mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 19:13:30 +01:00
6a1fc4f5c2
* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit 2d93d61699.
* improve skulk headwear offset
* Cleans up some code and fixes ALL hats for Skkulakin
* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues
* Let them wear pants
* Update code/modules/mob/language.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Fixes masks and glasses for skkulakin
* Fixes Inquisitor Masks and adds missing Engineering Outfits
* Fixes Explorer Suits and HECK Suit for Skulks
* Fixes a few small issues and resolves some suggested changes
* Rebuilds TGUI
* Fixes Science Jumpsuits & Radsuits
* Fix Skkulakin chef belt disappearance.
* fix string assoc lookups for alists
* Update code/game/objects/structures/mirror.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species/skulk.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
---------
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
106 lines
4.0 KiB
Plaintext
106 lines
4.0 KiB
Plaintext
//Basic biosuit, white and yellow
|
|
/obj/item/clothing/head/bio_hood
|
|
name = "bio hood"
|
|
desc = "A hood that protects the head and face from biological contaminants."
|
|
icon = 'icons/obj/clothing/head/bio.dmi'
|
|
icon_state = "bio"
|
|
worn_icon = 'icons/mob/clothing/head/bio.dmi'
|
|
permeability_coefficient = 0.01
|
|
flags = BLOCKHAIR | THICKMATERIAL
|
|
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 200, FIRE = 20, ACID = INFINITY)
|
|
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
|
resistance_flags = ACID_PROOF
|
|
icon_monitor = 'icons/mob/clothing/species/machine/monitor/bio.dmi'
|
|
sprite_sheets = list(
|
|
"Vox" = 'icons/mob/clothing/species/vox/head/bio.dmi',
|
|
"Unathi" = 'icons/mob/clothing/species/unathi/head/bio.dmi',
|
|
"Tajaran" = 'icons/mob/clothing/species/tajaran/head/bio.dmi',
|
|
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head/bio.dmi',
|
|
"Grey" = 'icons/mob/clothing/species/grey/head/bio.dmi',
|
|
"Drask" = 'icons/mob/clothing/species/drask/head/bio.dmi',
|
|
"Kidan" = 'icons/mob/clothing/species/kidan/head/bio.dmi'
|
|
)
|
|
|
|
/obj/item/clothing/suit/bio_suit
|
|
name = "bio suit"
|
|
desc = "A suit that protects against biological contamination."
|
|
icon = 'icons/obj/clothing/suits/bio.dmi'
|
|
icon_state = "bio"
|
|
worn_icon = 'icons/mob/clothing/suits/bio.dmi'
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
gas_transfer_coefficient = 0.01
|
|
permeability_coefficient = 0.01
|
|
flags = THICKMATERIAL
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
|
slowdown = 0.45
|
|
allowed = list(/obj/item/tank/internals/, /obj/item/pen, /obj/item/flashlight/pen)
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 200, FIRE = 20, ACID = INFINITY)
|
|
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
|
strip_delay = 70
|
|
put_on_delay = 70
|
|
resistance_flags = ACID_PROOF
|
|
sprite_sheets = list(
|
|
"Tajaran" = 'icons/mob/clothing/species/tajaran/suits/bio.dmi',
|
|
"Unathi" = 'icons/mob/clothing/species/unathi/suits/bio.dmi',
|
|
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suits/bio.dmi',
|
|
"Vox" = 'icons/mob/clothing/species/vox/suits/bio.dmi',
|
|
"Grey" = 'icons/mob/clothing/species/grey/suits/bio.dmi',
|
|
"Drask" = 'icons/mob/clothing/species/drask/suits/bio.dmi',
|
|
"Kidan" = 'icons/mob/clothing/species/kidan/suits/bio.dmi',
|
|
"Skkulakin" = 'icons/mob/clothing/species/skkulakin/suits/bio.dmi'
|
|
)
|
|
|
|
//Medical biosuit, white with blue
|
|
/obj/item/clothing/head/bio_hood/general
|
|
icon_state = "bio_general"
|
|
|
|
/obj/item/clothing/suit/bio_suit/general
|
|
icon_state = "bio_general"
|
|
|
|
//Virology biosuit, white with green
|
|
/obj/item/clothing/head/bio_hood/virology
|
|
icon_state = "bio_virology"
|
|
|
|
/obj/item/clothing/suit/bio_suit/virology
|
|
icon_state = "bio_virology"
|
|
|
|
//Security biosuit, white with red and a vest
|
|
/obj/item/clothing/head/bio_hood/security
|
|
armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 200, FIRE = 20, ACID = INFINITY)
|
|
icon_state = "bio_security"
|
|
|
|
/obj/item/clothing/suit/bio_suit/security
|
|
armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 200, FIRE = 20, ACID = INFINITY)
|
|
icon_state = "bio_security"
|
|
|
|
//Janitor's biosuit, grey with purple
|
|
/obj/item/clothing/head/bio_hood/janitor
|
|
icon_state = "bio_janitor"
|
|
|
|
/obj/item/clothing/suit/bio_suit/janitor
|
|
icon_state = "bio_janitor"
|
|
|
|
//Scientist's biosuit, white with purple
|
|
/obj/item/clothing/head/bio_hood/scientist
|
|
icon_state = "bio_scientist"
|
|
|
|
/obj/item/clothing/suit/bio_suit/scientist
|
|
icon_state = "bio_scientist"
|
|
|
|
//CMO's biosuit, blue with white
|
|
/obj/item/clothing/suit/bio_suit/cmo
|
|
icon_state = "bio_cmo"
|
|
|
|
/obj/item/clothing/head/bio_hood/cmo
|
|
icon_state = "bio_cmo"
|
|
|
|
//Plague Dr mask can be found in clothing/masks/gasmask.dm
|
|
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
|
|
name = "plague doctor suit"
|
|
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
|
|
icon_state = "plaguedoctor"
|
|
strip_delay = 40
|
|
put_on_delay = 20
|
|
hide_tail_by_species = list("Unathi", "Tajaran", "Vulpkanin")
|