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203105788c
* fixes * fuck my stupid chungus life * Minion limit, heal fix, dead sac fix * cooldown, no sacrificing star gazer or ascended alive heretics * blade debuff * oopsy * Update tgui.bundle.js * map diff bot what ya doing * fuck that chat spam * lets heretic armour hold a haunted longsword * why not it makes sense * do_after * god I hate this bullshit * other lewc stuff * push * heretic id card fix * she tg on my ui till I css * yes * spent * fix / ipc buff (real)™️ * moderate again * revert * no reserve * bringing up to master * update map files to master * didnt replace centcomm * beginning some rebalancing * aggressive spread tweaks * lots of tweaks and fixes * trying to un-key the maps * maybe this time * this time???? * oops * sql fix * basicmob conversion * paintings! and a critical influence fix * rust + tweaks * monster tweak * small change * removing this * more tweaks. no more dusting * added some examine_more * flower seeds * various tweaks. more to come * no more conduit spacing * fixed some dumb stuff * silly stuff * its always prettier * bugfixes and linters * linters, wow * oops * bah * linter * fuck you * temp check * hidden influence drain * influence visible message * tweak fix * void cloak bugfix * small fixes * fixes * do_after_once broken * fixes and tweaks * heretic blade potential fix + sacrifice changes * batch of fixes * tiny tweak * rebuilt TGUI * no greentext + rerolls * logging + bugfix * unused var * small fix * various fixes * comment * projectile change * tgui rebuild * tgui bundle redo * rune issue solved * influence visible now * fix ui reloading * new moon ascension + fixes + icons * tweaks, species sprites * tgui rebuild * small tweak + linter * harvester icon tweak * spans * fixes and tweaks * caretaker nerf + tweaks * potential fix for knowledge * roller fix * mad mask * Update tgui.bundle.js * void phase tweak * Update tgui.bundle.js * misc tweaks * fix heretic not retargeting correctly with cryo * simplify logic * this is better * lots of fixes and tweaks * Update tgui.bundle.js * linter * linter * fireshark and greyscale insanity * fish * Update tgui.bundle.js * linter * linter * tgui * no window shopping * fish fix * tgui rebundle * moon smile runtime fix * various fixes * sacrifice fixes * insanity is easier now, madness mask changes. * bugfixing + teleport change * linters + tweaks * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Paul <pmerkamp@gmail.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
57 lines
1.9 KiB
Plaintext
57 lines
1.9 KiB
Plaintext
/datum/spell/cone
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create_attack_logs = FALSE
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create_custom_logs = TRUE
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var/cone_levels = 3
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var/respect_density = TRUE
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/datum/spell/cone/create_new_targeting()
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var/datum/spell_targeting/cone/C = new()
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C.cone_levels = cone_levels
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C.respect_density = respect_density
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return C
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// Normally, cone spells will generate an attack log for every turf they loop over, while searching for targets.
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// With this override, all /aoe type spells will only generate 1 log, saying that the user has cast the spell.
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/datum/spell/cone/write_custom_logs(list/targets, mob/user)
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add_attack_logs(user, null, "Cast the cone spell [name]", ATKLOG_ALL)
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/datum/spell/cone/cast(list/targets, mob/user)
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var/level_counter = 1
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for(var/list/turf_list in targets)
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do_cone_effects(turf_list, user, level_counter)
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level_counter++
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/datum/spell/cone/proc/do_cone_effects(list/targets, mob/user, level)
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for(var/turf/target_turf as anything in targets)
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if(QDELETED(target_turf)) //if turf is no longer there
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continue
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do_turf_cone_effect(target_turf, user, level)
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if(iswallturf(target_turf))
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continue
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for(var/atom/movable/movable_content as anything in target_turf)
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if(isobj(movable_content))
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do_obj_cone_effect(movable_content, user, level)
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else if(isliving(movable_content))
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do_mob_cone_effect(movable_content, user, level)
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/datum/spell/cone/proc/do_turf_cone_effect(turf/target_turf, mob/caster, level)
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return
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/datum/spell/cone/proc/do_obj_cone_effect(obj/target_obj, mob/caster, level)
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return
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/datum/spell/cone/proc/do_mob_cone_effect(mob/target_mob, mob/caster, level)
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return
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/datum/spell/cone/staggered
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/// The delay between each cone level triggering.
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var/delay_between_level = 0.2 SECONDS
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/datum/spell/cone/staggered/cast(list/targets, mob/user)
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var/level_counter = 0
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for(var/list/turf_list in targets)
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level_counter++
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addtimer(CALLBACK(src, PROC_REF(do_cone_effects), turf_list, user, level_counter), delay_between_level * level_counter)
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