mirror of
https://github.com/ParadiseSS13/Paradise.git
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* fixes * fuck my stupid chungus life * Minion limit, heal fix, dead sac fix * cooldown, no sacrificing star gazer or ascended alive heretics * blade debuff * oopsy * Update tgui.bundle.js * map diff bot what ya doing * fuck that chat spam * lets heretic armour hold a haunted longsword * why not it makes sense * do_after * god I hate this bullshit * other lewc stuff * push * heretic id card fix * she tg on my ui till I css * yes * spent * fix / ipc buff (real)™️ * moderate again * revert * no reserve * bringing up to master * update map files to master * didnt replace centcomm * beginning some rebalancing * aggressive spread tweaks * lots of tweaks and fixes * trying to un-key the maps * maybe this time * this time???? * oops * sql fix * basicmob conversion * paintings! and a critical influence fix * rust + tweaks * monster tweak * small change * removing this * more tweaks. no more dusting * added some examine_more * flower seeds * various tweaks. more to come * no more conduit spacing * fixed some dumb stuff * silly stuff * its always prettier * bugfixes and linters * linters, wow * oops * bah * linter * fuck you * temp check * hidden influence drain * influence visible message * tweak fix * void cloak bugfix * small fixes * fixes * do_after_once broken * fixes and tweaks * heretic blade potential fix + sacrifice changes * batch of fixes * tiny tweak * rebuilt TGUI * no greentext + rerolls * logging + bugfix * unused var * small fix * various fixes * comment * projectile change * tgui rebuild * tgui bundle redo * rune issue solved * influence visible now * fix ui reloading * new moon ascension + fixes + icons * tweaks, species sprites * tgui rebuild * small tweak + linter * harvester icon tweak * spans * fixes and tweaks * caretaker nerf + tweaks * potential fix for knowledge * roller fix * mad mask * Update tgui.bundle.js * void phase tweak * Update tgui.bundle.js * misc tweaks * fix heretic not retargeting correctly with cryo * simplify logic * this is better * lots of fixes and tweaks * Update tgui.bundle.js * linter * linter * fireshark and greyscale insanity * fish * Update tgui.bundle.js * linter * linter * tgui * no window shopping * fish fix * tgui rebundle * moon smile runtime fix * various fixes * sacrifice fixes * insanity is easier now, madness mask changes. * bugfixing + teleport change * linters + tweaks * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Paul <pmerkamp@gmail.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
105 lines
2.7 KiB
Plaintext
105 lines
2.7 KiB
Plaintext
/obj/effect/forcefield
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desc = "A space wizard's magic wall."
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name = "FORCEWALL"
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icon_state = "m_shield"
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density = TRUE
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var/lifetime = 30 SECONDS
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/obj/effect/forcefield/New()
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..()
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if(lifetime)
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QDEL_IN(src, lifetime)
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/obj/effect/forcefield/CanAtmosPass(direction)
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return !density
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/obj/effect/forcefield/wizard
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var/mob/wizard
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/// Flags for what antimagic can just ignore our forcefields
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var/antimagic_flags = MAGIC_RESISTANCE
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/obj/effect/forcefield/wizard/Initialize(mapload, mob/summoner)
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. = ..()
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wizard = summoner
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/obj/effect/forcefield/wizard/CanPass(atom/movable/mover, border_dir)
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if(mover == wizard)
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return TRUE
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if(isliving(mover))
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var/mob/living/living_mover = mover
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if(living_mover.can_block_magic(antimagic_flags, charge_cost = 0))
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return TRUE
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return FALSE
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///////////Mimewalls///////////
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/obj/structure/forcefield
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name = "ain't supposed to see this"
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desc = ABSTRACT_TYPE_DESC
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icon = 'icons/effects/effects.dmi'
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density = TRUE
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anchored = TRUE
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var/blocks_atmos = TRUE
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/obj/structure/forcefield/Initialize(mapload)
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. = ..()
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if(blocks_atmos)
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recalculate_atmos_connectivity()
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/obj/structure/forcefield/Destroy()
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if(blocks_atmos)
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blocks_atmos = FALSE
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recalculate_atmos_connectivity()
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return ..()
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/obj/structure/forcefield/CanAtmosPass(direction)
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return !blocks_atmos
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/obj/structure/forcefield/mime
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icon_state = "5"
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name = "invisible wall"
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alpha = 1
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desc = "You have a bad feeling about this."
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max_integrity = 80
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/obj/effect/forcefield/mime
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icon_state = null
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name = "invisible blockade"
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desc = "You might be here a while."
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lifetime = 60 SECONDS
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/// The cosmic heretics forcefield
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/obj/effect/forcefield/cosmic_field
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name = "Cosmic Field"
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desc = "A field that cannot be passed by people marked with a cosmic star."
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icon = 'icons/effects/eldritch.dmi'
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icon_state = "cosmic_carpet"
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density = FALSE
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layer = ABOVE_ICYOVERLAY_LAYER // Very low layer above turfs. Ensures you can click runes, but also means it can eat bullets if you missclick.
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plane = FLOOR_PLANE
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/// Flags for what antimagic can just ignore our forcefields
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var/antimagic_flags = MAGIC_RESISTANCE
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/obj/effect/forcefield/cosmic_field/Initialize(mapload, flags = MAGIC_RESISTANCE)
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. = ..()
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antimagic_flags = flags
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/obj/effect/forcefield/cosmic_field/CanAtmosPass(direction)
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return FALSE
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/obj/effect/forcefield/cosmic_field/CanPass(atom/movable/mover, border_dir)
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if(!isliving(mover))
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return ..()
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var/mob/living/living_mover = mover
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if(living_mover.can_block_magic(antimagic_flags, charge_cost = 0))
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return ..()
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if(living_mover.has_status_effect(/datum/status_effect/star_mark))
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return FALSE
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return ..()
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/obj/effect/forcefield/cosmic_field/fast
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lifetime = 5 SECONDS
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/obj/effect/forcefield/cosmic_field/extrafast
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lifetime = 2.5 SECONDS
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