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Kyani 203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00

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/// Buffs and heals the target while standing on rust.
/datum/element/leeching_walk
/datum/element/leeching_walk/Attach(datum/target)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
RegisterSignal(target, COMSIG_LIVING_LIFE, PROC_REF(on_life))
/datum/element/leeching_walk/Detach(datum/source)
. = ..()
UnregisterSignal(source, list(COMSIG_MOVABLE_MOVED, COMSIG_LIVING_LIFE))
/*
* Signal proc for [COMSIG_MOVABLE_MOVED].
*
* Checks if we should have baton resistance on the new turf.
*/
/datum/element/leeching_walk/proc/on_move(mob/source, atom/old_loc, dir, forced, list/old_locs)
SIGNAL_HANDLER
var/turf/mover_turf = get_turf(source)
if(HAS_TRAIT(mover_turf, TRAIT_RUSTY))
ADD_TRAIT(source, TRAIT_BATON_RESISTANCE, type)
else
REMOVE_TRAIT(source, TRAIT_BATON_RESISTANCE, type)
/**
* Signal proc for [COMSIG_LIVING_LIFE].
*
* Gradually heals the heretic ([source]) on rust,
* including baton knockdown and stamina damage.
*/
/datum/element/leeching_walk/proc/on_life(mob/living/source)
SIGNAL_HANDLER
var/turf/our_turf = get_turf(source)
if(!HAS_TRAIT(our_turf, TRAIT_RUSTY))
return
// Heals all damage types + Stamina
var/need_mob_update = FALSE
if(ishuman(source))
var/mob/living/carbon/human/we_should_make_robotic_a_general_argument = source
need_mob_update += we_should_make_robotic_a_general_argument.adjustBruteLoss(-3, updating_health = FALSE, robotic = TRUE)
need_mob_update += we_should_make_robotic_a_general_argument.adjustFireLoss(-3, updating_health = FALSE, robotic = TRUE)
need_mob_update += source.adjustBruteLoss(-3, updating_health = FALSE)
if(iscarbon(source)) //Avoids double simple mob healing
need_mob_update += source.adjustFireLoss(-3, updating_health = FALSE)
need_mob_update += source.adjustToxLoss(-3, updating_health = FALSE)
need_mob_update += source.adjustOxyLoss(-1.5, updating_health = FALSE)
need_mob_update += source.adjustStaminaLoss(-15)
if(need_mob_update)
source.updatehealth()
// Reduces duration of stuns/etc
source.AdjustParalysis(-0.8 SECONDS)
source.AdjustStunned(-0.8 SECONDS)
source.AdjustWeakened(-0.8 SECONDS)
source.AdjustKnockDown(-0.8 SECONDS)
// Heals blood loss
if(source.blood_volume < BLOOD_VOLUME_NORMAL)
source.blood_volume += 2.5