Files
Alan 01b55e0f21 Change some items to zero damage hitsounds. (#31854)
* Change some items to use zero_damage_hitsound.

* Remove duplicate var. Thanks, linters!

* Use Contra's method for zero damage hitsounds.
2026-04-28 23:38:50 +00:00

686 lines
22 KiB
Plaintext

/obj/item/clothing/head/centhat
name = "\improper CentComm. hat"
desc = "It's good to be emperor."
icon_state = "centcom"
inhand_icon_state = "tophat"
armor = list(MELEE = 20, BULLET = 10, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
strip_delay = 80
/obj/item/clothing/head/centhat/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/hairflower
name = "hair flower pin"
desc = "Smells nice."
icon_state = "hairflower"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
/obj/item/clothing/head/powdered_wig
name = "powdered wig"
desc = "A powdered wig."
icon_state = "pwig"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
/obj/item/clothing/head/justice_wig
name = "justice wig"
desc = "A fancy powdered wig given to arbitrators of the law. It looks itchy."
icon_state = "jwig"
dog_fashion = /datum/dog_fashion/head/justice_wig
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
/obj/item/clothing/head/that
name = "top-hat"
desc = "It's an amish looking hat."
icon_state = "tophat"
dog_fashion = /datum/dog_fashion/head
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/head/that/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/redcoat
name = "redcoat's hat"
icon_state = "redcoat"
desc = "<i>'I guess it's a redhead.'</i>"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
/obj/item/clothing/head/mailman
name = "mailman's hat"
icon_state = "mailman"
desc = "<i>'Right-on-time'</i> mail service head wear."
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
/obj/item/clothing/head/plaguedoctorhat
name = "plague doctor's hat"
desc = "These were once used by Plague doctors. They're pretty much useless."
icon_state = "plaguedoctor"
permeability_coefficient = 0.01
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
/obj/item/clothing/head/plaguedoctorhat/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/hasturhood
name = "hastur's hood"
desc = "It's unspeakably stylish."
icon_state = "hasturhood"
flags = BLOCKHAIR
flags_cover = HEADCOVERSEYES
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hood.dmi'
/obj/item/clothing/head/nursehat
name = "nurse's hat"
desc = "It allows quick identification of trained medical personnel."
icon_state = "nursehat"
dog_fashion = /datum/dog_fashion/head/nurse
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
/obj/item/clothing/head/syndicatefake
name = "black and red space-helmet replica"
icon_state = "syndicate-helm-black-red"
desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi'
sprite_sheets = list(
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')
/obj/item/clothing/head/cueball
name = "cueball helmet"
desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?"
icon_state = "cueball"
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
sprite_sheets = list("Grey" = 'icons/mob/clothing/species/grey/head.dmi')
/obj/item/clothing/head/snowman
name = "snowman head"
desc = "A ball of white styrofoam. So festive."
icon_state = "snowman_h"
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
sprite_sheets = list("Grey" = 'icons/mob/clothing/species/grey/head.dmi')
/obj/item/clothing/head/santahat
name = "\improper Santa hat"
desc = "A festive red hat."
icon_state = "santahat"
dog_fashion = /datum/dog_fashion/head/santa
sprite_sheets = list(
"Grey" = 'icons/mob/clothing/species/Grey/head.dmi',
"Drask" = 'icons/mob/clothing/species/Drask/helmet.dmi'
)
/obj/item/clothing/head/greenbandana
name = "green bandana"
desc = "It's a green bandana with some fine nanotech lining."
icon_state = "greenbandana"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
flags_inv = 0
/obj/item/clothing/head/rabbitears
name = "rabbit ears"
desc = "Wearing these makes you look useless, and only good for your sex appeal."
icon_state = "bunny"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
dog_fashion = /datum/dog_fashion/head/rabbit
/obj/item/clothing/head/flatcap
name = "flat cap"
desc = "A working man's cap."
icon_state = "flat_cap"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
/obj/item/clothing/head/pirate
name = "pirate hat"
desc = "Yarr."
icon_state = "pirate"
dog_fashion = /datum/dog_fashion/head/pirate
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/head/hgpiratecap
name = "pirate hat"
desc = "Yarr."
icon_state = "hgpiratecap"
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/head/bandana
name = "pirate bandana"
desc = "Yarr."
icon_state = "bandana"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
//stylish bs12 hats
/obj/item/clothing/head/bowlerhat
name = "bowler hat"
desc = "For that industrial age look."
icon_state = "bowler_hat"
dog_fashion = /datum/dog_fashion/head/bowlerhat
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/head/beaverhat
name = "beaver hat"
desc = "Like a top hat, but made of beavers."
icon_state = "beaver_hat"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/head/boaterhat
name = "boater hat"
desc = "Goes well with celery."
icon_state = "boater_hat"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
/obj/item/clothing/head/cowboyhat
name = "cowboy hat"
desc = "For the Rancher in us all."
icon_state = "cowboyhat"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head.dmi'
)
/obj/item/clothing/head/cowboyhat/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/cowboyhat/tan
name = "tan cowboy hat"
desc = "There's a new sheriff in town. Pass the whiskey."
icon_state = "cowboyhat_tan"
/obj/item/clothing/head/cowboyhat/black
name = "black cowboy hat"
desc = "This station ain't big enough for the two ah' us."
icon_state = "cowboyhat_black"
/obj/item/clothing/head/cowboyhat/white
name = "white cowboy hat"
desc = "Authentic Marshall hair case. Now ya can protect this here homestead. Navy Model not included."
icon_state = "cowboyhat_white"
/obj/item/clothing/head/cowboyhat/pink
name = "cowgirl hat"
desc = "For those buckle bunnies wanta' become a real buckaroo."
icon_state = "cowboyhat_pink"
/obj/item/clothing/head/cowboyhat/sec
name = "security cowboy hat"
desc = "Secway is your horse."
icon_state = "cowboyhat_sec"
/obj/item/clothing/head/cowboyhat/hydro
name = "botany cowboy hat"
desc = "For the Farmer in us all."
icon_state = "cowboyhat_botany"
/obj/item/clothing/head/cowboyhat/engie
name = "engineering cowboy hat"
desc = "The Supermatter is just another bull to lasso."
icon_state = "cowboyhat_engie"
/obj/item/clothing/head/cowboyhat/research
name = "research cowboy hat"
desc = "Bluespace is kind of a new frontier if you think about it."
icon_state = "cowboyhat_sci"
/obj/item/clothing/head/cowboyhat/med
name = "medical cowboy hat"
desc = "Every gunslinger needs a medic after he gets hit."
icon_state = "cowboyhat_med"
/obj/item/clothing/head/cowboyhat/supply
name = "supply cowboy hat"
desc = "Can't have gunslingers without someone to bring them guns."
icon_state = "cowboyhat_supply"
/obj/item/clothing/head/cowboyhat/command
name = "command cowboy hat"
desc = "You're the real sheriff 'round these parts."
icon_state = "cowboyhat_command"
/obj/item/clothing/head/fedora
name = "fedora"
desc = "A great hat ruined by being within fifty yards of you."
icon_state = "fedora"
actions_types = list(/datum/action/item_action/tip_fedora)
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/head/fedora/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/fedora/activate_self(mob/user)
if(..())
return ITEM_INTERACT_COMPLETE
tip_fedora(user)
return ITEM_INTERACT_COMPLETE
/obj/item/clothing/head/fedora/item_action_slot_check(slot)
if(slot == ITEM_SLOT_HEAD)
return TRUE
/obj/item/clothing/head/fedora/proc/tip_fedora(mob/user)
user.visible_message(SPAN_NOTICE("[user] tips [user.p_their()] fedora."), SPAN_NOTICE("You tip your fedora."))
/obj/item/clothing/head/fedora/whitefedora
name = "white fedora"
icon_state = "wfedora"
/obj/item/clothing/head/fedora/brownfedora
name = "brown fedora"
icon_state = "bfedora"
/obj/item/clothing/head/fez
name = "fez"
desc = "Put it on your monkey, make lots of cash money."
icon_state = "fez"
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/head/fez/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 2)
//end bs12 hats
/obj/item/clothing/head/witchwig
name = "witch costume wig"
desc = "Eeeee~heheheheheheh!"
icon_state = "witch"
flags = BLOCKHAIR
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/head/witchwig/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/chicken
name = "chicken suit head"
desc = "Bkaw!"
icon_state = "chickenhead"
inhand_icon_state = "chickensuit"
flags = BLOCKHAIR
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
sprite_sheets = list("Grey" = 'icons/mob/clothing/species/grey/head.dmi')
/obj/item/clothing/head/corgi
name = "corgi suit head"
desc = "Woof!"
icon_state = "corgihead"
inhand_icon_state = "chickensuit"
flags = BLOCKHAIR
/obj/item/clothing/head/corgi/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/corgi/en
name = "E-N suit head"
icon_state = "enhead"
/obj/item/clothing/head/corgi/en/Initialize(mapload)
. = ..()
RemoveElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/corgi/super_hero
name = "super-hero corgi suit head"
desc = "Woof! This one seems to pulse with a strange power"
flags = BLOCKHAIR | NODROP
/obj/item/clothing/head/corgi/super_hero/en
name = "E-N suit head"
icon_state = "enhead"
/obj/item/clothing/head/corgi/super_hero/en/Initialize(mapload)
. = ..()
RemoveElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/bearpelt
name = "space bear pelt hat"
desc = "Fuzzy."
icon_state = "bearpelt"
flags = BLOCKHAIR
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/head/bearpelt/black
name = "black bear pelt hat"
icon_state = "black_bearpelt"
/obj/item/clothing/head/bearpelt/brown
name = "brown bear pelt hat"
icon_state = "brown_bearpelt"
/obj/item/clothing/head/bearpelt/polar
name = "polar bear pelt hat"
desc = "Fuzzy, and also stained with blood."
icon_state = "polar_bearpelt"
/obj/item/clothing/head/xenos
name = "xeno helmet"
desc = "A helmet made out of chitinous alien hide."
icon_state = "xenos"
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
/obj/item/clothing/head/xenos/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/// Why do these exist - Because they aren't specifically Nazi Germany
/obj/item/clothing/head/stalhelm
name = "clown stalhelm"
desc = "The typical clown soldier's helmet."
icon_state = "stalhelm"
flags = BLOCKHAIR
flags_inv = HIDEEARS
icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi'
/obj/item/clothing/head/foragecap
name = "clown HONKMech cap"
desc = "The softcap worn by HONK Mech pilots."
icon_state = "foragecap"
flags = BLOCKHAIR
/obj/item/clothing/head/foragecap/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/armyofficer
name = "clown officer cap"
desc = "The peaked clown officer's cap."
icon_state = "armyofficer"
flags = BLOCKHAIR
flags_inv = HIDEEARS
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
/// Fluff?
/obj/item/clothing/head/beret/purple
name = "Pierson Family Beret"
desc = "A purple beret, with a small golden crescent moon sewn onto it."
icon = 'icons/obj/clothing/hats.dmi'
icon_state = "beret_purple"
/obj/item/clothing/head/sombrero
name = "sombrero"
desc = "You can practically taste the fiesta."
icon_state = "sombrero"
dog_fashion = /datum/dog_fashion/head/sombrero
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/head/sombrero/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/sombrero/green
name = "green sombrero"
desc = "As elegant as a dancing cactus."
icon_state = "greensombrero"
dog_fashion = null
/obj/item/clothing/head/sombrero/shamebrero
name = "shamebrero"
desc = "Once it's on, it never comes off."
icon_state = "shamebrero"
flags = NODROP
dog_fashion = null
/obj/item/clothing/head/cone
name = "warning cone"
desc = "This cone is trying to warn you of something!"
icon = 'icons/obj/janitor.dmi'
icon_state = "cone"
throwforce = 3.0
throw_range = 5
attack_verb = list("warned", "cautioned", "smashed")
resistance_flags = NONE
dog_fashion = /datum/dog_fashion/head/cone
magical = TRUE // It's pointy, it's funny!
materials = list(MAT_PLASTIC = 10000)
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
sprite_sheets = list(
"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head.dmi',
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/head.dmi',
)
/obj/item/clothing/head/cone/should_play_hitsound(damage)
return TRUE
/obj/item/clothing/head/jester
name = "jester hat"
desc = "A hat with bells, to add some merryness to the suit."
icon_state = "jester_hat"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
/obj/item/clothing/head/rice_hat
name = "rice hat"
desc = "Welcome to the rice fields, motherfucker."
icon_state = "rice_hat"
/obj/item/clothing/head/rice_hat/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
/obj/item/clothing/head/griffin
name = "griffon head"
desc = "Why not 'eagle head'? Who knows."
icon_state = "griffinhat"
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
sprite_sheets = list("Grey" = 'icons/mob/clothing/species/grey/head.dmi')
actions_types = list(/datum/action/item_action/caw)
/obj/item/clothing/head/griffin/activate_self(mob/user)
if(..())
return ITEM_INTERACT_COMPLETE
caw()
return ITEM_INTERACT_COMPLETE
/obj/item/clothing/head/griffin/proc/caw()
if(cooldown < world.time - 20) // A cooldown, to stop people being jerks
playsound(src.loc, 'sound/creatures/caw.ogg', 50, 1)
cooldown = world.time
/obj/item/clothing/head/lordadmiralhat
name = "lord admiral's hat"
desc = "A hat suitable for any man of high and exalted rank."
icon_state = "lordadmiralhat"
/obj/item/clothing/head/human_head
name = "bloated human head"
desc = "A horribly bloated and mismatched human head."
icon_state = "lingspacehelmet"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi'
/obj/item/clothing/head/papersack
name = "paper sack hat"
desc = "A paper sack with crude holes cut out for eyes. Useful for hiding one's identity or ugliness."
icon_state = "papersack"
flags = BLOCKHAIR
flags_inv = HIDEFACE|HIDEEARS
sprite_sheets = list(
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/head/papersack/smiley
desc = "A paper sack with crude holes cut out for eyes and a sketchy smile drawn on the front. Not creepy at all."
icon_state = "papersack_smile"
sprite_sheets = list(
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/head/crown
name = "crown"
desc = "A crown fit for a king, a petty king maybe."
icon_state = "crown"
armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 10, BOMB = 0, RAD = 0, FIRE = INFINITY, ACID = 50)
resistance_flags = FIRE_PROOF
can_be_hat = FALSE
/obj/item/clothing/head/crown/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/crown/fancy
name = "magnificent crown"
desc = "A crown worn by only the highest emperors of the land."
icon_state = "fancycrown"
/obj/item/clothing/head/crown/fancy/Initialize(mapload)
. = ..()
RemoveElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 2)
/obj/item/clothing/head/zepelli
name = "chequered diamond hat"
desc = "Wearing this makes you feel like a real mozzarella cheeseball. "
icon_state = "zepelli"
/obj/item/clothing/head/zepelli/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/cuban_hat
name = "rhumba hat"
desc = "Now just to find some maracas!"
icon_state = "cuban_hat"
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/head/cuban_hat/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/flower_crown
name = "flower crown"
desc = "A colorful flower crown made out of lilies, sunflowers and poppies."
icon_state = "flower_crown"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi'
)
/obj/item/clothing/head/flower_crown/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/sunflower_crown
name = "sunflower crown"
desc = "A bright flower crown made out sunflowers that is sure to brighten up anyone's day!"
icon_state = "sunflower_crown"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi'
)
/obj/item/clothing/head/sunflower_crown/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/poppy_crown
name = "poppy crown"
desc = "A flower crown made out of a string of bright red poppies."
icon_state = "poppy_crown"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi'
)
/obj/item/clothing/head/poppy_crown/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/lily_crown
name = "lily crown"
desc = "A leafy flower crown with a cluster of large white lilies at the front."
icon_state = "lily_crown"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi'
)
/obj/item/clothing/head/geranium_crown
name = "geranium crown"
desc = "A flower crown made out of an array of rich purple geraniums."
icon_state = "geranium_crown"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi'
)
/obj/item/clothing/head/geranium_crown/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/cool_bandana
name = "badass bandana"
desc = "You know what time it is."
icon_state = "tmc_hat"
inhand_icon_state = "armor"
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head.dmi'
)
/obj/item/clothing/head/hooded/dark_hood
name = "dark hood"
desc = "A dark hood for dark times."
icon_state = "dark_hood"
flags = BLOCKHAIR
flags_cover = HEADCOVERSEYES