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https://github.com/ParadiseSS13/Paradise.git
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68fb77a19a
* WE HAVE LIFTOFF * Reinforced wall + fixes * (Reinforced) windows * Adds nameless plasmaglass sprites * Plasma windows * Unnamed cult walls * Add window edges back * Wooden walls * Plasma walls + THANK YOU CHAP * Oops * Wooden names * Cult walls * Plasma walls * Uranium walls * Golden walls * Silver walls * False wall basics * All false walls * Remove old walls * Fixes * First girders * Build steps * New floors and decalized floor tiles. * satisfy linter * Add command decals, remove old "blue tile" decal * update script number * have ATMs put their decals on last * add engineering decals * update spritesheets * lots of tile coloring fixes * more engi tile fixes * more tile fixes * linters * fixes conflict? * conflict fixes * fix layering issue * cult, necropolis, plastitanium, rocks, backrooms walls * survival pod walls, prepare for titanium, plastitanium fwall fix removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium * linters * linters again * linters number 1 million and counting * titanium walls * brass walls, floors, windows * titanium window, plastitanium window * brass window smooths with wood and brass walls * linters number 1 million and one * all walls smooth with airlocks in preparation for airlock sprites in a separate PR * now all walls smooth with airlocks * windows smooth with airlocks * separate wallbumps, partially add apc * tinted window * survival pod windows * oops i reverted apc.dm * mapping fixes * more mapping sprites * more mapping stuff, fix my ungodly smooth rocks * linters * apc fix * air alarm, apc, fire alarm offset preparations * fire alarm implementation + rock fixes + firelock smoothing * airlocks + supposed map fixes * engi/atmos airlocks + overlays * the rest of the doors lol * linters + freezer fix * fixes * shuttle airlock + misc fixes * firelocks * fix * oops * i need to stop pushing fixes early * shuttle airlock quickfix * external airlocks + hatches + fixes * centcom doors * highsec airlocks * vault airlock, double airlocks * yaya deconflictsies * lotsa fixes * light fixes + blastdoor fixes * firelock gap fix * light construction fix + rcd fix --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <daan.lyklema@gmail.com> Co-authored-by: Alexios <skillpointHD@Gmail.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
96 lines
2.6 KiB
Plaintext
96 lines
2.6 KiB
Plaintext
/// Spawners for the Syndicate depot ruin.
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/obj/effect/spawner/random/syndicate
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name = "Syndicate Area Spawner"
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// Turrets
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/obj/effect/spawner/random/syndicate/turret
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name = "50pc interior turret"
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icon_state = "turret"
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loot = list(/obj/machinery/porta_turret/syndicate/interior)
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spawn_loot_chance = 50
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/obj/effect/spawner/random/syndicate/turret/external
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name = "50pc exterior turret"
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loot = list(/obj/machinery/porta_turret/syndicate/exterior)
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// Mobs
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/obj/effect/spawner/random/syndicate/mob
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name = "50pc melee syndimob"
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "syndicate"
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loot = list(/mob/living/simple_animal/hostile/syndicate/depot)
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spawn_loot_chance = 50
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/obj/effect/spawner/random/syndicate/medbot
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name = "50pc trap medibot"
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "syndie_medbot"
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loot = list(/mob/living/simple_animal/bot/medbot/syndicate/emagged)
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spawn_loot_chance = 50
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// Traps
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/obj/effect/spawner/random/syndicate/pizzabomb
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name = "33pc trap pizza"
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icon_state = "pizzabox"
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loot = list(
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/obj/item/pizzabox/pizza_bomb/autoarm = 4,
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/obj/item/pizzabox/firecracker = 1,
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/obj/item/pizzabox/garlic = 1,
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/obj/item/pizzabox/hawaiian = 1,
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/obj/item/pizzabox/margherita = 1,
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/obj/item/pizzabox/meat = 1,
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/obj/item/pizzabox/mushroom = 1,
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/obj/item/pizzabox/pepperoni = 1,
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/obj/item/pizzabox/vegetable = 1,
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)
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/obj/effect/spawner/random/syndicate/mine
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name = "50pc landmine"
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icon_state = "mine"
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loot = list(/obj/effect/mine/depot)
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spawn_loot_chance = 50
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layer = POINT_LAYER
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/obj/effect/spawner/random/syndicate/trapped_documents
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name = "50pc trapped documents"
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icon_state = "folder"
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spawn_inside = /obj/structure/closet/secure_closet/depot
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loot = list(
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/obj/item/documents/syndicate/yellow,
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/obj/item/documents/syndicate/yellow/trapped,
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)
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// Loot
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/obj/effect/spawner/random/syndicate/stetchkin
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name = "syndicate depot loot, 20pct stetchkin"
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icon_state = "stetchkin"
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spawn_loot_chance = 80
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loot = list(
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/obj/item/gun/projectile/automatic/pistol,
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/obj/item/coin/antagtoken/syndicate,
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/obj/item/food/syndicake,
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/obj/item/wrench,
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)
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// Layout-affecting spawns
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/obj/effect/spawner/random/syndicate/walldoor
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name = "50pc door 25pc falsewall 25pc wall"
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icon_state = "walldoor"
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loot = list(
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/obj/machinery/door/airlock/hatch/syndicate = 6,
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/turf/simulated/wall/mineral/plastitanium = 2,
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/obj/structure/falsewall/plastitanium = 2,
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)
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/obj/effect/spawner/random/syndicate/wallvault
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name = "80pc vaultdoor 20pc wall"
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icon_state = "wallvault"
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loot = list(
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/obj/machinery/door/airlock/hatch/syndicate/vault = 4,
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/turf/simulated/wall/mineral/plastitanium = 1,
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)
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