Files
CRUNCH d030b8afb8 Migrates /obj/item/stack to the new attack chain (#31709)
* e

* stuff not in the stack folder

* A

* Update gift_wrappaper.dm

* golg

* dancing around SHOULD_NOT_SLEEP and storage still being legacy

* Update asteroid_floors.dm

* Update medical_packs.dm

* Update medical_packs.dm
2026-04-02 02:32:15 +00:00

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/obj/item/stack/telecrystal
name = "telecrystal"
desc = "It seems to be pulsing with suspiciously enticing energies."
singular_name = "telecrystal"
icon = 'icons/obj/stacks/minerals.dmi'
icon_state = "telecrystal"
w_class = WEIGHT_CLASS_TINY
max_amount = 100
flags = NOBLUDGEON
origin_tech = "materials=6;syndicate=1"
dynamic_icon_state = TRUE
/obj/item/stack/telecrystal/examine(mob/user)
. = ..()
if(isAntag(user))
. += SPAN_WARNING("Telecrystals can be activated by utilizing them on devices with an actively running uplink. They will not activate on inactive uplinks.")
/obj/item/stack/telecrystal/interact_with_atom(atom/target, mob/living/user, list/modifiers)
if(isitem(target))
var/obj/item/I = target
if(I.hidden_uplink && I.hidden_uplink.active) //No metagaming by using this on every PDA around just to see if it gets used up.
I.hidden_uplink.uses += amount
use(amount)
to_chat(user, SPAN_NOTICE("You slot [src] into [target] and charge its internal uplink."))
return ITEM_INTERACT_COMPLETE
if(istype(target, /obj/item/cartridge/frame))
var/obj/item/cartridge/frame/cart = target
if(!cart.charges)
to_chat(user, SPAN_NOTICE("[cart] is out of charges, it's refusing to accept [src]"))
return ITEM_INTERACT_COMPLETE
cart.telecrystals += amount
use(amount)
to_chat(user, SPAN_NOTICE("You slot [src] into [cart]. The next time it's used, it will also give telecrystals"))
return ITEM_INTERACT_COMPLETE
if(target != user) //You can't go around smacking people with crystals to find out if they have an uplink or not.
return ..()
for(var/obj/item/bio_chip/uplink/implant in target)
if(implant && implant.imp_in)
implant.hidden_uplink.uses += amount
use(amount)
to_chat(user, SPAN_NOTICE("You press [src] onto yourself and charge your hidden uplink."))
break
return ITEM_INTERACT_COMPLETE
/obj/item/stack/telecrystal/five
amount = 5
/obj/item/stack/telecrystal/twenty
amount = 20
/obj/item/stack/telecrystal/fifty
amount = 50
/obj/item/stack/telecrystal/hundred
amount = 100