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* Migrate security cameras to the new attack chain and refactor slightly. * Only use one sheet of plasma. * Remove double fingerprint. * Apply suggestions from CRUNCH review. Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> Signed-off-by: Alan <alfalfascout@users.noreply.github.com> * Extrapolate from CRUNCH review. * Apply suggestions from CRUNCH review. Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> Signed-off-by: Alan <alfalfascout@users.noreply.github.com> --------- Signed-off-by: Alan <alfalfascout@users.noreply.github.com> Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
178 lines
4.9 KiB
Plaintext
178 lines
4.9 KiB
Plaintext
// PRESETS
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// EMP
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/obj/machinery/camera/emp_proof/Initialize(mapload)
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. = ..()
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upgradeEmpProof()
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// X-RAY
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/obj/machinery/camera/xray
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icon_state = "xraycam" // Thanks to Krutchen for the icons.
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/obj/machinery/camera/xray/Initialize(mapload)
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. = ..()
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upgradeXRay()
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// MOTION
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/obj/machinery/camera/motion
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name = "motion-sensitive security camera"
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/obj/machinery/camera/motion/Initialize(mapload)
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. = ..()
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upgradeMotion()
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// ALL UPGRADES
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/obj/machinery/camera/all
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icon_state = "xraycam" //mapping icon.
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/obj/machinery/camera/all/Initialize(mapload)
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. = ..()
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upgradeEmpProof()
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upgradeXRay()
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upgradeMotion()
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// DVORAK
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/obj/machinery/camera/tracking_head
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icon_state = "camera_base"
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var/obj/effect/camera_head/camera_overlay
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/obj/machinery/camera/tracking_head/Initialize(mapload)
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. = ..()
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proximity_monitor = new(src, 6)
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camera_overlay = new(get_turf(src))
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switch(dir)
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if(NORTH)
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camera_overlay.pixel_x = 2
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camera_overlay.pixel_y = 6
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if(EAST)
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camera_overlay.pixel_x = 6
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camera_overlay.pixel_y = 23
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if(SOUTH)
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camera_overlay.pixel_x = 4
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camera_overlay.pixel_y = 20
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if(WEST)
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camera_overlay.pixel_x = 20
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camera_overlay.pixel_y = 23
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camera_overlay.dir = dir
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RegisterSignal(src, COMSIG_CAMERA_OFF, PROC_REF(prime_the_camera))
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/obj/machinery/camera/tracking_head/Destroy()
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. = ..()
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QDEL_NULL(camera_overlay)
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UnregisterSignal(src, COMSIG_CAMERA_OFF)
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/obj/machinery/camera/tracking_head/process()
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return PROCESS_KILL
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/obj/machinery/camera/tracking_head/update_icon_state()
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return
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/obj/machinery/camera/tracking_head/update_overlays()
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return
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/obj/machinery/camera/tracking_head/HasProximity(atom/movable/AM)
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if(!isrobot(AM) && !iscarbon(AM)) // Only care about carbons and borgs.
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return
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if(camera_overlay.dir == get_dir(src, AM))
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return
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camera_overlay.dir = get_dir(src, AM)
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playsound(get_turf(src), pick('sound/effects/turret/move1.wav', 'sound/effects/turret/move2.wav'), 10, TRUE, ignore_walls = FALSE, extrarange = SILENCED_SOUND_EXTRARANGE, falloff_distance = 0)
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/obj/machinery/camera/tracking_head/proc/prime_the_camera()
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SIGNAL_HANDLER //COMSIG_CAMERA_OFF
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visible_message("<span class='danger'>[src] begins to spark violently!")
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do_sparks(4, 0, src)
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addtimer(CALLBACK(src, PROC_REF(explode_the_camera)), 2.5 SECONDS)
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/obj/machinery/camera/tracking_head/proc/explode_the_camera()
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if(QDELETED(src))
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return
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explosion(loc, -1, -1, 2, flame_range = 4, cause = "Exploding DVORAK Camera")
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qdel(src)
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/obj/effect/camera_head
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icon = 'icons/obj/followingcamera.dmi'
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icon_state = "camera_head"
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/machinery/camera/tracking_head/dvorak
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non_chunking_camera = TRUE
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network = list("DVORAK") //Shouldn't show on any camera net, be it camera bugs or station or AI.
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/obj/machinery/camera/motion/dvorak
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non_chunking_camera = TRUE
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network = list("DVORAK") //Shouldn't show on any camera net, be it camera bugs or station or AI.
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// This camera type automatically sets it's name to whatever the area that it's in is called.
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/obj/machinery/camera/autoname/Initialize(mapload)
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var/static/list/autonames_in_areas = list()
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var/area/camera_area = get_area(src)
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if(!camera_area)
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c_tag = "Unknown #[rand(1, 100)]"
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stack_trace("Camera with tag [c_tag] was spawned without an area, please report this to your nearest coder.")
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return ..()
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c_tag = "[sanitize(camera_area.name)] #[++autonames_in_areas[camera_area]]" // increase the number, then print it (this is what ++ before does)
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return ..() // We do this here so the camera is not added to the cameranet until it has a name.
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// CHECKS
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/obj/machinery/camera/proc/isEmpProof()
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var/O = locate(/obj/item/stack/sheet/mineral/plasma) in assembly.upgrades
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return O
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/obj/machinery/camera/proc/isXRay()
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var/O = locate(/obj/item/analyzer) in assembly.upgrades
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return O
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/obj/machinery/camera/proc/isMotion()
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var/O = locate(/obj/item/assembly/prox_sensor) in assembly.upgrades
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return O
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// UPGRADE PROCS
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/obj/machinery/camera/proc/upgradeEmpProof()
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if(isEmpProof())
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return
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assembly.upgrades.Add(new /obj/item/stack/sheet/mineral/plasma(assembly))
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apply_upgrades()
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/obj/machinery/camera/proc/upgradeXRay()
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if(isXRay())
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return
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assembly.upgrades.Add(new /obj/item/analyzer(assembly))
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apply_upgrades()
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// If you are upgrading Motion, and it isn't in the camera's New(), add it to the machines list.
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/obj/machinery/camera/proc/upgradeMotion()
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if(isMotion())
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return
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assembly.upgrades.Add(new /obj/item/assembly/prox_sensor(assembly))
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apply_upgrades()
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/obj/machinery/camera/proc/apply_upgrades()
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setPowerUsage()
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if(isMotion())
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if(name == initial(name))
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name = "motion-sensitive security camera"
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set_area_motion(get_area(src))
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if(!isprocessing)
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START_PROCESSING(SSmachines, src)
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if(isXRay())
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GLOB.cameranet.update_visibility(src, 0)
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/obj/machinery/camera/proc/setPowerUsage()
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var/mult = 1
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if(isXRay())
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mult++
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if(isMotion())
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mult++
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active_power_consumption = mult * initial(active_power_consumption)
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