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* tanks attack chain migration. Tanks, you're welcome. Now with less curses. * AGGGHHHHHH!
365 lines
11 KiB
Plaintext
365 lines
11 KiB
Plaintext
//Hydroponics tank and base code
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/obj/item/watertank
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name = "backpack water tank"
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desc = "A S.U.N.S.H.I.N.E. brand watertank backpack with nozzle to water plants."
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icon = 'icons/obj/watertank.dmi'
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icon_state = "waterbackpack"
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lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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slowdown = 1
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actions_types = list(/datum/action/item_action/toggle_mister)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 100, ACID = 30)
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resistance_flags = FIRE_PROOF
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new_attack_chain = TRUE
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var/obj/item/noz
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var/on = FALSE
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var/volume = 500
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/obj/item/watertank/Initialize(mapload)
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. = ..()
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create_reagents(volume)
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noz = make_noz()
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/obj/item/watertank/Destroy()
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if(on)
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remove_noz()
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QDEL_NULL(noz)
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return ..()
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/obj/item/watertank/ui_action_click(mob/user)
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toggle_mister(user)
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/obj/item/watertank/item_action_slot_check(slot, mob/user)
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if(slot == ITEM_SLOT_BACK)
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return TRUE
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/obj/item/watertank/proc/toggle_mister(mob/user)
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if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user))
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return
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if(user.get_item_by_slot(ITEM_SLOT_BACK) != src)
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to_chat(user, SPAN_NOTICE("The watertank needs to be on your back to use."))
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return
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on = !on
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if(on)
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if(!noz)
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noz = make_noz()
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//Detach the nozzle into the user's hands
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if(!user.put_in_hands(noz))
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on = FALSE
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to_chat(user, SPAN_NOTICE("You need a free hand to hold the mister."))
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return
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noz.forceMove(user)
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else
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//Remove from their hands and put back "into" the tank
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remove_noz()
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return
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/obj/item/watertank/proc/make_noz()
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return new /obj/item/reagent_containers/spray/mister(src)
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/obj/item/watertank/equipped(mob/user, slot)
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..()
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if(slot != ITEM_SLOT_BACK)
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remove_noz()
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/obj/item/watertank/proc/remove_noz()
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if(ismob(noz.loc))
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var/mob/M = noz.loc
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M.drop_item_to_ground(noz, force = TRUE)
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return
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/obj/item/watertank/attack_hand(mob/user)
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if(loc == user)
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toggle_mister(user)
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return
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..()
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/obj/item/watertank/MouseDrop(obj/over_object)
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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switch(over_object.name)
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if("r_hand")
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if(H.r_hand)
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return
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if(!H.unequip(src))
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return
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H.put_in_r_hand(src)
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if("l_hand")
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if(H.l_hand)
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return
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if(!H.unequip(src))
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return
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H.put_in_l_hand(src)
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return
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/obj/item/watertank/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(used != noz)
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return ..()
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remove_noz()
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return ITEM_INTERACT_COMPLETE
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// This mister item is intended as an extension of the watertank and always attached to it.
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// Therefore, it's designed to be "locked" to the player's hands or extended back onto
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// the watertank backpack. Allowing it to be placed elsewhere or created without a parent
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// watertank object will likely lead to weird behaviour or runtimes.
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/obj/item/reagent_containers/spray/mister
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name = "water mister"
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desc = "A mister nozzle attached to a water tank."
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icon = 'icons/obj/watertank.dmi'
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icon_state = "mister"
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w_class = WEIGHT_CLASS_BULKY
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amount_per_transfer_from_this = 50
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possible_transfer_amounts = list(25,50,100)
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volume = 500
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var/obj/item/watertank/tank
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/obj/item/reagent_containers/spray/mister/Initialize(mapload)
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if(!check_tank_exists(loc, src))
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return INITIALIZE_HINT_QDEL
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tank = loc
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reagents = tank.reagents //This mister is really just a proxy for the tank's reagents
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return ..()
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/obj/item/reagent_containers/spray/mister/Destroy()
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tank = null
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reagents = null // Unset, this is the tanks reagents
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return ..()
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/obj/item/reagent_containers/spray/mister/dropped(mob/user as mob)
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..()
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to_chat(user, SPAN_NOTICE("The mister snaps back onto the watertank."))
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tank.on = FALSE
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loc = tank
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/proc/check_tank_exists(parent_tank, mob/living/carbon/human/M, obj/O)
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if(!parent_tank || (!istype(parent_tank, /obj/item/watertank) && !istype(parent_tank, /obj/item/mod/module/firefighting_tank))) //To avoid weird issues from admin spawns
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return FALSE
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else
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return TRUE
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/obj/item/reagent_containers/spray/mister/Move()
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..()
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if(loc != tank.loc)
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loc = tank.loc
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/obj/item/reagent_containers/spray/mister/normal_act(atom/target, mob/living/user)
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if(target.loc == loc || target == tank)
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return FALSE
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return ..()
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//Janitor tank
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/obj/item/watertank/janitor
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desc = "A janitorial watertank backpack with nozzle to clean dirt and graffiti."
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icon_state = "waterbackpackjani"
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/obj/item/watertank/janitor/Initialize(mapload)
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. = ..()
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reagents.add_reagent("cleaner", 500)
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/obj/item/reagent_containers/spray/mister/janitor
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name = "janitor spray nozzle"
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desc = "A janitorial spray nozzle attached to a watertank, designed to clean up large messes."
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icon_state = "misterjani"
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spray_maxrange = 4
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spray_currentrange = 4
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spray_minrange = 2
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = null
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/obj/item/watertank/janitor/make_noz()
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return new /obj/item/reagent_containers/spray/mister/janitor(src)
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//ATMOS FIRE FIGHTING BACKPACK
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#define EXTINGUISHER 0
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#define NANOFROST 1
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#define METAL_FOAM 2
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/obj/item/watertank/atmos
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name = "backpack firefighter tank"
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desc = "A refridgerated and pressurized backpack tank with extinguisher nozzle, intended to fight fires. Swaps between extinguisher, nanofrost launcher, and metal foam dispenser for breaches. Nanofrost converts plasma in the air to nitrogen, but only if it is combusting at the time."
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icon_state = "waterbackpackatmos"
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worn_icon_state = "waterbackpackatmos"
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inhand_icon_state = "waterbackpackatmos"
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/obj/item/watertank/atmos/Initialize(mapload)
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. = ..()
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reagents.add_reagent("water", 500)
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/obj/item/watertank/atmos/make_noz()
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return new /obj/item/extinguisher/mini/nozzle(src)
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/obj/item/watertank/atmos/dropped(mob/user as mob)
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..()
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icon_state = "waterbackpackatmos"
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if(istype(noz, /obj/item/extinguisher/mini/nozzle))
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var/obj/item/extinguisher/mini/nozzle/N = noz
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N.nozzle_mode = 0
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/obj/item/extinguisher/mini/nozzle
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name = "extinguisher nozzle"
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desc = "A heavy duty nozzle attached to a firefighter's backpack tank."
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icon = 'icons/obj/watertank.dmi'
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icon_state = "atmos_nozzle_1"
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inhand_icon_state = "nozzleatmos"
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has_safety = FALSE
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safety_active = FALSE
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reagent_capacity = 500
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precision = TRUE
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w_class = WEIGHT_CLASS_HUGE
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flags = NODROP //Necessary to ensure that the nozzle and tank never seperate
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/// A reference to the tank that this nozzle is linked to
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var/obj/item/watertank/tank
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/// What mode are we currently in?
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var/nozzle_mode = EXTINGUISHER
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/// How many shots of metal foam do we have?
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var/metal_synthesis_charge = 5
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/// Time to refill 1 charge of metal foam.
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var/metal_regen_time = 2 SECONDS
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/// Refire delay for nanofrost chunks.
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var/nanofrost_cooldown_time = 2 SECONDS
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COOLDOWN_DECLARE(nanofrost_cooldown)
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/obj/item/extinguisher/mini/nozzle/examine(mob/user)
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. = ..()
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switch(nozzle_mode)
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if(EXTINGUISHER)
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. += SPAN_NOTICE("[src] is currently set to extinguishing mode.")
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if(NANOFROST)
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. += SPAN_NOTICE("[src] is currently set to nanofrost mode.")
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if(METAL_FOAM)
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. += SPAN_NOTICE("[src] is currently set to metal foam mode.")
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/obj/item/extinguisher/mini/nozzle/Initialize(mapload)
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if(!check_tank_exists(loc, src))
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return INITIALIZE_HINT_QDEL
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tank = loc
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reagents = tank.reagents
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reagent_capacity = tank.volume
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return ..()
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/obj/item/extinguisher/mini/nozzle/Destroy()
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tank = null
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reagents = null // Unset, this is the tanks reagents
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return ..()
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/obj/item/extinguisher/mini/nozzle/Move()
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..()
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if(tank && loc != tank.loc)
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forceMove(tank)
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/obj/item/extinguisher/mini/nozzle/activate_self(mob/user)
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..()
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switch(nozzle_mode)
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if(EXTINGUISHER)
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nozzle_mode = NANOFROST
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to_chat(user, "Swapped to nanofrost launcher")
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if(NANOFROST)
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nozzle_mode = METAL_FOAM
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to_chat(user, "Swapped to metal foam synthesizer")
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if(METAL_FOAM)
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nozzle_mode = EXTINGUISHER
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to_chat(user, "Swapped to water extinguisher")
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update_icon(UPDATE_ICON_STATE)
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return ITEM_INTERACT_COMPLETE
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/obj/item/extinguisher/mini/nozzle/update_icon_state()
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switch(nozzle_mode)
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if(EXTINGUISHER)
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icon_state = "atmos_nozzle_1"
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tank.icon_state = "waterbackpackatmos_0"
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if(NANOFROST)
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icon_state = "atmos_nozzle_2"
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tank.icon_state = "waterbackpackatmos_1"
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if(METAL_FOAM)
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icon_state = "atmos_nozzle_3"
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tank.icon_state = "waterbackpackatmos_2"
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/obj/item/extinguisher/mini/nozzle/dropped(mob/user)
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..()
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if(istype(tank, /obj/item/mod/module/firefighting_tank))
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return
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to_chat(user, SPAN_NOTICE("The nozzle snaps back onto the tank!"))
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tank.on = FALSE
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loc = tank
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/obj/item/extinguisher/mini/nozzle/extinguisher_spray(atom/A, mob/living/user)
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if(nozzle_mode == EXTINGUISHER)
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return ..()
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. = TRUE
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switch(nozzle_mode)
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if(NANOFROST)
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if(reagents.total_volume < 100)
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to_chat(user, SPAN_WARNING("You need at least 100 units of water to use the nanofrost launcher!"))
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return
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if(COOLDOWN_TIMELEFT(src, nanofrost_cooldown))
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to_chat(user, SPAN_WARNING("The nanofrost launcher is still recharging!"))
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return
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COOLDOWN_START(src, nanofrost_cooldown, nanofrost_cooldown_time)
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reagents.remove_any(100)
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var/obj/effect/nanofrost_container/iceball = new /obj/effect/nanofrost_container(get_turf(src))
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log_game("[key_name(user)] used Nanofrost at [get_area(user)] ([user.x], [user.y], [user.z]).")
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playsound(src,'sound/items/syringeproj.ogg', 40, TRUE)
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iceball.throw_at(A, 6, 2, user)
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sleep(2)
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iceball.Smoke()
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return
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if(METAL_FOAM)
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if(!user.Adjacent(A) || !isturf(A))
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return
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if(metal_synthesis_charge <= 0)
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to_chat(user, SPAN_WARNING("Metal foam mix is still being synthesized!"))
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return
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if(reagents.total_volume < 10)
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to_chat(user, SPAN_WARNING("You need at least 10 units of water to use the metal foam synthesizer!"))
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return
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var/obj/effect/particle_effect/foam/metal/foam = new /obj/effect/particle_effect/foam/metal(get_turf(A), TRUE)
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foam.spread_amount = 0
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reagents.remove_any(10)
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metal_synthesis_charge--
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addtimer(CALLBACK(src, PROC_REF(refill_metal_charge)), metal_regen_time)
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return
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/obj/item/extinguisher/mini/nozzle/proc/refill_metal_charge()
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metal_synthesis_charge++
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/obj/effect/nanofrost_container
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name = "nanofrost container"
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desc = "A frozen shell of ice containing nanofrost that freezes the surrounding area after activation."
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icon_state = "frozen_smoke_capsule"
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pass_flags = PASSTABLE
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/obj/effect/nanofrost_container/proc/Smoke()
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var/datum/effect_system/smoke_spread/freezing/S = new
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S.set_up(amount = 6, only_cardinals = FALSE, source = loc)
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S.start()
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new /obj/effect/decal/cleanable/flour/nanofrost(get_turf(src))
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playsound(src, 'sound/effects/bamf.ogg', 100, TRUE)
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qdel(src)
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/obj/effect/nanofrost_container/anomaly
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name = "nanofrost anomaly"
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desc = "A frozen shell of ice containing nanofrost that freezes the surrounding area."
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icon_state = "frozen_smoke_anomaly"
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#undef EXTINGUISHER
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#undef NANOFROST
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#undef METAL_FOAM
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