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https://github.com/ParadiseSS13/Paradise.git
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da1ebd039d
* Holy fuck there's so much shit I'm not even done * oh god there's so many * it is done * Update autolathe_designs.dm * Update circuitboard.dm
131 lines
4.6 KiB
Plaintext
131 lines
4.6 KiB
Plaintext
//Engineering Mesons
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#define MODE_NONE ""
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#define MODE_MESON "meson"
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#define MODE_TRAY "t-ray"
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#define MODE_RAD "radiation"
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#define MODE_PRESSURE "pressure"
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/obj/item/clothing/glasses/meson/engine
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name = "engineering scanner goggles"
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desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation."
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icon_state = "trayson-meson"
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inhand_icon_state = null
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actions_types = list(/datum/action/item_action/toggle_mode)
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origin_tech = "materials=3;magnets=3;engineering=3;plasmatech=3"
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materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100)
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active_on_equip = FALSE
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var/active_on_equip_rad = FALSE
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var/list/modes = list(MODE_NONE = MODE_MESON, MODE_MESON = MODE_TRAY, MODE_TRAY = MODE_RAD, MODE_RAD = MODE_NONE)
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var/mode = MODE_NONE
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var/range = 1
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/obj/item/clothing/glasses/meson/engine/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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update_icon(UPDATE_ICON_STATE)
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/obj/item/clothing/glasses/meson/engine/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/clothing/glasses/meson/engine/equipped(mob/user, slot, initial)
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. = ..()
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if(active_on_equip && mode == MODE_MESON && slot == ITEM_SLOT_EYES)
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ADD_TRAIT(user, TRAIT_MESON_VISION, "meson_glasses[UID()]")
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if(active_on_equip_rad && mode == MODE_RAD && slot == ITEM_SLOT_EYES)
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ADD_TRAIT(user, SM_HALLUCINATION_IMMUNE, "meson_glasses[UID()]")
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if(mode == MODE_PRESSURE && slot == ITEM_SLOT_EYES)
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ADD_TRAIT(user, TRAIT_PRESSURE_VISION, "meson_glasses[UID()]")
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if(mode == MODE_PRESSURE && slot != ITEM_SLOT_EYES)
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REMOVE_TRAIT(user, TRAIT_PRESSURE_VISION, "meson_glasses[UID()]")
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/obj/item/clothing/glasses/meson/engine/proc/toggle_mode(mob/user, voluntary)
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mode = modes[mode]
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to_chat(user, "<span class='[voluntary ? "notice" : "warning"]'>[voluntary ? "You turn the goggles" : "The goggles turn"] [mode ? "to [mode] mode" : "off"][voluntary ? "." : "!"]</span>")
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if(mode == MODE_MESON)
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if(!HAS_TRAIT_FROM(user, TRAIT_MESON_VISION, "meson_glasses[UID()]"))
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ADD_TRAIT(user, TRAIT_MESON_VISION, "meson_glasses[UID()]")
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active_on_equip = TRUE
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else
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REMOVE_TRAIT(user, TRAIT_MESON_VISION, "meson_glasses[UID()]")
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active_on_equip = FALSE
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if(mode == MODE_RAD)
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if(!HAS_TRAIT_FROM(user, SM_HALLUCINATION_IMMUNE, "meson_glasses[UID()]"))
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ADD_TRAIT(user, SM_HALLUCINATION_IMMUNE, "meson_glasses[UID()]")
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active_on_equip_rad = TRUE
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else
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REMOVE_TRAIT(user, SM_HALLUCINATION_IMMUNE, "meson_glasses[UID()]")
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active_on_equip_rad = FALSE
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if(mode == MODE_PRESSURE)
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if(!HAS_TRAIT_FROM(user, TRAIT_PRESSURE_VISION, "meson_glasses[UID()]") && user.get_item_by_slot(ITEM_SLOT_EYES) == src)
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ADD_TRAIT(user, TRAIT_PRESSURE_VISION, "meson_glasses[UID()]")
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else
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REMOVE_TRAIT(user, TRAIT_PRESSURE_VISION, "meson_glasses[UID()]")
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.glasses == src)
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H.update_sight()
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update_icon(UPDATE_ICON_STATE)
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update_action_buttons()
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/obj/item/clothing/glasses/meson/engine/activate_self(mob/user)
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if(..())
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return
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toggle_mode(user, TRUE)
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/obj/item/clothing/glasses/meson/engine/process()
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if(!ishuman(loc))
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return
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var/mob/living/carbon/human/user = loc
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if(user.glasses != src || !user.client)
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return
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switch(mode)
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if(MODE_TRAY)
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t_ray_scan(user, 8, range)
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if(MODE_RAD)
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show_rads()
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/obj/item/clothing/glasses/meson/engine/proc/show_rads()
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var/mob/living/carbon/human/user = loc
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user.show_rads(range * 5) // Rads are easier to see than wires under the floor
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/obj/item/clothing/glasses/meson/engine/update_icon_state()
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icon_state = "trayson-[mode]"
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update_mob()
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/obj/item/clothing/glasses/meson/engine/proc/update_mob()
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if(isliving(loc))
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var/mob/living/user = loc
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if(user.get_item_by_slot(ITEM_SLOT_EYES) == src)
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user.update_inv_glasses()
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else
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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/// Atmospherics techs get their own version with T-ray and an exlusive Pressure view.
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/obj/item/clothing/glasses/meson/engine/atmos
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name = "atmospherics scanner goggles"
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icon_state = "trayson-pressure"
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desc = "Used by atmospherics techs to visualize pressure, see station structure, and see underfloor objects such as cables and pipes."
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range = 2
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origin_tech = "materials=3;magnets=2;engineering=2"
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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modes = list(MODE_NONE = MODE_PRESSURE, MODE_PRESSURE = MODE_MESON, MODE_MESON = MODE_TRAY, MODE_TRAY = MODE_NONE)
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#undef MODE_NONE
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#undef MODE_MESON
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#undef MODE_TRAY
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#undef MODE_RAD
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#undef MODE_PRESSURE
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