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9465b565b8
* refactor/ci: enforce mapload in Initialize args * add new missing mapload arg * add yet another missing mapload arg * Update code/modules/power/engines/singularity/particle_accelerator/particle.dm Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
45 lines
1.3 KiB
Plaintext
45 lines
1.3 KiB
Plaintext
/obj/machinery/computer/crew
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name = "crew monitoring computer"
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desc = "Used to monitor active health sensors built into most of the crew's uniforms."
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icon_keyboard = "med_key"
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icon_screen = "crew"
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idle_power_consumption = 250
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active_power_consumption = 500
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light_color = LIGHT_COLOR_DARKBLUE
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circuit = /obj/item/circuitboard/crew
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var/datum/ui_module/crew_monitor/crew_monitor
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/obj/machinery/computer/crew/Initialize(mapload)
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. = ..()
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crew_monitor = new(src)
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/obj/machinery/computer/crew/Destroy()
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QDEL_NULL(crew_monitor)
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return ..()
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/obj/machinery/computer/crew/attack_ai(mob/user)
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attack_hand(user)
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/obj/machinery/computer/crew/attack_hand(mob/user)
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add_fingerprint(user)
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if(stat & (BROKEN|NOPOWER))
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return
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ui_interact(user)
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/obj/machinery/computer/crew/ui_state(mob/user)
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return GLOB.default_state
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/obj/machinery/computer/crew/ui_interact(mob/user, datum/tgui/ui = null)
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crew_monitor.ui_interact(user, ui)
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/obj/machinery/computer/crew/interact(mob/user)
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crew_monitor.ui_interact(user)
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/obj/machinery/computer/crew/advanced
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name = "advanced crew monitoring computer"
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desc = "Used to monitor active health sensors built into most of the crew's uniforms across multiple sectors."
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/obj/machinery/computer/crew/advanced/Initialize(mapload)
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. = ..()
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crew_monitor.is_advanced = TRUE
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