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* Initial commit - FLOCKMIND - Probably has like a billion things to fix * Do after conversions * Config * Moved the files, icon fixes * Tick everything, language work, event, spawn landmark, role prefs, beginning mob port * Spans and some other fixes. Also the tickening * More tickening * More fixes. Lots of fixes. * More Fixes * A whole lot more. Also flock TGUI. * Fixes fixes fixes fixes fixes * FIXES * More fixes - PR ready, still needs a fuckton of testing * Fixes * fix incomplete upstream merge * fix FlockPanel + sort button name * TGUI review * Fixes tealprint list * Fixes * More fixes * Incapacitator Fix * Filenames * Linters * Interceptor range buff * Reagent counts * Linters * Fabricator vendor fix * Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials * Reworks reagent, adds flock grilles, fixes compute node overlays * Intent-based flockdrone parts * Intent based drone parts * Radial control panel for controlling drones manually, phasing through windows/grilles * Movement fixes * Radio talk power, stare fix * Flock health HUD * Fixes flock lights, linters * Unit tests * Adds countdown to relay * Relay improvements * Small fix * Logic Schmogic * Relay overlay and looping sound effect * Ignore air when converting turfs * Cage fixes and improvements * Improved flock bolt * Turret conversions * Flock bolts taze simple or basic mobs * Sentience type * Fixe * Linter * tgui review stage 2 * Concentrated Repair Burst * Improves radio detection * Removes extra space * Adds healing visual effect * Cube tech levels * Ghooost * Excess * Flock doors, chairs, lattices. Centralizes conversion code. Crafting with Gnesis * Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Fixes the fix * Astar movement detection * Fix, extraneous code, language stuff * Language fixes and wander fix * Fixes * Another fix * Lints * Another linter * Language improvement * More language improvements * Time requirement and appearing in orbit menu as an antag * Cube glow * TGUI * Minicache * Linters * Grammar * Material ID fix * Lid fix * Reagent turf reaction * Reagent fix * Butcher results * Conversion rates * Flock stare fix * Fixes stare behavior * Staring * Flock mob blood * Flock mobs gibs and blood. Also some runtime fixes * Flock mobs now resist out of grabs, buckles, lockers, and more * Fixes flock orbit, fixes a runtime I think, * Target mechs, damage mechs, other bug fixes * Cage fix * Cage resist change * Some mind changes, gatecrash buff * Drones now shoot mechs, stare improvement * Cut down on spam a little * Nest fix * No more resist spam * Fixed drone death control * Resist statement * Makes the relay alarm scarier * Fixes dead flock camera mobs having no ghost sprite, something with ghosting * Enhanced flockphasing * Improved flockmob pathing * Added required turf restriction to relay * Increased needed bandwidth for relay construction * Nerfed drone substrate rate * Added new status tab items for relay progress * Another relay cost adjustment * Improves drone AI responsiveness * Computer frames now become flock computers * Improves target finding for conversion, building, and replicating * Reduced flock event pop requirements * Adjusts flock protection on structures. Adjusts overlays. * Relay unlock tweak * Fixwes flock being able to gib mech'd AIs with one button * Map conflict * Flock can no longer be outed by merely existing * Fied bug causing drones to shoot themselves * Prevents mobs from attacking while in a cage * Converter tool can now open closets and crates. * Adds descriptions to flockdrone tools. * More informatic blurbs * Adds xenobiology organs * Organ lint * TGUI merge * bundle and mm --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com> Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
188 lines
6.9 KiB
Plaintext
188 lines
6.9 KiB
Plaintext
#define FIELD_TURFS_KEY "field_turfs"
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#define EDGE_TURFS_KEY "edge_turfs"
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/**
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* Movable and easily code-modified fields! Allows for custom AOE effects that affect movement
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* and anything inside of them, and can do custom turf effects!
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* Supports automatic recalculation/reset on movement.
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*
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* "What do I gain from using advanced over standard prox monitors?"
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* - You can set different effects on edge vs field entrance
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* - You can set effects when the proximity monitor starts and stops tracking a turf
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*/
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/datum/proximity_monitor/advanced
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/// If TRUE, edge turfs will be included as "in the field" for effects
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/// Can be used in certain situations where you may have effects that trigger only at the edge,
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/// while also wanting the field effect to trigger at edge turfs as well
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var/edge_is_a_field = FALSE
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/// If TRUE, view() will be used over range(). If this is used, edge turfs will not exist!
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var/use_view = FALSE
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/// All turfs on the inside of the proximity monitor - range - 1 turfs
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var/list/turf/field_turfs = list()
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/// All turfs on the very last tile of the proximity monitor's radius
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var/list/turf/edge_turfs = list()
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/datum/proximity_monitor/advanced/Destroy()
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cleanup_field()
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return ..()
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/datum/proximity_monitor/advanced/proc/cleanup_field()
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for(var/turf/turf as anything in edge_turfs)
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cleanup_edge_turf(turf)
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cleanup_effects(turf)
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edge_turfs = list()
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for(var/turf/turf as anything in field_turfs)
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cleanup_field_turf(turf)
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cleanup_effects(turf)
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field_turfs = list()
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//Call every time the field moves (done automatically if you use update_center) or a setup specification is changed.
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/datum/proximity_monitor/advanced/proc/recalculate_field(full_recalc = FALSE)
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var/list/new_turfs = update_new_turfs()
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var/list/old_field_turfs = field_turfs
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var/list/old_edge_turfs = edge_turfs
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field_turfs = new_turfs[FIELD_TURFS_KEY]
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edge_turfs = new_turfs[EDGE_TURFS_KEY]
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if(full_recalc)
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field_turfs = list()
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edge_turfs = list()
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for(var/turf/old_turf as anything in old_field_turfs - field_turfs)
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if(QDELETED(src))
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return
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cleanup_field_turf(old_turf)
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cleanup_effects(old_turf)
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for(var/turf/old_turf as anything in old_edge_turfs - edge_turfs)
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if(QDELETED(src))
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return
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cleanup_edge_turf(old_turf)
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cleanup_effects(old_turf)
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if(full_recalc)
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old_field_turfs = list()
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old_edge_turfs = list()
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field_turfs = new_turfs[FIELD_TURFS_KEY]
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edge_turfs = new_turfs[EDGE_TURFS_KEY]
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for(var/turf/new_turf as anything in field_turfs - old_field_turfs)
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if(QDELETED(src))
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return
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setup_field_turf(new_turf)
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for(var/turf/new_turf as anything in edge_turfs - old_edge_turfs)
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if(QDELETED(src))
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return
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setup_edge_turf(new_turf)
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/datum/proximity_monitor/advanced/on_initialized(turf/location, atom/created, init_flags)
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. = ..()
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on_entered(location, created, null)
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/datum/proximity_monitor/advanced/on_entered(turf/source, atom/movable/entered, turf/old_loc)
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. = ..()
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if(get_dist(source, host) == current_range)
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field_edge_crossed(entered, old_loc, source)
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else
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field_turf_crossed(entered, old_loc, source)
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/datum/proximity_monitor/advanced/on_moved(atom/movable/movable, atom/old_loc)
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. = ..()
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if(ignore_if_not_on_turf)
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//Early return if it's not the host that has moved.
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if(movable != host)
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return
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//Cleanup the field if the host was on a turf but isn't anymore.
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if(!isturf(host.loc))
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if(isturf(old_loc))
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cleanup_field()
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return
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recalculate_field(full_recalc = FALSE)
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/datum/proximity_monitor/advanced/on_uncrossed(turf/source, atom/movable/gone, direction)
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if(get_dist(source, host) == current_range)
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field_edge_uncrossed(gone, source, get_turf(gone))
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else
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field_turf_uncrossed(gone, source, get_turf(gone))
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/// Called when a turf in the field of the monitor is linked
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/datum/proximity_monitor/advanced/proc/setup_field_turf(turf/target)
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return
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/// Called when a turf in the field of the monitor is unlinked
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/// Do NOT call this manually, requires management of the field_turfs list
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/datum/proximity_monitor/advanced/proc/cleanup_field_turf(turf/target)
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PRIVATE_PROC(TRUE)
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return
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/// A holder proc for cleaning up various effects.
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/datum/proximity_monitor/advanced/proc/cleanup_effects(turf/target)
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return
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/// Called when a turf in the edge of the monitor is linked
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/datum/proximity_monitor/advanced/proc/setup_edge_turf(turf/target)
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if(edge_is_a_field) // If the edge is considered a field, set it up like one
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setup_field_turf(target)
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/// Called when a turf in the edge of the monitor is unlinked
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/// Do NOT call this manually, requires management of the edge_turfs list
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/datum/proximity_monitor/advanced/proc/cleanup_edge_turf(turf/target)
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if(edge_is_a_field) // If the edge is considered a field, clean it up like one
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cleanup_field_turf(target)
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/datum/proximity_monitor/advanced/proc/update_new_turfs()
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if(ignore_if_not_on_turf && !isturf(host.loc))
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return list(FIELD_TURFS_KEY = list(), EDGE_TURFS_KEY = list())
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if(use_view)
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var/list/turfs = list()
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for(var/turf/T as turf in view(current_range, host))
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turfs += T
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return list(FIELD_TURFS_KEY = turfs, EDGE_TURFS_KEY = list())
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var/list/local_field_turfs = list()
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var/list/local_edge_turfs = list()
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var/turf/center = get_turf(host)
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if(current_range > 0)
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local_field_turfs += RANGE_TURFS(current_range - 1, center)
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if(current_range > 1)
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local_edge_turfs = RANGE_TURFS(current_range, center) - local_field_turfs
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return list(FIELD_TURFS_KEY = local_field_turfs, EDGE_TURFS_KEY = local_edge_turfs)
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//Gets edge direction/corner, only works with square radius/WDH fields!
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/datum/proximity_monitor/advanced/proc/get_edgeturf_direction(turf/T, turf/center_override = null)
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var/turf/checking_from = get_turf(host)
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if(istype(center_override))
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checking_from = center_override
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if(!(T in edge_turfs))
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return
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if(((T.x == (checking_from.x + current_range)) || (T.x == (checking_from.x - current_range))) && ((T.y == (checking_from.y + current_range)) || (T.y == (checking_from.y - current_range))))
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return get_dir(checking_from, T)
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if(T.x == (checking_from.x + current_range))
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return EAST
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if(T.x == (checking_from.x - current_range))
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return WEST
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if(T.y == (checking_from.y - current_range))
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return SOUTH
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if(T.y == (checking_from.y + current_range))
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return NORTH
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/datum/proximity_monitor/advanced/proc/field_turf_crossed(atom/movable/movable, turf/old_location, turf/new_location)
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return
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/datum/proximity_monitor/advanced/proc/field_turf_uncrossed(atom/movable/movable, turf/old_location, turf/new_location)
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return
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/datum/proximity_monitor/advanced/proc/field_edge_crossed(atom/movable/movable, turf/old_location, turf/new_location)
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if(edge_is_a_field) // If the edge is considered a field, pass crossed to that
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field_turf_crossed(movable, old_location, new_location)
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/datum/proximity_monitor/advanced/proc/field_edge_uncrossed(atom/movable/movable, turf/old_location, turf/new_location)
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if(edge_is_a_field) // If the edge is considered a field, pass uncrossed to that
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field_turf_uncrossed(movable, old_location, new_location)
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#undef FIELD_TURFS_KEY
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#undef EDGE_TURFS_KEY
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