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* Migrate gifts to the new attack chain and the same file. * Make wrapped gifts a small_delivery subtype. * Remove duplicate vars. * Apply suggestions from CRUNCH review. Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> Signed-off-by: Alan <alfalfascout@users.noreply.github.com> --------- Signed-off-by: Alan <alfalfascout@users.noreply.github.com> Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
91 lines
2.7 KiB
Plaintext
91 lines
2.7 KiB
Plaintext
/obj/item/clothing/suit/storage
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var/obj/item/storage/internal/pockets = /obj/item/storage/internal
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w_class = WEIGHT_CLASS_NORMAL //we don't want these to be able to fit in their own pockets.
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/obj/item/clothing/suit/storage/Initialize(mapload)
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. = ..()
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pockets = new pockets(src, src)
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pockets.storage_slots = 2 //two slots
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pockets.max_w_class = WEIGHT_CLASS_SMALL //fit only pocket sized items
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pockets.max_combined_w_class = 4
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ADD_TRAIT(src, TRAIT_ADJACENCY_TRANSPARENT, ROUNDSTART_TRAIT)
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/obj/item/clothing/suit/storage/Destroy()
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QDEL_NULL(pockets)
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return ..()
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/obj/item/clothing/suit/storage/attack_hand(mob/user as mob)
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if(pockets?.handle_attack_hand(user))
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..(user)
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/obj/item/clothing/suit/storage/MouseDrop(obj/over_object as obj)
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if(pockets?.handle_mousedrop(usr, over_object))
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..(over_object)
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/obj/item/clothing/suit/storage/equipped(mob/user, slot)
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..()
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pockets?.update_viewers()
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/obj/item/clothing/suit/storage/Moved(atom/oldloc, dir, forced = FALSE)
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. = ..()
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pockets?.update_viewers()
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/obj/item/clothing/suit/storage/AltClick(mob/user)
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..()
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if(ishuman(user) && Adjacent(user) && !user.incapacitated(FALSE, TRUE))
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pockets?.open(user)
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add_fingerprint(user)
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return
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if(isobserver(user))
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pockets?.show_to(user)
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/obj/item/clothing/suit/storage/attack_ghost(mob/user)
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if(isobserver(user))
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// Revenants don't get to play with the toys.
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pockets.show_to(user)
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return ..()
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/obj/item/clothing/suit/storage/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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// Inserts shouldn't be added into the inventory of the pockets if they're attaching.
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if(istype(used, /obj/item/smithed_item/insert) && length(inserts) != insert_max)
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return NONE
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return pockets?.attackby__legacy__attackchain(used, user, modifiers)
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/obj/item/clothing/suit/storage/emp_act(severity)
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..()
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pockets?.emp_act(severity)
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/obj/item/clothing/suit/storage/hear_talk(mob/M, list/message_pieces)
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pockets?.hear_talk(M, message_pieces)
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..()
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/obj/item/clothing/suit/storage/hear_message(mob/M, msg)
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pockets?.hear_message(M, msg)
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..()
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/obj/item/clothing/suit/storage/proc/return_inv()
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var/list/L = list()
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for(var/obj/item/I in src.contents)
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if(!istype(I, /obj/item/smithed_item/insert)) // We don't want people to pull inserts out without calling the proper signals, so they shouldn't be displayed in storage.
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L += I
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for(var/obj/item/storage/S in src)
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L += S.return_inv()
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for(var/obj/item/small_delivery/gift/G in src)
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L += G.wrapped
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if(isstorage(G.wrapped))
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L += G.wrapped:return_inv()
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return L
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/obj/item/clothing/suit/storage/serialize()
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var/list/data = ..()
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data["pockets"] = pockets?.serialize()
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return data
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/obj/item/clothing/suit/storage/deserialize(list/data)
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qdel(pockets)
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pockets = list_to_object(data["pockets"], src)
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