Files
Paradise/code/game/objects/items/tools/epidermal_applicator.dm
Pooble aaeb5fdf28 Skin Masquerade: Epidermal Applicator, Lifelike Quirk, and the Skinmonger Implant (#31185)
* adds the epidermal applicator, lifelike quirk, and skinmonger traitor implant

* lint

* lint

* attack chain fix

* more linty fixes

* more lint

* fix some buggy bugs, synthetic skinned body parts recolor to their host

* make emp on skinmonger work, fix a skinmonger bug

* make bruising / denting examine text not betray the masquerade

* burn away synthetic skin with acid

* comment / code structure / description tweaks

* i sell pharmaceuticals and pharmaceutical accessories

* code review comments

* oops

* god damn it

* god damn it (x2)

* Update code/modules/surgery/organs/augments_internal.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>

* lower syndi level for implant

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>

* Update code/game/objects/items/tools/epidermal_applicator.dm

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>

* tweaks for review

* Update code/__DEFINES/dcs/datum_signals.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>

---------

Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2026-03-22 22:08:25 +00:00

210 lines
6.9 KiB
Plaintext

/obj/item/epidermal_applicator
name = "epidermal applicator"
desc = "A pen-shaped device developed by Zeng-Hu Pharmaceuticals and used to apply synthetic skin to prosthetic limbs."
icon = 'icons/obj/surgery.dmi'
icon_state = "skin_applicator"
origin_tech = "biotech=5;materials=3;engineering=4"
new_attack_chain = TRUE
/// Current amount of metal stored in the applicator
var/metal_stored = 0
/// Maximum metal that can be stored
var/max_metal_stored = 5
/// Metal required per application
var/metal_per_use = 5
var/applying = FALSE
/obj/item/epidermal_applicator/Initialize(mapload)
. = ..()
// Start with empty storage
metal_stored = 0
/obj/item/epidermal_applicator/examine(mob/user)
. = ..()
if(metal_stored >= metal_per_use)
. += SPAN_NOTICE("It is loaded and ready to apply an epidermal layer to a body part.")
else
. += SPAN_NOTICE("It needs [metal_per_use - metal_stored] more metal sheets.")
/obj/item/epidermal_applicator/proc/is_insertion_ready(mob/user)
if(!user)
return FALSE
return TRUE
/obj/item/epidermal_applicator/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(!istype(used, /obj/item/stack/sheet/metal))
return NONE
var/space_left = max_metal_stored - metal_stored
if(space_left <= 0)
to_chat(user, SPAN_NOTICE("[src] is already full!"))
return ITEM_INTERACT_COMPLETE
var/obj/item/stack/sheet/metal/M = used
var/to_load = min(space_left, M.amount)
M.use(to_load)
metal_stored += to_load
to_chat(user, SPAN_NOTICE("You load [to_load] sheet\s of metal into [src]."))
return ITEM_INTERACT_COMPLETE
/obj/item/epidermal_applicator/activate_self(mob/user)
. = ..()
attack(user, user, null)
/obj/item/epidermal_applicator/attack(mob/living/M, mob/living/user, params)
. = ..(M, user, params)
if(.)
return .
if(!ishuman(M))
return
var/def_zone = user.zone_selected
if(!def_zone)
to_chat(user, SPAN_WARNING("You need to select a body part first!</span>"))
return TRUE
var/mob/living/carbon/human/target = M
var/obj/item/organ/external/affected = target.get_organ(def_zone)
if(!affected)
to_chat(user, SPAN_WARNING("[target] doesn't have a [parse_zone(def_zone)]!"))
return TRUE
// Show these identically so it can't be used to test whether a limb is synthetic or not.
if(!affected.is_robotic() || affected.has_synthetic_skin)
to_chat(user, SPAN_WARNING("The [affected.name] doesn't need skin."))
return TRUE
// Do not put skin on a monitor. No.
if(ismachineperson(target) && def_zone == BODY_ZONE_HEAD && affected.model)
var/datum/robolimb/R = GLOB.all_robolimbs[affected.model]
if(R && R.is_monitor)
to_chat(user, SPAN_WARNING("The applicator fails to find purchase on your big cube head. Probably for the best."))
return TRUE
// Check if we have enough metal
if(metal_stored < metal_per_use)
to_chat(user, SPAN_WARNING("[src] needs [metal_per_use] metal to function."))
return TRUE
if(applying)
to_chat(user, SPAN_WARNING("[src] is already in use!"))
return TRUE
// Start application process
apply_synthetic_skin(target, affected, user, def_zone)
return TRUE
/obj/item/epidermal_applicator/proc/apply_synthetic_skin(mob/living/carbon/human/target, obj/item/organ/external/affected, mob/living/user, def_zone)
applying = TRUE
var/chosen_identity = "Unknown" // Default identity
// Ask for identity choice if applying to head
if(def_zone == BODY_ZONE_HEAD)
var/list/identity_choices = list("Unknown")
var/list/choice_map = list("Unknown" = "Unknown")
// Add real name option
if(target.dna?.real_name)
var/real_name_choice = "[target.dna.real_name]"
identity_choices += real_name_choice
choice_map[real_name_choice] = target.dna.real_name
// Check for offhand ID
var/obj/item/offhand_item = user.get_inactive_hand()
var/offhand_id_name = null
if(istype(offhand_item, /obj/item/card/id))
var/obj/item/card/id/id_card = offhand_item
offhand_id_name = id_card.registered_name
else if(is_pda(offhand_item))
var/obj/item/pda/pda = offhand_item
offhand_id_name = pda.owner
// Add ID name option if found
if(offhand_id_name && offhand_id_name != "")
var/id_name_choice = "[offhand_id_name]"
identity_choices += id_name_choice
choice_map[id_name_choice] = offhand_id_name
// Present choice to user
var/chosen_identity_option = tgui_input_list(user, "Choose facial identity:", "Identity Selection", identity_choices)
if(!chosen_identity_option)
applying = FALSE
return // Cancel if no choice made
chosen_identity = choice_map[chosen_identity_option]
user.visible_message(
SPAN_NOTICE("[user] begins applying synthetic skin to [target == user ? "their" : "[target]'s"] [affected.name] with [src]."),
SPAN_NOTICE("You begin applying synthetic skin to [target == user ? "your" : "[target]'s"] [affected.name]...")
)
// Play start sound
playsound(get_turf(src), 'sound/effects/spray.ogg', 50, TRUE)
// 10 second do-after
if(do_after(user, 10 SECONDS, target = target))
// Play end sound
playsound(get_turf(src), 'sound/effects/spray3.ogg', 50, TRUE)
// Consume metal
metal_stored -= metal_per_use
// Apply synthetic skin
affected.has_synthetic_skin = TRUE
// Apply owner skin color to synthetic skin
if(ishuman(target))
affected.synthetic_skin_colour = target.skin_colour
// Set identity if applying to head (we already got the choice above)
if(def_zone == BODY_ZONE_HEAD)
affected.synthetic_skin_identity = chosen_identity
if(ishuman(target))
target.real_name = chosen_identity
// Clear force_icon so it unsticks from the robotic sprites
affected.force_icon = null
// Apply to connected torso parts as well
if(def_zone == BODY_ZONE_CHEST)
var/obj/item/organ/external/groin_limb = target.bodyparts_by_name["groin"]
if(groin_limb && groin_limb.is_robotic() && !groin_limb.has_synthetic_skin)
groin_limb.has_synthetic_skin = TRUE
groin_limb.synthetic_skin_colour = target.skin_colour
groin_limb.force_icon = null
groin_limb.mob_icon = null
groin_limb.compile_icon()
if(def_zone == BODY_ZONE_PRECISE_GROIN)
var/obj/item/organ/external/chest_limb = target.bodyparts_by_name["chest"]
if(chest_limb && chest_limb.is_robotic() && !chest_limb.has_synthetic_skin)
chest_limb.has_synthetic_skin = TRUE
chest_limb.synthetic_skin_colour = target.skin_colour
chest_limb.force_icon = null
chest_limb.mob_icon = null
chest_limb.compile_icon()
// Force the organ to completely regenerate its mob_icon
affected.mob_icon = null
affected.compile_icon()
// Force complete body rebuild to bypass icon cache
target.update_body(rebuild_base = TRUE)
target.UpdateDamageIcon()
user.visible_message(
SPAN_NOTICE("[user] applies synthetic skin to [target == user ? "their" : "[target]'s"] [affected.name]."),
SPAN_NOTICE("You apply synthetic skin to [target == user ? "your" : "[target]'s"] [affected.name].")
)
if(target != user)
to_chat(target, SPAN_NOTICE("You feel a thin layer of synthetic skin form over your [affected.name]."))
applying = FALSE