak fix * void cloak bugfix * small fixes * fixes * do_after_once broken * fixes and tweaks * heretic blade potential fix + sacrifice changes * batch of fixes * tiny tweak * rebuilt TGUI * no greentext + rerolls * logging + bugfix * unused var * small fix * various fixes * comment * projectile change * tgui rebuild * tgui bundle redo * rune issue solved * influence visible now * fix ui reloading * new moon ascension + fixes + icons * tweaks, species sprites * tgui rebuild * small tweak + linter * harvester icon tweak * spans * fixes and tweaks * caretaker nerf + tweaks * potential fix for knowledge * roller fix * mad mask * Update tgui.bundle.js * void phase tweak * Update tgui.bundle.js * misc tweaks * fix heretic not retargeting correctly with cryo * simplify logic * this is better * lots of fixes and tweaks * Update tgui.bundle.js * linter * linter * fireshark and greyscale insanity * fish * Update tgui.bundle.js * linter * linter * tgui * no window shopping * fish fix * tgui rebundle * moon smile runtime fix * various fixes * sacrifice fixes * insanity is easier now, madness mask changes. * bugfixing + teleport change * linters + tweaks * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Paul <pmerkamp@gmail.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
28 lines
833 B
Plaintext
28 lines
833 B
Plaintext
/*
|
|
* An element used for making a trail of effects appear behind a movable atom when it moves.
|
|
*/
|
|
|
|
/datum/element/effect_trail
|
|
element_flags = ELEMENT_BESPOKE
|
|
argument_hash_start_idx = 2
|
|
/// The effect used for the trail generation.
|
|
var/chosen_effect
|
|
|
|
/datum/element/effect_trail/Attach(datum/target, chosen_effect = /obj/effect/forcefield/cosmic_field)
|
|
. = ..()
|
|
if(!ismovable(target))
|
|
return ELEMENT_INCOMPATIBLE
|
|
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(generate_effect))
|
|
src.chosen_effect = chosen_effect
|
|
|
|
/datum/element/effect_trail/Detach(datum/target)
|
|
. = ..()
|
|
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
|
|
|
/// Generates an effect
|
|
/datum/element/effect_trail/proc/generate_effect(atom/movable/target_object)
|
|
SIGNAL_HANDLER
|
|
|
|
var/turf/our_turf = get_turf(target_object)
|
|
new chosen_effect(our_turf)
|