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b51cc0f31c
* Adds animated closets * Remove unecessary icon states and fixes secure closets * Actually fixes secure closets * Please our linting overlords. * Fixes non-crate subtypes * Update code/game/objects/structures/crates_lockers/closets.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Moved legacy closet icons to seperate file * Remove some unused variables * GC * Moved to proper destroy * It's good when code compiles --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: adrermail@gmail.com <adrermail@gmail.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
18 lines
685 B
Plaintext
18 lines
685 B
Plaintext
/obj/structure/closet/secure_closet/chaplain
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name = "chapel wardrobe"
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desc = "A lockable storage unit for Nanotrasen-approved religious attire."
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req_access = list(ACCESS_CHAPEL_OFFICE)
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icon_state = "chaplain"
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opened_door_sprite = "chaplain"
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closed_door_sprite = "chaplain"
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/obj/structure/closet/secure_closet/chaplain/populate_contents()
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new /obj/item/storage/bag/garment/chaplain(src)
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new /obj/item/storage/backpack/cultpack(src)
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new /obj/item/soulstone/anybody/purified/chaplain(src)
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new /obj/item/storage/fancy/candle_box/eternal(src)
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new /obj/item/storage/fancy/candle_box/eternal(src)
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new /obj/item/storage/fancy/candle_box/eternal(src)
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new /obj/item/thurible(src)
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