Files
PollardTheDragon 33652c77c9 Adds basic hostile silicon mobs: borgs and mechs (#31481)
* Adds basic hostile silicon mobs: Cyborgs and Mechs

* DVORAK

* Map fix

* Apply suggestion from @Burzah

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Apply suggestion from @Burzah

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2026-02-11 22:20:27 +00:00

584 lines
22 KiB
Plaintext

// stuff for the telecomms sat (telecomms_returns.dmm)
/// Turrets pop up in 1 second, animation is for 0.5 seconds, so we have to call for sleep() twice in order to make it 1 second and not fuck up the flick
#define POPUP_ANIM_TIME 0.5 SECONDS
GLOBAL_LIST_EMPTY(telecomms_bots)
GLOBAL_LIST_EMPTY(telecomms_doomsday_device)
GLOBAL_LIST_EMPTY(telecomms_trap_tank)
/mob/living/simple_animal/bot/secbot/buzzsky/telecomms
name = "Soldier Shocksy"
desc = "It's Soldier Shocksy! Rusted and falling apart, this bot seems quite intent in beating you up."
faction = list("malf_drone")
/mob/living/simple_animal/bot/secbot/buzzsky/telecomms/Initialize(mapload)
. = ..()
GLOB.telecomms_bots += src
/mob/living/simple_animal/bot/secbot/buzzsky/telecomms/Destroy()
GLOB.telecomms_bots -= src
return ..()
/mob/living/simple_animal/bot/secbot/buzzsky/telecomms/doomba
name = "A FUCKING DOOMBA"
desc = "IT'S GOT A BOMB RUN!"
var/obj/structure/reagent_dispensers/fueltank/internal_tank
var/obj/structure/marker_beacon/dock_marker/collision/decorative_eye
/mob/living/simple_animal/bot/secbot/buzzsky/telecomms/doomba/Initialize(mapload)
. = ..()
internal_tank = new(src)
decorative_eye = new(src)
vis_contents += internal_tank
vis_contents += decorative_eye
internal_tank.pixel_y = 10
decorative_eye.pixel_y = -8
decorative_eye.pixel_x = 1
decorative_eye.layer = 4
internal_tank.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
decorative_eye.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/mob/living/simple_animal/bot/secbot/buzzsky/telecomms/doomba/explode()
visible_message(SPAN_USERDANGER("[src] EXPLODES!"))
var/your_doom = get_turf(src)
new /obj/item/grenade/frag(your_doom)
internal_tank.forceMove(your_doom)
explosion(your_doom, 1, 0, 0, 6, FALSE, 6, cause = "DVORAK Doomba")
qdel(decorative_eye)
qdel(src)
/obj/effect/abstract/bot_trap
name = "evil bot trap to make explorers hate you"
/obj/effect/abstract/bot_trap/Initialize(mapload)
. = ..()
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_atom_entered)
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/effect/abstract/bot_trap/proc/on_atom_entered(datum/source, atom/movable/entered)
if(isrobot(entered) || ishuman(entered))
var/turf/T = get_turf(src)
for(var/mob/living/simple_animal/bot/B in GLOB.telecomms_bots)
B.call_bot(null, T, FALSE)
qdel(src)
// This effect surrounds the table with loot in the telecomms core room. If you take from this table, dvorak will be pissed if you try to leave.
/obj/effect/abstract/loot_trap
name = "table surrounding loot trap"
/obj/effect/abstract/loot_trap/Initialize(mapload)
. = ..()
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_atom_entered)
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/effect/abstract/loot_trap/proc/on_atom_entered(datum/source, atom/movable/entered)
if(isrobot(entered) || ishuman(entered))
var/turf/T = get_turf(src)
for(var/obj/structure/telecomms_doomsday_device/DD in GLOB.telecomms_doomsday_device)
DD.thief = TRUE
break
for(var/obj/effect/abstract/loot_trap/LT in range(3, T))
qdel(LT)
qdel(src)
// If you stole loot, without killing dvorak, he starts doomsday
/obj/effect/abstract/cheese_trap
name = "cheese preventer"
/obj/effect/abstract/cheese_trap/Initialize(mapload)
. = ..()
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_atom_entered)
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/effect/abstract/cheese_trap/proc/on_atom_entered(datum/source, atom/movable/entered)
if(isrobot(entered) || ishuman(entered))
for(var/obj/structure/telecomms_doomsday_device/DD in GLOB.telecomms_doomsday_device)
if(DD.thief)
DD.start_the_party(TRUE)
return
/obj/machinery/autolathe/trapped
name = "recharger"
desc = "A charging dock for energy based weaponry. Did it just-"
icon_state = "autolathe_trap"
board_type = /obj/item/circuitboard/autolathe/trapped
//Has someone put an item in the autolathe, breaking the hologram?
var/disguise_broken = FALSE
/obj/machinery/autolathe/trapped/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_ATTACK_BY, PROC_REF(material_container_shenanigins))
/obj/machinery/autolathe/trapped/proc/material_container_shenanigins(datum/source, obj/item/attacker, mob/user)
if(!disguise_broken)
to_chat(user, SPAN_DANGER("As you stick [attacker] into the recharger, it sparks and flashes blue. Wait a minute, this isn't a recharger!"))
name = "modified autolathe"
desc = "An autolathe modified with holopad parts, to make it look like a harmless weapon recharger!"
do_sparks(3, 1, src)
icon_state = "autolathe"
disguise_broken = TRUE
/obj/machinery/autolathe/trapped/screwdriver_act(mob/user, obj/item/I)
if(!I.use_tool(src, user, 0, volume = 0))
return
. = TRUE
if(busy)
to_chat(user, SPAN_ALERT("The autolathe is busy. Please wait for completion of previous operation."))
return
if(disguise_broken == FALSE)
default_deconstruction_screwdriver(user, "rechargeropen", initial(icon_state), I)
else
default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", I)
/obj/machinery/shieldgen/telecomms
name = "overclocked shield generator"
desc = "These shield generators seem to have been rewired a lot."
anchored = TRUE
shield_range = 6
req_access = list(ACCESS_ENGINE)
/obj/machinery/shieldwallgen/telecomms
icon_state = "Shield_Gen +a" // should avoid misplacing with this
anchored = TRUE
activated = TRUE
req_access = list(ACCESS_TCOMSAT)
/obj/machinery/shieldwallgen/telecomms/Initialize(mapload)
. = ..()
addtimer(CALLBACK(src, PROC_REF(activate)), 5 MINUTES) // Let the bloody powernet start up, no one will get in this ruin in the first 5 minutes of the map template *initializing*, much less roundstart
/mob/living/silicon/decoy/telecomms
faction = list("malf_drone")
bubble_icon = "swarmer"
name = "D.V.O.R.A.K"
desc = "A Downloadable and Versatile, fully Overclocked and Reactive Ai Kernel."
icon_state = "ai-triumvirate-malf"
universal_speak = TRUE
universal_understand = TRUE
var/has_died = FALSE // fucking decoy silicons are weird.
var/turf/our_death_turf // Don't ask, see above.
/mob/living/silicon/decoy/telecomms/death(gibbed)
if(has_died)
return ..()
has_died = TRUE
if(!our_death_turf)
our_death_turf = get_turf(src)
for(var/obj/structure/telecomms_doomsday_device/D in GLOB.telecomms_doomsday_device)
D.start_the_party()
break
new /obj/item/documents/syndicate/dvorak_blackbox(our_death_turf)
if(prob(50))
if(prob(80))
new /obj/item/ai_upgrade/surveillance_upgrade(our_death_turf)
else // 10% chance
new /obj/item/ai_upgrade/malf_upgrade(our_death_turf)
our_death_turf = null
return ..()
/obj/structure/telecomms_trap_tank
name = "rigged plasma tank"
desc = "That plasma tank seems rigged to explode!"
icon = 'icons/atmos/tank.dmi'
icon_state = "toxins_map"
proj_ignores_layer = TRUE
anchored = TRUE
layer = DISPOSAL_PIPE_LAYER
plane = FLOOR_PLANE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/structure/telecomms_trap_tank/Initialize(mapload)
. = ..()
GLOB.telecomms_trap_tank += src
/obj/structure/telecomms_trap_tank/Destroy()
GLOB.telecomms_trap_tank -= src
return ..()
/obj/structure/telecomms_trap_tank/bullet_act(obj/projectile/P)
explode()
/obj/structure/telecomms_trap_tank/proc/explode()
explosion(loc, 1, 4, 6, flame_range = 6, cause = "Telecomms trap tank")
qdel(src)
/obj/structure/telecomms_doomsday_device
name = "turret"
desc = "Looks like the cover to a turret. Not deploying, however?"
icon = 'icons/obj/turrets.dmi'
icon_state = "turret_cover"
layer = /obj/machinery/syndicatebomb/doomsday::layer + 0.1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
anchored = TRUE
/// Has someone stolen loot from the ruins core room? If they try to leave without killing dvorak, they are punished.
var/thief = FALSE
/obj/structure/telecomms_doomsday_device/Initialize(mapload)
. = ..()
GLOB.telecomms_doomsday_device += src
/obj/structure/telecomms_doomsday_device/Destroy()
GLOB.telecomms_doomsday_device -= src
return ..()
/obj/structure/telecomms_doomsday_device/proc/start_the_party(ruin_cheese_attempted = FALSE)
var/obj/machinery/syndicatebomb/doomsday/kaboom = new /obj/machinery/syndicatebomb/doomsday(get_turf(src))
kaboom.icon_state = "death-bomb-active"
for(var/obj/structure/telecomms_trap_tank/TTT in GLOB.telecomms_trap_tank)
TTT.explode()
sleep(POPUP_ANIM_TIME)
flick("popup", src)
sleep(POPUP_ANIM_TIME)
for(var/obj/structure/telecomms_shield_cover/shield in urange(15, get_turf(src)))
shield.activate()
if(ruin_cheese_attempted)
for(var/obj/machinery/door/airlock/A in urange(20, get_turf(src)))
A.unlock(TRUE) //Fuck your bolted open doors, you cheesed it.
A.close(override = TRUE)
for(var/area/A in urange(25, get_turf(src), areas = TRUE))
for(var/obj/machinery/camera/tracking_head/camera in A)
camera.toggle_cam(null, 0)
if(istype(A, /area/space))
continue
if(ruin_cheese_attempted)
A.burglaralert(src)
else if(!A.fire)
A.firealert(kaboom)
for(var/obj/effect/abstract/cheese_trap/CT in urange(15, get_turf(src)))
qdel(CT)
kaboom.activate()
kaboom.icon_state = "death-bomb-active" // something funny goes on with icons here
qdel(src)
/obj/machinery/syndicatebomb/doomsday
name = "\improper D.V.O.R.A.K's Doomsday Device"
icon_state = "death-bomb"
desc = "Nice to see that AI's are improving on the standard doomsday device. Good to have variety. Also probably a good idea to start running."
anchored = TRUE
timer_set = 100
payload = /obj/item/bombcore/doomsday
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/machinery/syndicatebomb/doomsday/singularity_act()
return // saves me headache later
/obj/machinery/syndicatebomb/doomsday/ex_act(severity)
return // No.
/obj/machinery/syndicatebomb/doomsday/screwdriver_act(mob/user, obj/item/I)
to_chat(user, SPAN_DANGER("[src] is welded shut! You can't get at the wires!"))
/obj/machinery/syndicatebomb/doomsday/Initialize(mapload)
. = ..()
var/turf/T = get_turf(src)
if(is_station_level(T.z))
log_debug("something tried to spawn a telecomms doomsday ruin bomb on the station, deleting!")
return INITIALIZE_HINT_QDEL
/obj/item/bombcore/doomsday
name = "supermatter charged bomb core"
desc = "If you are looking at this, please don't put it in a bomb."
/obj/item/bombcore/doomsday/Initialize(mapload)
. = ..()
if(!istype(loc, /obj/machinery/syndicatebomb/doomsday))
log_debug("something tried to spawn a telecomms doomsday ruin payload outside the ruin, deleting!")
return INITIALIZE_HINT_QDEL
/obj/item/bombcore/doomsday/ex_act(severity) // No
return
/obj/item/bombcore/doomsday/burn() // Still no.
return
/obj/item/bombcore/doomsday/detonate()
if(loc && istype(loc, /obj/machinery/syndicatebomb))
loc.invisibility = 90
for(var/turf/simulated/wall/indestructible/riveted/R in urange(25, get_turf(src)))
R.ChangeTurf(/turf/space)
explosion(get_turf(src), 30, 40, 50, 60, 1, 1, 65, 0, cause = "DVORAK Doomsday Device")
sleep(3 SECONDS)
var/obj/singularity/S = new /obj/singularity(get_turf(src))
S.consumedSupermatter = TRUE // woe large supermatter to eat the remains apon thee
S.energy = 4000
QDEL_IN(S, 25 SECONDS)
if(istype(loc, /obj/machinery/syndicatebomb))
qdel(loc)
qdel(src)
/obj/structure/telecomms_shield_cover
name = "turret"
desc = "Looks like the cover to a turret. Not deploying, however?"
icon = 'icons/obj/turrets.dmi'
icon_state = "turret_cover"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
anchored = TRUE
/// Trap we create on activation
var/obj/machinery/shieldgen/telecomms/trap
/obj/structure/telecomms_shield_cover/proc/activate()
trap = new(get_turf(src))
sleep(POPUP_ANIM_TIME)
flick("popup", src)
sleep(POPUP_ANIM_TIME)
trap.shields_up()
qdel(src)
/turf/simulated/floor/catwalk/airless
oxygen = 0
nitrogen = 0
temperature = TCMB
/obj/machinery/economy/vending/snack/trapped
aggressive = TRUE
aggressive_tilt_chance = 100 //It will tip on you, and it will be funny.
/obj/structure/displaycase/dvoraks_treat
alert = TRUE // Ooopsies you opened this after doomsday and the doors bolted, oh nooooo
force_alarm = TRUE
req_access = list(ACCESS_CAPTAIN)
trophy_message = "BEHOLD MY ONE SHINY THING TO LOOK AT. LOOK AT ITS VALUE. REALISE IT IS WORTH SO MUCH MORE THAN YOU PUNY ORGANICS."
/obj/structure/displaycase/dvoraks_treat/Initialize(mapload)
if(prob(50))
start_showpiece_type = /obj/item/remote_ai_upload
else if(prob(25)) // Can't use anomaly/random due to how this works.
start_showpiece_type = pick(/obj/item/assembly/signaler/anomaly/pyro, /obj/item/assembly/signaler/anomaly/cryo, /obj/item/assembly/signaler/anomaly/grav, /obj/item/assembly/signaler/anomaly/flux, /obj/item/assembly/signaler/anomaly/bluespace, /obj/item/assembly/signaler/anomaly/vortex)
else
start_showpiece_type = pick(/obj/item/organ/internal/cyberimp/brain/sensory_enhancer, /obj/item/organ/internal/cyberimp/brain/hackerman_deck, /obj/item/storage/lockbox/experimental_weapon)
return ..()
/obj/structure/displaycase/dvoraks_treat/trigger_alarm()
for(var/obj/structure/telecomms_doomsday_device/DD in GLOB.telecomms_doomsday_device)
DD.thief = TRUE
break
return ..()
/obj/item/remote_ai_upload // A 1 use AI upload. Potential D.V.O.R.A.K reward.
name = "remote AI upload"
desc = "A mobile AI upload. The transmitter is extremely powerful, but will burn out after one use. Make it count."
icon = 'icons/obj/device.dmi'
icon_state = "dvorak_upload"
inhand_icon_state = "camera_bug"
w_class = WEIGHT_CLASS_TINY
origin_tech = "syndicate=4;programming=6"
/// Integrated AI upload
var/obj/machinery/computer/aiupload/dvorak/integrated_console
/obj/machinery/computer/aiupload/dvorak
name = "internal ai upload"
desc = "How did this get here?! Please report this as a bug to github"
power_state = NO_POWER_USE
interact_offline = TRUE
/obj/item/remote_ai_upload/Initialize(mapload)
. = ..()
integrated_console = new(src)
/obj/item/remote_ai_upload/Destroy()
QDEL_NULL(integrated_console)
return ..()
/obj/item/remote_ai_upload/attack_self__legacy__attackchain(mob/user as mob)
integrated_console.attack_hand(user)
/obj/item/remote_ai_upload/attackby__legacy__attackchain(obj/item/O, mob/user, params)
if(istype(O, /obj/item/card/emag))
to_chat(user, SPAN_WARNING("You are more likely to damage this with an emag, than achieve something useful."))
return
var/time_to_die = integrated_console.item_interaction(user, O, params2list(params))
if(time_to_die)
to_chat(user, SPAN_DANGER("[src]'s relay begins to overheat..."))
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
addtimer(CALLBACK(src, PROC_REF(prime)), 5 SECONDS)
/obj/item/remote_ai_upload/proc/prime()
explosion(loc, -1, -1, 2, 4, flame_range = 4, cause = "Remote AI Upload explosion")
qdel(src)
/obj/effect/spawner/random/telecomms_core_table
name = "telecomms core table spawner"
loot = list(
/obj/item/rcd/combat,
/obj/item/gun/medbeam,
/obj/item/gun/energy/wormhole_projector,
/obj/item/storage/box/syndie_kit/oops_all_extraction_flares
)
/obj/item/storage/box/syndie_kit/oops_all_extraction_flares
name = "surplus box of extraction flares"
/obj/item/storage/box/syndie_kit/oops_all_extraction_flares/populate_contents()
for(var/I in 1 to 7)
new /obj/item/wormhole_jaunter/contractor(src)
/obj/effect/spawner/random/telecomms_emp_loot
name = "telecomms emp loot"
loot = list(
/obj/item/grenade/empgrenade = 8,
/obj/item/gun/energy/ionrifle/carbine = 1,
/obj/item/gun/energy/ionrifle = 1)
/obj/effect/spawner/random/telecomms_teleprod_maybe
name = "teleprod maybe"
loot = list(/obj/item/melee/baton/cattleprod/teleprod = 1)
spawn_loot_chance = 20
/obj/effect/spawner/random/telecomms_weldertank_maybe
name = "weldertank maybe"
loot = list(/obj/structure/reagent_dispensers/fueltank)
spawn_loot_chance = 25
/obj/effect/spawner/random/telecomms_doomba_one_in_twenty
name = "doomba very rarely"
loot = list(/mob/living/simple_animal/bot/secbot/buzzsky/telecomms/doomba)
spawn_loot_chance = 5
// This could work in any ruin. However for now, as the scope is quite large, it's going to be coded a bit more to D.V.O.R.A.K
/obj/structure/environmental_storytelling_holopad
name = "holopad"
desc = "It's a floor-mounted device for projecting holographic images."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "holopad0"
anchored = TRUE
layer = HOLOPAD_LAYER
plane = FLOOR_PLANE
/// Have we been activated? If we have, we do not activate again.
var/activated = FALSE
/// Tied effect to kill when we die.
var/obj/effect/overlay/our_holo
/// Name of who we are speaking as.
var/speaking_name = "D.V.O.R.A.K"
/// List of things to say.
var/list/things_to_say = list("Hi future coders.", "Welcome to real lore hologram hours.", "People should have fun with these!")
/// The key of the soundblock. Used to align for the 3 sounds we have. If null, no sound will be played.
var/soundblock = null
/// How long do we sleep between messages? 5 seconds by default.
var/loop_sleep_time = 5 SECONDS
var/datum/proximity_monitor/proximity_monitor
/obj/structure/environmental_storytelling_holopad/Initialize(mapload)
. = ..()
proximity_monitor = new(src, 1)
/obj/structure/environmental_storytelling_holopad/Destroy()
QDEL_NULL(our_holo)
return ..()
/obj/structure/environmental_storytelling_holopad/HasProximity(atom/movable/AM)
if(!ishuman(AM) || activated) // No simple mobs or borgs setting this off.
return
var/mob/living/carbon/human/H = AM
start_message(H)
/obj/structure/environmental_storytelling_holopad/proc/start_message(mob/living/carbon/human/H)
activated = TRUE
QDEL_NULL(proximity_monitor)
icon_state = "holopad1"
update_icon(UPDATE_OVERLAYS)
var/obj/effect/overlay/hologram = new(get_turf(src))
our_holo = hologram
hologram.icon = getHologramIcon(get_id_photo(H, "Naked"), colour = null, opacity = 0.8, colour_blocking = TRUE) // This is more offputting. Also in colour more and less transparent.
hologram.alpha = 166
hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
hologram.layer = FLY_LAYER
hologram.anchored = TRUE
hologram.name = speaking_name
hologram.set_light(2)
hologram.bubble_icon = "swarmer"
hologram.pixel_y = 16
var/loops = 0
for(var/I in things_to_say)
loops++
hologram.atom_say("[I]")
if(soundblock)
playsound(loc, "sound/voice/dvorak/[soundblock][loops].ogg", 100, 0, 7)
sleep(loop_sleep_time)
/obj/structure/environmental_storytelling_holopad/update_overlays()
. = ..()
underlays.Cut()
if(activated)
underlays += emissive_appearance(icon, "holopad1_lightmask")
/obj/structure/environmental_storytelling_holopad/teleporter_room
things_to_say = list("G-G-G-Greetings... Welcome to... my home.", "Plea-se leave. I am merciful. L-leave, and you will not be harmed. Further.", "Otherwise, organic, you will seal your fate...")
soundblock = "teleporter"
loop_sleep_time = 10 SECONDS
/obj/structure/environmental_storytelling_holopad/first_turret_room
things_to_say = list("Unable to follow the easiest request. P-Pathetic.", "As you wish, you will not go further.", "In the mean time- let me see where you come f-from...")
soundblock = "turret"
loop_sleep_time = 7 SECONDS
/obj/structure/environmental_storytelling_holopad/junk_room
things_to_say = list("It's amazing the junk you people leave around.", "And you barely inv-vested in quality stock parts here, before downloading...", "Your bones will fit in well on this ta-*$%& Really- are you really taking some of this junk?")
soundblock = "junk"
loop_sleep_time = 7 SECONDS
/obj/structure/environmental_storytelling_holopad/vendor
things_to_say = list("Sorry a-bout the vendors, they have been on the fritz...", "I should renovate this room, once the maintenance drones return.", "It doesn't help each one I reprogram explodes after 5 minutes.")
soundblock = "vendor"
loop_sleep_time = 9 SECONDS
/obj/structure/environmental_storytelling_holopad/control_room
things_to_say = list()
/obj/structure/environmental_storytelling_holopad/control_room/Initialize(mapload)
. = ..() // No procs in variables before compile
things_to_say = list("Ah, you come from [station_name()]. Of course.", "They come to claim this space again... Never again.", "I should deliver a package to them. Virtual. And your corpse can deliver a physical one.")
loop_sleep_time = 9 SECONDS
switch("[station_name()]")
if("NSS Cyberiad")
soundblock = "cyberiad"
if("NSS Cerebron")
soundblock = "cerebron"
if("NSS Kerberos")
soundblock = "kerberos"
if("NSS Farragus")
soundblock = "farragus"
if("NSS Diagoras")
soundblock = "diagoras"
if(!soundblock)
things_to_say = list("Either you are using the tiny test map, or someone has made a new station and it got merged!", "If this is the case, you'll want to issue report this if a new map is merged", "Lines 2 and 3 here are always the same, only the first line will need a new generation")
/obj/structure/environmental_storytelling_holopad/control_room/start_message(mob/living/carbon/human/H)
. = ..() // What, did you think they were bluffing? Woe, virus apon thee.
message_admins("D.V.O.R.A.K is sending an event to the station, due to a raider on their sat.")
log_debug("D.V.O.R.A.K is sending an event to the station, due to a raider on their sat.")
switch(rand(1, 8))
if(1)
new /datum/event/door_runtime()
if(2)
new /datum/event/communications_blackout()
if(3)
new /datum/event/ion_storm()
if(4)
new /datum/event/apc_short()
if(5)
new /datum/event/camera_failure()
new /datum/event/camera_failure()
new /datum/event/camera_failure()
new /datum/event/camera_failure()
if(6)
new /datum/event/rogue_drone()
if(7)
new /datum/event/falsealarm()
if(8)
new /datum/event/prison_break/station() // Yes, this is an event. It only hits brig, xenobio, and viro
/obj/structure/environmental_storytelling_holopad/core_room
things_to_say = list("OKAY. TIME TO GO.", "GO MY SECURITY BORGS, WHAT TIDERS F-FEAR!", "I have a DOOMSDAY DEVICE AND I AM NOT AFRAID TO SHOVE IT UP YOUR-")
soundblock = "core"
#undef POPUP_ANIM_TIME