mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 15:14:27 +01:00
aaeb5fdf28
* adds the epidermal applicator, lifelike quirk, and skinmonger traitor implant * lint * lint * attack chain fix * more linty fixes * more lint * fix some buggy bugs, synthetic skinned body parts recolor to their host * make emp on skinmonger work, fix a skinmonger bug * make bruising / denting examine text not betray the masquerade * burn away synthetic skin with acid * comment / code structure / description tweaks * i sell pharmaceuticals and pharmaceutical accessories * code review comments * oops * god damn it * god damn it (x2) * Update code/modules/surgery/organs/augments_internal.dm Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com> * lower syndi level for implant * Update code/modules/research/designs/medical_designs.dm Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com> Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com> * Update code/game/objects/items/tools/epidermal_applicator.dm Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com> Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com> * Update code/modules/surgery/organs/organ_external.dm Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com> Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com> * Update code/modules/surgery/organs/organ_external.dm Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com> Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com> * tweaks for review * Update code/__DEFINES/dcs/datum_signals.dm Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com> --------- Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com> Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
210 lines
6.9 KiB
Plaintext
210 lines
6.9 KiB
Plaintext
/obj/item/epidermal_applicator
|
|
name = "epidermal applicator"
|
|
desc = "A pen-shaped device developed by Zeng-Hu Pharmaceuticals and used to apply synthetic skin to prosthetic limbs."
|
|
icon = 'icons/obj/surgery.dmi'
|
|
icon_state = "skin_applicator"
|
|
origin_tech = "biotech=5;materials=3;engineering=4"
|
|
new_attack_chain = TRUE
|
|
|
|
/// Current amount of metal stored in the applicator
|
|
var/metal_stored = 0
|
|
/// Maximum metal that can be stored
|
|
var/max_metal_stored = 5
|
|
/// Metal required per application
|
|
var/metal_per_use = 5
|
|
|
|
var/applying = FALSE
|
|
|
|
/obj/item/epidermal_applicator/Initialize(mapload)
|
|
. = ..()
|
|
// Start with empty storage
|
|
metal_stored = 0
|
|
|
|
/obj/item/epidermal_applicator/examine(mob/user)
|
|
. = ..()
|
|
|
|
if(metal_stored >= metal_per_use)
|
|
. += SPAN_NOTICE("It is loaded and ready to apply an epidermal layer to a body part.")
|
|
else
|
|
. += SPAN_NOTICE("It needs [metal_per_use - metal_stored] more metal sheets.")
|
|
|
|
/obj/item/epidermal_applicator/proc/is_insertion_ready(mob/user)
|
|
if(!user)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/epidermal_applicator/item_interaction(mob/living/user, obj/item/used, list/modifiers)
|
|
if(!istype(used, /obj/item/stack/sheet/metal))
|
|
return NONE
|
|
|
|
var/space_left = max_metal_stored - metal_stored
|
|
if(space_left <= 0)
|
|
to_chat(user, SPAN_NOTICE("[src] is already full!"))
|
|
return ITEM_INTERACT_COMPLETE
|
|
|
|
var/obj/item/stack/sheet/metal/M = used
|
|
var/to_load = min(space_left, M.amount)
|
|
M.use(to_load)
|
|
metal_stored += to_load
|
|
|
|
to_chat(user, SPAN_NOTICE("You load [to_load] sheet\s of metal into [src]."))
|
|
return ITEM_INTERACT_COMPLETE
|
|
|
|
/obj/item/epidermal_applicator/activate_self(mob/user)
|
|
. = ..()
|
|
attack(user, user, null)
|
|
|
|
/obj/item/epidermal_applicator/attack(mob/living/M, mob/living/user, params)
|
|
. = ..(M, user, params)
|
|
if(.)
|
|
return .
|
|
|
|
if(!ishuman(M))
|
|
return
|
|
|
|
var/def_zone = user.zone_selected
|
|
if(!def_zone)
|
|
to_chat(user, SPAN_WARNING("You need to select a body part first!</span>"))
|
|
return TRUE
|
|
|
|
var/mob/living/carbon/human/target = M
|
|
var/obj/item/organ/external/affected = target.get_organ(def_zone)
|
|
|
|
if(!affected)
|
|
to_chat(user, SPAN_WARNING("[target] doesn't have a [parse_zone(def_zone)]!"))
|
|
return TRUE
|
|
|
|
// Show these identically so it can't be used to test whether a limb is synthetic or not.
|
|
if(!affected.is_robotic() || affected.has_synthetic_skin)
|
|
to_chat(user, SPAN_WARNING("The [affected.name] doesn't need skin."))
|
|
return TRUE
|
|
|
|
// Do not put skin on a monitor. No.
|
|
if(ismachineperson(target) && def_zone == BODY_ZONE_HEAD && affected.model)
|
|
var/datum/robolimb/R = GLOB.all_robolimbs[affected.model]
|
|
if(R && R.is_monitor)
|
|
to_chat(user, SPAN_WARNING("The applicator fails to find purchase on your big cube head. Probably for the best."))
|
|
return TRUE
|
|
|
|
// Check if we have enough metal
|
|
if(metal_stored < metal_per_use)
|
|
to_chat(user, SPAN_WARNING("[src] needs [metal_per_use] metal to function."))
|
|
return TRUE
|
|
|
|
if(applying)
|
|
to_chat(user, SPAN_WARNING("[src] is already in use!"))
|
|
return TRUE
|
|
|
|
// Start application process
|
|
apply_synthetic_skin(target, affected, user, def_zone)
|
|
return TRUE
|
|
|
|
/obj/item/epidermal_applicator/proc/apply_synthetic_skin(mob/living/carbon/human/target, obj/item/organ/external/affected, mob/living/user, def_zone)
|
|
applying = TRUE
|
|
|
|
var/chosen_identity = "Unknown" // Default identity
|
|
|
|
// Ask for identity choice if applying to head
|
|
if(def_zone == BODY_ZONE_HEAD)
|
|
var/list/identity_choices = list("Unknown")
|
|
var/list/choice_map = list("Unknown" = "Unknown")
|
|
|
|
// Add real name option
|
|
if(target.dna?.real_name)
|
|
var/real_name_choice = "[target.dna.real_name]"
|
|
identity_choices += real_name_choice
|
|
choice_map[real_name_choice] = target.dna.real_name
|
|
|
|
// Check for offhand ID
|
|
var/obj/item/offhand_item = user.get_inactive_hand()
|
|
var/offhand_id_name = null
|
|
if(istype(offhand_item, /obj/item/card/id))
|
|
var/obj/item/card/id/id_card = offhand_item
|
|
offhand_id_name = id_card.registered_name
|
|
else if(is_pda(offhand_item))
|
|
var/obj/item/pda/pda = offhand_item
|
|
offhand_id_name = pda.owner
|
|
|
|
// Add ID name option if found
|
|
if(offhand_id_name && offhand_id_name != "")
|
|
var/id_name_choice = "[offhand_id_name]"
|
|
identity_choices += id_name_choice
|
|
choice_map[id_name_choice] = offhand_id_name
|
|
|
|
// Present choice to user
|
|
var/chosen_identity_option = tgui_input_list(user, "Choose facial identity:", "Identity Selection", identity_choices)
|
|
if(!chosen_identity_option)
|
|
applying = FALSE
|
|
return // Cancel if no choice made
|
|
|
|
chosen_identity = choice_map[chosen_identity_option]
|
|
|
|
user.visible_message(
|
|
SPAN_NOTICE("[user] begins applying synthetic skin to [target == user ? "their" : "[target]'s"] [affected.name] with [src]."),
|
|
SPAN_NOTICE("You begin applying synthetic skin to [target == user ? "your" : "[target]'s"] [affected.name]...")
|
|
)
|
|
|
|
// Play start sound
|
|
playsound(get_turf(src), 'sound/effects/spray.ogg', 50, TRUE)
|
|
|
|
// 10 second do-after
|
|
if(do_after(user, 10 SECONDS, target = target))
|
|
// Play end sound
|
|
playsound(get_turf(src), 'sound/effects/spray3.ogg', 50, TRUE)
|
|
|
|
// Consume metal
|
|
metal_stored -= metal_per_use
|
|
|
|
// Apply synthetic skin
|
|
affected.has_synthetic_skin = TRUE
|
|
|
|
// Apply owner skin color to synthetic skin
|
|
if(ishuman(target))
|
|
affected.synthetic_skin_colour = target.skin_colour
|
|
|
|
// Set identity if applying to head (we already got the choice above)
|
|
if(def_zone == BODY_ZONE_HEAD)
|
|
affected.synthetic_skin_identity = chosen_identity
|
|
if(ishuman(target))
|
|
target.real_name = chosen_identity
|
|
|
|
// Clear force_icon so it unsticks from the robotic sprites
|
|
affected.force_icon = null
|
|
|
|
// Apply to connected torso parts as well
|
|
if(def_zone == BODY_ZONE_CHEST)
|
|
var/obj/item/organ/external/groin_limb = target.bodyparts_by_name["groin"]
|
|
if(groin_limb && groin_limb.is_robotic() && !groin_limb.has_synthetic_skin)
|
|
groin_limb.has_synthetic_skin = TRUE
|
|
groin_limb.synthetic_skin_colour = target.skin_colour
|
|
groin_limb.force_icon = null
|
|
groin_limb.mob_icon = null
|
|
groin_limb.compile_icon()
|
|
|
|
if(def_zone == BODY_ZONE_PRECISE_GROIN)
|
|
var/obj/item/organ/external/chest_limb = target.bodyparts_by_name["chest"]
|
|
if(chest_limb && chest_limb.is_robotic() && !chest_limb.has_synthetic_skin)
|
|
chest_limb.has_synthetic_skin = TRUE
|
|
chest_limb.synthetic_skin_colour = target.skin_colour
|
|
chest_limb.force_icon = null
|
|
chest_limb.mob_icon = null
|
|
chest_limb.compile_icon()
|
|
|
|
// Force the organ to completely regenerate its mob_icon
|
|
affected.mob_icon = null
|
|
affected.compile_icon()
|
|
|
|
// Force complete body rebuild to bypass icon cache
|
|
target.update_body(rebuild_base = TRUE)
|
|
target.UpdateDamageIcon()
|
|
|
|
user.visible_message(
|
|
SPAN_NOTICE("[user] applies synthetic skin to [target == user ? "their" : "[target]'s"] [affected.name]."),
|
|
SPAN_NOTICE("You apply synthetic skin to [target == user ? "your" : "[target]'s"] [affected.name].")
|
|
)
|
|
|
|
if(target != user)
|
|
to_chat(target, SPAN_NOTICE("You feel a thin layer of synthetic skin form over your [affected.name]."))
|
|
|
|
applying = FALSE
|