Files
AVeryReluctantSpider 6a1fc4f5c2 Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] (#30744)
* skulk.dm placeholder for testing purposes

* Made an oopsie, fixed

* Skulk flesh color and language color testing

* Adding working language key, fixed language color

* Changed skulk flesh color, may change it again soon

* Ran tgui, hopefully fixed language color

* Changed skulk language color, hopefully for good this time

* Missed a spot

* Tgui fuckery

* If at first you don't succeed, cry to yourself for a bit then try again

* Tgui makes me violent

* Eyewear no longer save Skkulakin from flashes

* Skulk bones now hurt really bad

* Adds Skulk Sprites, Back Accessories, and other Placeholders

* Desperately trying to get body_accessories to work

* Minor name changes

* Skkulakin now have colorable eyes

* Makes the silk-spinning ability somewhat work, more changes need to be made

* Fixes the Skulks' ability to spin silk, however still needs changes

* Changed Skulks easier bone breaks into a trait

* Skulks (Now with 100% ethically sourced back spines!)

* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)

* Added update_spines_layer() for testing and help purposes

* Working on getting Skulk Backspines to change color depending on preset

* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)

* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)

* Readds a return I may have accidentally removed at some point

* Skkulakin can now chitter

* Silk now be used to craft cloth and has an icon

* TGUI is going to make me do things

* Fixes the Brittle Bones Trait to work with Frail Quirk

* Sprite Fix

* Adds masking helpers

* Made a small woopsie

* I'm genuinely a fucking idiot

* Adds a bunch of new clothing

* Changes some clothing descriptions

* Fixes more placeholders and adds two new outfits

* Made small mistake, fixed

* Temporary change (Will revert soon)

* Reverted previous changes as the event is now over

* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo

* Adds High-Inquis Robes into cargo console

* Adds Skkulakin Flag (Orderable From Merch Vendor)

* Made small mistake, fixed it

* Inquisitorial Crate only has Low-Inquisitor clothing again

* Commits all offered suggestions

* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)

* Gives Skulks the Nian Butt Sprite for now

* Fixes a small error with biosuits

* Fixes small coding error

* Fixes a few mor small coding errors

* Update code/modules/mob/living/carbon/human/appearance.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/economy/merch_items.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Removes 'collective' from outfit_admin.dm

* Basic Pixel-Shifting (Not Yet Complete)

* improve skulk headwear offset

* Revert "improve skulk headwear offset"

This reverts commit 2d93d61699.

* improve skulk headwear offset

* Cleans up some code and fixes ALL hats for Skkulakin

* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues

* Let them wear pants

* Update code/modules/mob/language.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Fixes masks and glasses for skkulakin

* Fixes Inquisitor Masks and adds missing Engineering Outfits

* Fixes Explorer Suits and HECK Suit for Skulks

* Fixes a few small issues and resolves some suggested changes

* Rebuilds TGUI

* Fixes Science Jumpsuits & Radsuits

* Fix Skkulakin chef belt disappearance.

* fix string assoc lookups for alists

* Update code/game/objects/structures/mirror.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/skulk.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

---------

Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
2026-01-17 20:54:56 +00:00

129 lines
5.2 KiB
Plaintext

//Voidsuits
/obj/item/clothing/head/helmet/space/void
name = "\improper Antique Void Helmet"
desc = "An old space helmet with a wide plexiglass visor. It lacks any modern HUD systems and provides negligible armor protection. The interior smells like mothballs."
icon_state = "void-red"
flags_inv = HIDEMASK|HIDEEARS
dyeable = TRUE
dyeing_key = DYE_REGISTRY_VOID_HELMET
sprite_sheets = list(
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')
/obj/item/clothing/suit/space/void
name = "\improper Antique Void Suit"
icon_state = "void-red"
desc = "An antique space suit commonly used for extravehicular repairs many years ago. Painfully outdated, it provides next to nothing beyond protection from the vaccuum of space."
dyeable = TRUE
dyeing_key = DYE_REGISTRY_VOID_SUIT
allowed = list(/obj/item/flashlight,/obj/item/tank/internals,/obj/item/multitool)
sprite_sheets = list(
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Skkulakin" = 'icons/mob/clothing/species/skkulakin/suit.dmi'
)
//Colors!!!
/obj/item/clothing/head/helmet/space/void/green
icon_state = "void-green"
/obj/item/clothing/suit/space/void/green
icon_state = "void-green"
/obj/item/clothing/head/helmet/space/void/ntblue
icon_state = "void-ntblue"
/obj/item/clothing/suit/space/void/ntblue
icon_state = "void-ntblue"
/obj/item/clothing/head/helmet/space/void/purple
icon_state = "void-purple"
/obj/item/clothing/suit/space/void/purple
icon_state = "void-purple"
/obj/item/clothing/head/helmet/space/void/yellow
icon_state = "void-yellow"
/obj/item/clothing/suit/space/void/yellow
icon_state = "void-yellow"
/obj/item/clothing/head/helmet/space/void/ltblue
icon_state = "void-light_blue"
/obj/item/clothing/suit/space/void/ltblue
icon_state = "void-light_blue"
//Captian's Suit, like the other captian's suit, but looks better, at the cost of armor
/obj/item/clothing/head/helmet/space/void/captain
name = "\improper Antique Captain's Void Helmet"
icon_state = "void-captian"
desc = "An old space helmet with a plexiglass visor and golden rank insignia. It lacks any modern HUD systems and provides nothing in the way of armor protection. The interior smells like cheap air freshener."
/obj/item/clothing/suit/space/void/captain
name = "\improper Antique Captain's Void Suit"
icon_state = "void-captian"
desc = "An antique space suit used by command staff many years ago. Painfully outdated, it provides next to nothing beyond protection from the vaccuum of space."
//Syndi's suit, on par with a blood red softsuit
/obj/item/clothing/head/helmet/space/void/syndi
name = "blood-red antique void helmet"
icon_state = "void-syndi"
desc = "A hastily-modified void helmet reinforced with metal plates and kevlar scraps. It's covered in a strange coating that seems to repel acidic substances."
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
/obj/item/clothing/suit/space/void/syndi
name = "blood-red antique void suit"
icon_state = "void-syndi"
desc = "A hastily-modified void suit reinforced with metal plates and kevlar scraps. It's covered in a strange coating that seems to repel acidic substances."
w_class = WEIGHT_CLASS_NORMAL
allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank/internals)
armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
//random spawner
/obj/effect/voidsuitspawner
name = "\improper Antique void suit spawner"
icon = 'icons/obj/clothing/suits.dmi'
icon_state = "void-red"
desc = "You shouldn't see this, it's a spawner for Antique Void Suits."
var/suits = list("red", "green", "ntblue", "purple", "yellow", "ltblue")
/obj/effect/voidsuitspawner/New()
. = ..()
var/obj/item/clothing/head/helmet/space/void/H
var/obj/item/clothing/suit/space/void/S
switch(pick(suits))
if("red")
H = new /obj/item/clothing/head/helmet/space/void
S = new /obj/item/clothing/suit/space/void
if("green")
H = new /obj/item/clothing/head/helmet/space/void/green
S = new /obj/item/clothing/suit/space/void/green
if("ntblue")
H = new /obj/item/clothing/head/helmet/space/void/ntblue
S = new /obj/item/clothing/suit/space/void/ntblue
if("purple")
H = new /obj/item/clothing/head/helmet/space/void/purple
S = new /obj/item/clothing/suit/space/void/purple
if("yellow")
H = new /obj/item/clothing/head/helmet/space/void/yellow
S = new /obj/item/clothing/suit/space/void/yellow
if("ltblue")
H = new /obj/item/clothing/head/helmet/space/void/ltblue
S = new /obj/item/clothing/suit/space/void/ltblue
var/turf/T = get_turf(src)
if(H)
H.forceMove(T)
if(S)
S.forceMove(T)
qdel(src)