mirror of
https://github.com/ParadiseSS13/Paradise.git
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6a1fc4f5c2
* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit 2d93d61699.
* improve skulk headwear offset
* Cleans up some code and fixes ALL hats for Skkulakin
* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues
* Let them wear pants
* Update code/modules/mob/language.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Fixes masks and glasses for skkulakin
* Fixes Inquisitor Masks and adds missing Engineering Outfits
* Fixes Explorer Suits and HECK Suit for Skulks
* Fixes a few small issues and resolves some suggested changes
* Rebuilds TGUI
* Fixes Science Jumpsuits & Radsuits
* Fix Skkulakin chef belt disappearance.
* fix string assoc lookups for alists
* Update code/game/objects/structures/mirror.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species/skulk.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
---------
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
129 lines
5.2 KiB
Plaintext
129 lines
5.2 KiB
Plaintext
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//Voidsuits
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/obj/item/clothing/head/helmet/space/void
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name = "\improper Antique Void Helmet"
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desc = "An old space helmet with a wide plexiglass visor. It lacks any modern HUD systems and provides negligible armor protection. The interior smells like mothballs."
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icon_state = "void-red"
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flags_inv = HIDEMASK|HIDEEARS
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dyeable = TRUE
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dyeing_key = DYE_REGISTRY_VOID_HELMET
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
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"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')
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/obj/item/clothing/suit/space/void
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name = "\improper Antique Void Suit"
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icon_state = "void-red"
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desc = "An antique space suit commonly used for extravehicular repairs many years ago. Painfully outdated, it provides next to nothing beyond protection from the vaccuum of space."
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dyeable = TRUE
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dyeing_key = DYE_REGISTRY_VOID_SUIT
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allowed = list(/obj/item/flashlight,/obj/item/tank/internals,/obj/item/multitool)
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sprite_sheets = list(
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"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Skkulakin" = 'icons/mob/clothing/species/skkulakin/suit.dmi'
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)
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//Colors!!!
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/obj/item/clothing/head/helmet/space/void/green
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icon_state = "void-green"
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/obj/item/clothing/suit/space/void/green
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icon_state = "void-green"
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/obj/item/clothing/head/helmet/space/void/ntblue
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icon_state = "void-ntblue"
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/obj/item/clothing/suit/space/void/ntblue
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icon_state = "void-ntblue"
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/obj/item/clothing/head/helmet/space/void/purple
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icon_state = "void-purple"
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/obj/item/clothing/suit/space/void/purple
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icon_state = "void-purple"
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/obj/item/clothing/head/helmet/space/void/yellow
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icon_state = "void-yellow"
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/obj/item/clothing/suit/space/void/yellow
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icon_state = "void-yellow"
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/obj/item/clothing/head/helmet/space/void/ltblue
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icon_state = "void-light_blue"
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/obj/item/clothing/suit/space/void/ltblue
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icon_state = "void-light_blue"
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//Captian's Suit, like the other captian's suit, but looks better, at the cost of armor
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/obj/item/clothing/head/helmet/space/void/captain
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name = "\improper Antique Captain's Void Helmet"
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icon_state = "void-captian"
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desc = "An old space helmet with a plexiglass visor and golden rank insignia. It lacks any modern HUD systems and provides nothing in the way of armor protection. The interior smells like cheap air freshener."
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/obj/item/clothing/suit/space/void/captain
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name = "\improper Antique Captain's Void Suit"
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icon_state = "void-captian"
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desc = "An antique space suit used by command staff many years ago. Painfully outdated, it provides next to nothing beyond protection from the vaccuum of space."
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//Syndi's suit, on par with a blood red softsuit
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/obj/item/clothing/head/helmet/space/void/syndi
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name = "blood-red antique void helmet"
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icon_state = "void-syndi"
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desc = "A hastily-modified void helmet reinforced with metal plates and kevlar scraps. It's covered in a strange coating that seems to repel acidic substances."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
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/obj/item/clothing/suit/space/void/syndi
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name = "blood-red antique void suit"
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icon_state = "void-syndi"
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desc = "A hastily-modified void suit reinforced with metal plates and kevlar scraps. It's covered in a strange coating that seems to repel acidic substances."
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w_class = WEIGHT_CLASS_NORMAL
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allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank/internals)
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armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
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//random spawner
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/obj/effect/voidsuitspawner
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name = "\improper Antique void suit spawner"
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icon = 'icons/obj/clothing/suits.dmi'
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icon_state = "void-red"
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desc = "You shouldn't see this, it's a spawner for Antique Void Suits."
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var/suits = list("red", "green", "ntblue", "purple", "yellow", "ltblue")
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/obj/effect/voidsuitspawner/New()
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. = ..()
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var/obj/item/clothing/head/helmet/space/void/H
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var/obj/item/clothing/suit/space/void/S
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switch(pick(suits))
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if("red")
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H = new /obj/item/clothing/head/helmet/space/void
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S = new /obj/item/clothing/suit/space/void
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if("green")
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H = new /obj/item/clothing/head/helmet/space/void/green
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S = new /obj/item/clothing/suit/space/void/green
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if("ntblue")
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H = new /obj/item/clothing/head/helmet/space/void/ntblue
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S = new /obj/item/clothing/suit/space/void/ntblue
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if("purple")
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H = new /obj/item/clothing/head/helmet/space/void/purple
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S = new /obj/item/clothing/suit/space/void/purple
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if("yellow")
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H = new /obj/item/clothing/head/helmet/space/void/yellow
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S = new /obj/item/clothing/suit/space/void/yellow
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if("ltblue")
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H = new /obj/item/clothing/head/helmet/space/void/ltblue
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S = new /obj/item/clothing/suit/space/void/ltblue
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var/turf/T = get_turf(src)
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if(H)
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H.forceMove(T)
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if(S)
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S.forceMove(T)
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qdel(src)
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