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bec388228b
* the beginning of my torment * This was a very small piece of torment * God agghhghhhh the suffering * pain and suffering and destruction * Update bot_construction.dm * Update heretic_necks.dm * Update heretic_armor.dm * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> * Apply suggestion from @DGamerL Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
237 lines
7.0 KiB
Plaintext
237 lines
7.0 KiB
Plaintext
/*
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* Contents:
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* Welding mask
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* Cakehat
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* Soviet Hats
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* Pumpkin head
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* Kitty ears
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* Head Mirror
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*/
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/*
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* Welding mask
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*/
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/obj/item/clothing/head/welding
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name = "welding helmet"
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desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
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icon_state = "welding"
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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materials = list(MAT_METAL = 1750, MAT_GLASS = 400)
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flash_protect = FLASH_PROTECTION_WELDER
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tint = FLASH_PROTECTION_WELDER
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can_toggle = TRUE
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = INFINITY, ACID = 75)
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flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
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actions_types = list(/datum/action/item_action/toggle)
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visor_flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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resistance_flags = FIRE_PROOF
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi'
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
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"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi'
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)
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/obj/item/clothing/head/welding/activate_self(mob/user)
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if(..())
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return ITEM_INTERACT_COMPLETE
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weldingvisortoggle(user)
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return ITEM_INTERACT_COMPLETE
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/obj/item/clothing/head/welding/flamedecal
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name = "flame decal welding helmet"
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desc = "A welding helmet adorned with flame decals, and several cryptic slogans of varying degrees of legibility."
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icon_state = "welding_redflame"
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/obj/item/clothing/head/welding/flamedecal/blue
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name = "blue flame decal welding helmet"
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desc = "A welding helmet with blue flame decals on it."
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icon_state = "welding_blueflame"
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/obj/item/clothing/head/welding/white
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name = "white decal welding helmet"
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desc = "A white welding helmet with a character written across it."
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icon_state = "welding_white"
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/*
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* Cakehat
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*/
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/obj/item/clothing/head/cakehat
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name = "cake-hat"
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desc = "It's tasty looking!"
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icon_state = "cake0"
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flags_cover = HEADCOVERSEYES
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var/onfire = FALSE
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var/status = 0
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var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage
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/obj/item/clothing/head/cakehat/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 3)
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/obj/item/clothing/head/cakehat/process()
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if(!onfire)
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STOP_PROCESSING(SSobj, src)
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return
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var/turf/location = loc
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if(ismob(location))
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var/mob/living/carbon/human/M = location
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if(M.is_holding(src) || M.head == src)
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location = M.loc
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if(isturf(location))
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location.hotspot_expose(700, 1)
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/obj/item/clothing/head/cakehat/activate_self(mob/user)
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if(..())
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return ITEM_INTERACT_COMPLETE
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if(status > 1)
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return ITEM_INTERACT_COMPLETE
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onfire = !onfire
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if(onfire)
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force = 3
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damtype = BURN
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icon_state = "cake1"
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START_PROCESSING(SSobj, src)
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else
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force = null
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damtype = BRUTE
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icon_state = "cake0"
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return ITEM_INTERACT_COMPLETE
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/*
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* Soviet Hats
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*/
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/obj/item/clothing/head/ushanka
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name = "ushanka"
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desc = "Perfect for winter in Siberia, da?"
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icon_state = "ushankadown"
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flags_inv = HIDEEARS
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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dog_fashion = /datum/dog_fashion/head/ushanka
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/head/ushanka/activate_self(mob/user)
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if(..())
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return ITEM_INTERACT_COMPLETE
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if(icon_state == "ushankadown")
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icon_state = "ushankaup"
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to_chat(user, "You raise the ear flaps on the ushanka.")
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else
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icon_state = "ushankadown"
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to_chat(user, "You lower the ear flaps on the ushanka.")
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return ITEM_INTERACT_COMPLETE
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/obj/item/clothing/head/sovietsidecap
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name = "\improper Soviet side cap"
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desc = "A simple military cap with a Soviet star on the front. What it lacks in protection it makes up for in revolutionary spirit."
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icon_state = "sovietsidecap"
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/obj/item/clothing/head/sovietofficerhat
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name = "\improper Soviet officer hat"
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desc = "A military officer hat designed to stand out so the conscripts know who is in charge."
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icon_state = "sovietofficerhat"
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
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/obj/item/clothing/head/sovietadmiralhat
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name = "\improper Soviet admiral hat"
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desc = "This hat clearly belongs to someone very important."
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icon_state = "sovietadmiralhat"
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
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/*
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* Pumpkin head
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*/
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/obj/item/clothing/head/hardhat/pumpkinhead
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name = "carved pumpkin"
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desc = "A jack o' lantern! Believed to ward off evil spirits."
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icon_state = "hardhat0_pumpkin"//Could stand to be renamed
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hat_color = "pumpkin"
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icon_monitor = null
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flags = BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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dog_fashion = null
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light_color = "#fff2bf"
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armor = null
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brightness_on = 2 //luminosity when on
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/obj/item/clothing/head/hardhat/pumpkinhead/blumpkin
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name = "carved blumpkin"
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desc = "A very blue jack o' lantern! Believed to ward off vengeful chemists."
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icon_state = "hardhat0_blumpkin"
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hat_color = "blumpkin"
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light_color = "#76ff8e"
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/obj/item/clothing/head/hardhat/reindeer
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name = "novelty reindeer hat"
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desc = "Some fake antlers and a very fake red nose."
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icon_state = "hardhat0_reindeer"
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hat_color = "reindeer"
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armor = null
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brightness_on = 1 //luminosity when on
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
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dog_fashion = /datum/dog_fashion/head/reindeer
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/*
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* Kitty ears
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*/
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/obj/item/clothing/head/kitty
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name = "kitty ears"
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desc = "A pair of kitty ears. Meow!"
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icon_state = "kitty"
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var/icon/mob
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
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dog_fashion = /datum/dog_fashion/head/kitty
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/obj/item/clothing/head/kitty/update_icon(updates=ALL, mob/living/carbon/human/user)
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..()
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if(!istype(user))
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return
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var/obj/item/organ/external/head/head_organ = user.get_organ("head")
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mob = new/icon("icon" = 'icons/mob/clothing/head.dmi', "icon_state" = icon_state)
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mob.Blend(head_organ.hair_colour, ICON_ADD)
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var/icon/earbit = new/icon("icon" = 'icons/mob/clothing/head.dmi', "icon_state" = "[icon_state]inner")
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mob.Blend(earbit, ICON_OVERLAY)
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worn_icon = mob
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/obj/item/clothing/head/kitty/equipped(mob/M, slot)
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. = ..()
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if(ishuman(M) && slot == ITEM_SLOT_HEAD)
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update_icon(NONE, M)
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/obj/item/clothing/head/kitty/mouse
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name = "mouse ears"
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desc = "A pair of mouse ears. Squeak!"
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icon_state = "mousey"
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icon_monitor = null
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/*
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* Head Mirror
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*/
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/obj/item/clothing/head/headmirror
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name = "head mirror"
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desc = "A band of rubber with a very reflective looking mirror attached to the front of it. One of the early signs of medical budget cuts."
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icon_state = "head_mirror"
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
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)
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