mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
* spanish? * aaaagain * keep maptext * Update robot_items.dm * Update span_defines.dm * compiles * Update silicon_mob.dm * compile
55 lines
1.5 KiB
Plaintext
55 lines
1.5 KiB
Plaintext
/obj/structure/closet/secure_closet/guncabinet
|
|
name = "gun cabinet"
|
|
req_access = list(ACCESS_ARMORY)
|
|
icon = 'icons/obj/guncabinet.dmi'
|
|
door_anim_time = 0
|
|
icon_state = "base"
|
|
anchored = TRUE
|
|
|
|
/obj/structure/closet/secure_closet/guncabinet/toggle()
|
|
..()
|
|
update_icon()
|
|
|
|
/obj/structure/closet/secure_closet/guncabinet/take_contents()
|
|
..()
|
|
update_icon()
|
|
|
|
/obj/structure/closet/secure_closet/guncabinet/emag_act(mob/user)
|
|
if(!broken)
|
|
broken = TRUE
|
|
locked = FALSE
|
|
to_chat(user, SPAN_NOTICE("You break the lock on [src]."))
|
|
update_icon()
|
|
return TRUE
|
|
|
|
/obj/structure/closet/secure_closet/guncabinet/update_overlays()
|
|
. = list()
|
|
if(!opened)
|
|
var/lasers = 0
|
|
var/ballistics = 0
|
|
for(var/obj/item/gun/G in contents)
|
|
if(istype(G, /obj/item/gun/energy))
|
|
lasers++
|
|
if(istype(G, /obj/item/gun/projectile))
|
|
ballistics++
|
|
if(lasers || ballistics)
|
|
for(var/i = 0 to 2)
|
|
if(!lasers && !ballistics) //This may seem redundant but needed here to prevent adding the gun overlay without guns
|
|
continue
|
|
var/image/gun = image(icon(icon))
|
|
if(lasers && (!ballistics || prob(50)))
|
|
lasers--
|
|
gun.icon_state = "laser"
|
|
else if(ballistics)
|
|
ballistics--
|
|
gun.icon_state = "projectile"
|
|
|
|
gun.pixel_x = i*4
|
|
. += gun
|
|
if(broken)
|
|
. += "off"
|
|
. += ..() // Parent call at the end instead of the beginning because we need the gun overlays to be drawn first, then the door.
|
|
|
|
/obj/structure/closet/secure_closet/guncabinet/cc
|
|
req_access = list(ACCESS_CENT_SPECOPS_COMMANDER)
|