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2025-05-25 16:45:52 +00:00

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/datum/lavaland_theme
/// Name of lavaland theme
var/name = "Not Specified"
/// Typepath of turf the `/turf/simulated/floor/lava/mapping_lava` will be changed to on Late Initialization
var/turf/simulated/floor/primary_turf_type
/// Icon state of planet present on background of station Z-level
var/planet_icon_state
var/list/built_bridges
/// Icon for glass floors
var/primary_turf_type_icon
/datum/lavaland_theme/New()
if(!primary_turf_type)
stack_trace("Turf type is `null` in `[type]` lavaland theme")
else if(!ispath(primary_turf_type))
stack_trace("Wrong turf type `[primary_turf_type.type]` in `[type]` lavaland theme")
built_bridges = list()
/**
* This proc should do all theme specific thing.
* Now it only generates rivers, but it can do all stuff you desire.
*/
/datum/lavaland_theme/proc/setup()
SHOULD_CALL_PARENT(TRUE)
setup_multisector()
/datum/lavaland_theme/proc/setup_multisector()
var/bridge_diameter = 14
var/interval = 20
for(var/zlvl in levels_by_trait(ORE_LEVEL))
var/datum/space_level/level = GLOB.space_manager.get_zlev(zlvl)
if(!built_bridges["[zlvl]"])
built_bridges["[zlvl]"] = list()
for(var/d in level.neighbors)
if(d == Z_LEVEL_SOUTH)
var/datum/space_level/connected = level.get_connection(Z_LEVEL_SOUTH)
if(!built_bridges["[connected.zpos]"])
built_bridges["[connected.zpos]"] = list()
var/left_margin = TRANSITIONEDGE + 5
while(left_margin < world.maxx - TRANSITIONEDGE)
if(prob(50))
var/left_edge = rand(left_margin, left_margin + bridge_diameter)
var/loc = locate(left_edge, bridge_diameter / 2 + 1, level.zpos)
var/datum/map_template/ruin/lavaland/zlvl_bridge/template = GLOB.lavaland_zlvl_bridge_templates["lavaland_zlvl_bridge_vertical_1.dmm"]
template.load(loc, centered = TRUE)
// now make sure we line up another bridge on the linked map
loc = locate(left_edge, world.maxy - (bridge_diameter / 2) + 1, connected.zpos)
template.load(loc, centered = TRUE)
left_margin += interval
built_bridges["[zlvl]"]["[connected.zpos]"] = Z_LEVEL_SOUTH
built_bridges["[connected.zpos]"]["[zlvl]"] = Z_LEVEL_NORTH
else if(d == Z_LEVEL_EAST)
var/datum/space_level/connected = level.get_connection(Z_LEVEL_EAST)
if(!built_bridges["[connected.zpos]"])
built_bridges["[connected.zpos]"] = list()
var/north_margin = TRANSITIONEDGE + 5
while(north_margin < world.maxy - TRANSITIONEDGE)
if(prob(50))
var/north_edge = rand(north_margin, north_margin + bridge_diameter)
var/loc = locate(bridge_diameter / 2, north_edge, level.zpos)
var/datum/map_template/ruin/lavaland/zlvl_bridge/template = GLOB.lavaland_zlvl_bridge_templates["lavaland_zlvl_bridge_horizontal_1.dmm"]
template.load(loc, centered = TRUE)
// now make sure we line up another bridge on the linked map
loc = locate(world.maxx - (bridge_diameter / 2) + 1, north_edge, connected.zpos)
template.load(loc, centered = TRUE)
north_margin += interval
built_bridges["[zlvl]"]["[connected.zpos]"] = Z_LEVEL_EAST
built_bridges["[connected.zpos]"]["[zlvl]"] = Z_LEVEL_WEST
/datum/lavaland_theme/proc/get_bridge_direction(z1, z2)
if(z1 == z2)
return null
if(("[z1]" in built_bridges) && ("[z2]" in built_bridges["[z1]"]))
return built_bridges["[z1]"]["[z2]"]
if(("[z2]" in built_bridges) && ("[z1]" in built_bridges["[z2]"]))
return built_bridges["[z2]"]["[z1]"]
return null
/datum/lavaland_theme/lava
name = "lava"
primary_turf_type = /turf/simulated/floor/lava/lava_land_surface
planet_icon_state = "planet_lava"
primary_turf_type_icon = 'icons/turf/floors/lava.dmi'
/datum/lavaland_theme/lava/setup()
. = ..()
for(var/zlvl in levels_by_trait(ORE_LEVEL))
var/datum/river_spawner/lava_spawner = new(zlvl)
lava_spawner.generate()
/datum/lavaland_theme/plasma
name = "plasma"
primary_turf_type = /turf/simulated/floor/lava/lava_land_surface/plasma
planet_icon_state = "planet_plasma"
primary_turf_type_icon = 'icons/turf/floors/liquidplasma.dmi'
/datum/lavaland_theme/plasma/setup()
. = ..()
for(var/zlvl in levels_by_trait(ORE_LEVEL))
var/datum/river_spawner/spawner = new(zlvl)
spawner.generate(nodes = 2)
spawner.generate(nodes = 2) // twice
/datum/lavaland_theme/chasm
name = "chasm"
primary_turf_type = /turf/simulated/floor/chasm/straight_down/lava_land_surface
planet_icon_state = "planet_chasm"
primary_turf_type_icon = 'icons/turf/floors/Chasms.dmi'
/datum/lavaland_theme/chasm/setup()
. = ..()
for(var/zlvl in levels_by_trait(ORE_LEVEL))
var/datum/river_spawner/spawner = new(zlvl, spread_prob_ = 10, spread_prob_loss_ = 5)
spawner.generate(nodes = 6, min_x = 50, min_y = 7, max_x = 250, max_y = 225)