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* add the ability to build airlock chambers * fix identical variables lint * switch to span macros * make return values consistent * can remove access elecs with crowbar
34 lines
960 B
Plaintext
34 lines
960 B
Plaintext
/obj/item/mounted
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var/list/buildon_types = list(
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/turf/simulated/mineral/ancient,
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/turf/simulated/wall
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)
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var/allow_floor_mounting = FALSE
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new_attack_chain = TRUE
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/obj/item/mounted/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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. = ..()
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if(is_type_in_list(target, buildon_types))
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if(try_build(target, user))
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do_build(target, user)
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return ITEM_INTERACT_COMPLETE
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..()
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/obj/item/mounted/proc/try_build(turf/on_wall, mob/user) //checks
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if(!on_wall || !user)
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return FALSE
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if(!allow_floor_mounting)
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if(!(get_dir(on_wall, user) in GLOB.cardinal))
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to_chat(user, SPAN_WARNING("You need to be standing next to [on_wall] to place [src]."))
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return FALSE
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if(gotwallitem(get_turf(user), get_dir(user, on_wall)))
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to_chat(user, SPAN_WARNING("There's already an item on this wall!"))
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return FALSE
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return TRUE
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/obj/item/mounted/proc/do_build(turf/on_wall, mob/user) //the buildy bit after we pass the checks
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return
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