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//Hat Station 13
/obj/item/clothing/head/collectable
name = "collectable hat"
desc = "A rare collectable hat."
/obj/item/clothing/head/collectable/petehat
name = "ultra rare Pete's hat!"
desc = "It smells faintly of plasma."
icon_state = "petehat"
/obj/item/clothing/head/collectable/petehat/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/collectable/slime
name = "collectable slime cap!"
desc = "It just latches right in place!"
icon_state = "headslime"
/obj/item/clothing/head/collectable/xenom
name = "collectable xenomorph helmet!"
desc = "Hiss hiss hiss!"
icon_state = "xenom"
/obj/item/clothing/head/collectable/chef
name = "collectable chef's hat"
desc = "A rare Chef's Hat meant for hat collectors!"
icon_state = "chef"
inhand_icon_state = "chefhat"
dog_fashion = /datum/dog_fashion/head/chef
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/head/collectable/chef/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/collectable/paper
name = "collectable paper hat"
desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
icon_state = "paper"
dog_fashion = /datum/dog_fashion/head
/obj/item/clothing/head/collectable/paper/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/collectable/tophat
name = "collectable top hat"
desc = "A top hat worn by only the most prestigious hat collectors."
icon_state = "tophat"
dog_fashion = /datum/dog_fashion/head
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/head/collectable/tophat/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/collectable/captain
name = "collectable captain's hat"
desc = "A Collectable Hat that'll make you look just like a real captain!"
icon_state = "captain_hat"
dog_fashion = /datum/dog_fashion/head/captain
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/head/collectable/captain/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/collectable/police
name = "collectable police officer's hat"
desc = "A Collectable Police Officer's Hat. This hat emphasizes that you are THE LAW."
icon_state = "policehat"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
dog_fashion = /datum/dog_fashion/head/warden
/obj/item/clothing/head/collectable/beret
name = "collectable beret"
desc = "A Collectable red Beret. It smells faintly of Garlic."
icon = 'icons/obj/clothing/head/beret.dmi'
icon_state = "beret"
worn_icon = 'icons/mob/clothing/head/beret.dmi'
dog_fashion = /datum/dog_fashion/head/beret
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi')
/obj/item/clothing/head/collectable/welding
name = "collectable welding helmet"
desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
icon_state = "welding"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi'
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi'
)
/obj/item/clothing/head/collectable/flatcap
name = "collectable flat cap"
desc = "A Collectable farmer's Flat Cap!"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
icon_state = "flat_cap"
/obj/item/clothing/head/collectable/pirate
name = "collectable pirate hat"
desc = "You'd make a great Dread Syndie Roberts!"
icon_state = "pirate"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
dog_fashion = /datum/dog_fashion/head/pirate
/obj/item/clothing/head/collectable/kitty
name = "collectable kitty ears"
desc = "The fur feels.....a bit too realistic."
icon_state = "kitty"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
dog_fashion = /datum/dog_fashion/head/kitty
/obj/item/clothing/head/collectable/rabbitears
name = "collectable rabbit ears"
desc = "Not as lucky as the feet!"
icon_state = "bunny"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
dog_fashion = /datum/dog_fashion/head/rabbit
/obj/item/clothing/head/collectable/wizard
name = "collectable wizard's hat"
desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental."
icon_state = "wizard"
dog_fashion = /datum/dog_fashion/head/blue_wizard
/obj/item/clothing/head/collectable/wizard/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/collectable/hardhat
name = "collectable hard hat"
desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!"
icon_state = "hardhat0_yellow"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi'
dog_fashion = /datum/dog_fashion/head/hardhat
/obj/item/clothing/head/collectable/hos
name = "collectable HoS hat"
desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!"
icon_state = "hos_cap"
/obj/item/clothing/head/collectable/hos/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/collectable/hop
name = "collectable HoP hat"
desc = "It's your turn to demand excessive paperwork, signatures, stamps, and hire more clowns! Papers, please!"
icon_state = "hopcap"
dog_fashion = /datum/dog_fashion/head/hop
/obj/item/clothing/head/collectable/hop/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/collectable/thunderdome
name = "collectable Thunderdome helmet"
desc = "Go Red! I mean Green! I mean Red! No Green!"
icon_state = "thunderdome"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi'
/obj/item/clothing/head/collectable/swat
name = "collectable SWAT helmet"
desc = "Now you can be in the Deathsquad too!"
icon_state = "swat"
inhand_icon_state = "swat_hel"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi'
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')