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b0463d3c83
* spanish? * aaaagain * keep maptext * Update robot_items.dm * Update span_defines.dm * compiles * Update silicon_mob.dm * compile
144 lines
5.1 KiB
Plaintext
144 lines
5.1 KiB
Plaintext
/datum/spell/lichdom
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name = "Bind Soul"
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desc = "A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use."
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base_cooldown = 10
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clothes_req = FALSE
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centcom_cancast = FALSE
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invocation = "NECREM IMORTIUM!"
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invocation_type = "shout"
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level_max = 0 //cannot be improved
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cooldown_min = 10
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var/marked_item_uid
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var/mob/living/current_body
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var/resurrections = 0
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action_icon_state = "skeleton"
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/datum/spell/lichdom/create_new_targeting()
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return new /datum/spell_targeting/self
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/datum/spell/lichdom/cast(list/targets, mob/user = usr)
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for(var/mob/M in targets)
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if(stat_allowed)
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attempt_revive(M)
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else if(!marked_item_uid)
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attempt_mark_item(M)
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/datum/spell/lichdom/proc/attempt_revive(mob/user)
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// Can only cast when unconscious/dead
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if(user.stat == CONSCIOUS)
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to_chat(user, SPAN_NOTICE("You aren't dead enough to revive!"))
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cooldown_handler.revert_cast()
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return
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// Body was destroyed
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if(QDELETED(current_body))
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to_chat(user, SPAN_WARNING("Your body is gone!"))
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return
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// Phylactery was destroyed
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var/obj/item/marked_item = locateUID(marked_item_uid)
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if(QDELETED(marked_item))
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to_chat(user, SPAN_WARNING("Your phylactery is gone!"))
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return
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// Wrong z-level
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var/turf/body_turf = get_turf(current_body)
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var/turf/item_turf = get_turf(marked_item)
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if(body_turf.z != item_turf.z)
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to_chat(user, SPAN_WARNING("Your phylactery is out of range!"))
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return
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if(isobserver(user))
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var/mob/dead/observer/O = user
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O.reenter_corpse()
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// Clean up the old body
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if(!QDELETED(current_body))
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if(iscarbon(current_body))
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var/mob/living/carbon/C = current_body
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for(var/obj/item/W in C)
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C.drop_item_to_ground(W)
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// Give a hint as to where the body is
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var/wheres_wizdo = dir2text(get_dir(body_turf, item_turf))
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if(wheres_wizdo)
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current_body.visible_message(SPAN_WARNING("Suddenly [current_body.name]'s corpse falls to pieces! You see a strange energy rise from the remains, and speed off towards the [wheres_wizdo]!"))
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body_turf.Beam(item_turf, icon_state = "lichbeam", icon = 'icons/effects/effects.dmi', time = 10 + 10 * resurrections, maxdistance = INFINITY)
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UnregisterSignal(current_body, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_Z_CHANGED))
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current_body.dust()
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var/stun_time = (1 + resurrections++) * 20 SECONDS
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var/mob/living/carbon/human/lich = new /mob/living/carbon/human(item_turf)
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lich.set_species(/datum/species/skeleton/lich)
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lich.real_name = user.mind.name
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lich.Weaken(stun_time)
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user.mind.transfer_to(lich)
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equip_lich(lich)
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current_body = lich
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cooldown_handler.recharge_duration += 1 MINUTES
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to_chat(lich, SPAN_WARNING("Your bones clatter and shudder as they're pulled back into this world!"))
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/datum/spell/lichdom/proc/attempt_mark_item(mob/user)
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var/obj/item/target = user.get_active_hand()
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if(!target)
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to_chat(user, SPAN_WARNING("You must hold an item you wish to make your phylactery!"))
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return
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if(target.flags & (ABSTRACT|NODROP))
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to_chat(user, SPAN_WARNING("[target] cannot be used as your phylactery!"))
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return
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if(!do_after(user, 5 SECONDS, target = target))
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to_chat(user, SPAN_WARNING("Your soul snaps back to your body as you drop [target]!"))
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return
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name = "RISE!"
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desc = "Rise from the dead! You will reform at the location of your phylactery and your old body will crumble away."
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stat_allowed = UNCONSCIOUS
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cooldown_handler.recharge_duration = 3 MINUTES
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cooldown_handler.revert_cast()
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if(action)
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action.name = name
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action.desc = desc
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build_all_button_icons()
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target.name = "ensouled [target.name]"
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target.desc += "<br>[SPAN_WARNING("A terrible aura surrounds this item, its very existence is offensive to life itself...")]"
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target.color = "#003300"
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marked_item_uid = target.UID()
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current_body = user.mind.current
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.set_species(/datum/species/skeleton/lich)
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H.drop_item_to_ground(H.wear_suit)
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H.drop_item_to_ground(H.head)
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H.drop_item_to_ground(H.shoes)
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H.drop_item_to_ground(H.head)
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equip_lich(H)
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to_chat(user, SPAN_USERDANGER("With a hideous feeling of emptiness you watch in horrified fascination as skin sloughs off bone! Blood boils, nerves disintegrate, eyes boil in their sockets! As your organs crumble to dust in your fleshless chest you come to terms with your choice. You're a lich!"))
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/datum/spell/lichdom/proc/is_revive_possible()
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var/obj/item/marked_item = locateUID(marked_item_uid)
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if(QDELETED(marked_item))
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return FALSE
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if(QDELETED(current_body))
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return FALSE
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var/turf/body_turf = get_turf(current_body)
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var/turf/item_turf = get_turf(marked_item)
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if(body_turf.z != item_turf.z)
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return FALSE
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return TRUE
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/datum/spell/lichdom/proc/equip_lich(mob/living/carbon/human/H)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(H), ITEM_SLOT_OUTER_SUIT)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(H), ITEM_SLOT_HEAD)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H), ITEM_SLOT_SHOES)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(H), ITEM_SLOT_JUMPSUIT)
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