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Paradise/code/modules/assembly/assembly.dm
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00

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/obj/item/assembly
name = "assembly"
desc = "A small electronic device that should never exist."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = ""
flags = CONDUCT
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL = 100)
throwforce = 2
throw_speed = 3
throw_range = 10
origin_tech = "magnets=1;engineering=1"
usesound = 'sound/items/deconstruct.ogg'
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
var/bomb_name = "bomb" // used for naming bombs / mines
var/secured = TRUE
var/list/attached_overlays = null
var/obj/item/assembly_holder/holder = null
var/cooldown = 0 //To prevent spam
var/wires = ASSEMBLY_WIRE_RECEIVE | ASSEMBLY_WIRE_PULSE
var/datum/wires/connected = null // currently only used by timer/signaler
/obj/item/assembly/Initialize(mapload)
. = ..()
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_atom_entered)
)
AddElement(/datum/element/connect_loc, loc_connections)
/// Called when the holder is moved
/obj/item/assembly/proc/holder_movement()
return
/// Called when attack_self is called
/obj/item/assembly/interact(mob/user)
return
/obj/item/assembly/proc/on_atom_entered(datum/source, atom/movable/entered)
return
/// Called to constantly step down the countdown/cooldown
/obj/item/assembly/proc/process_cooldown()
cooldown--
if(cooldown <= 0)
return FALSE
addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 10)
return TRUE
/obj/item/assembly/Destroy()
if(istype(loc, /obj/item/assembly_holder) || istype(holder))
var/obj/item/assembly_holder/A = loc
if(A.a_left == src)
A.a_left = null
else if(A.a_right == src)
A.a_right = null
holder = null
return ..()
/// Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
/obj/item/assembly/proc/pulsed(radio = FALSE)
if(holder && (wires & ASSEMBLY_WIRE_RECEIVE))
activate(radio)
if(radio && (wires & ASSEMBLY_WIRE_RADIO_RECEIVE))
activate(radio)
return TRUE
/// Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
/obj/item/assembly/proc/pulse(radio = FALSE)
if(connected && wires)
connected.pulse_assembly(src)
return TRUE
if(holder && (wires & ASSEMBLY_WIRE_PULSE))
holder.process_activation(src, 1, 0)
if(holder && (wires & ASSEMBLY_WIRE_PULSE_SPECIAL))
holder.process_activation(src, 0, 1)
if(istype(loc, /obj/item/grenade)) // This is a hack. Todo: Manage this better -Sayu
var/obj/item/grenade/G = loc
G.prime() // Adios, muchachos
SEND_SIGNAL(src, COMSIG_ASSEMBLY_PULSED, radio)
return TRUE
/// What the device does when turned on
/obj/item/assembly/proc/activate(radio = FALSE)
SHOULD_CALL_PARENT(TRUE)
if(!secured || cooldown > 0)
return FALSE
cooldown = 2
addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 1 SECONDS)
return TRUE
/// Happens when the assembly is (un)secured
/obj/item/assembly/proc/toggle_secure()
secured = !secured
update_icon()
return secured
/**
* on_attach: Called when attached to a holder, wiring datum, or other special assembly
*
* Will also be called if the assembly holder is attached to a plasma (internals) tank or welding fuel (dispenser) tank.
*/
/obj/item/assembly/proc/on_attach()
SHOULD_CALL_PARENT(TRUE)
if(!holder && connected)
holder = connected.holder
/**
* on_detach: Called when removed from an assembly holder or wiring datum
*/
/obj/item/assembly/proc/on_detach()
if(connected)
connected = null
if(!holder)
return FALSE
forceMove(holder.drop_location())
holder = null
return TRUE
/// Called when an assembly is attacked by another
/obj/item/assembly/proc/attach_assembly(obj/item/assembly/A, mob/user)
holder = new /obj/item/assembly_holder(get_turf(src))
if(holder.attach(A, src, user))
to_chat(user, SPAN_NOTICE("You attach [A] to [src]!"))
user.put_in_active_hand(holder)
return TRUE
return FALSE
/obj/item/assembly/attackby__legacy__attackchain(obj/item/W, mob/user, params)
if(isassembly(W))
var/obj/item/assembly/A = W
if(!A.secured && !secured)
attach_assembly(A, user)
return
return ..()
/obj/item/assembly/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(toggle_secure())
to_chat(user, SPAN_NOTICE("[src] is ready!"))
else
to_chat(user, SPAN_NOTICE("[src] can now be attached!"))
/obj/item/assembly/process()
STOP_PROCESSING(SSobj, src)
/obj/item/assembly/examine(mob/user)
. = ..()
if(in_range(src, user) || loc == user)
if(secured)
. += "[src] is ready!"
else
. += "[src] can be attached!"
/obj/item/assembly/attack_self__legacy__attackchain(mob/user)
if(!user)
return
user.set_machine(src)
interact(user)
return TRUE