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AVeryReluctantSpider 6a1fc4f5c2 Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] (#30744)
* skulk.dm placeholder for testing purposes

* Made an oopsie, fixed

* Skulk flesh color and language color testing

* Adding working language key, fixed language color

* Changed skulk flesh color, may change it again soon

* Ran tgui, hopefully fixed language color

* Changed skulk language color, hopefully for good this time

* Missed a spot

* Tgui fuckery

* If at first you don't succeed, cry to yourself for a bit then try again

* Tgui makes me violent

* Eyewear no longer save Skkulakin from flashes

* Skulk bones now hurt really bad

* Adds Skulk Sprites, Back Accessories, and other Placeholders

* Desperately trying to get body_accessories to work

* Minor name changes

* Skkulakin now have colorable eyes

* Makes the silk-spinning ability somewhat work, more changes need to be made

* Fixes the Skulks' ability to spin silk, however still needs changes

* Changed Skulks easier bone breaks into a trait

* Skulks (Now with 100% ethically sourced back spines!)

* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)

* Added update_spines_layer() for testing and help purposes

* Working on getting Skulk Backspines to change color depending on preset

* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)

* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)

* Readds a return I may have accidentally removed at some point

* Skkulakin can now chitter

* Silk now be used to craft cloth and has an icon

* TGUI is going to make me do things

* Fixes the Brittle Bones Trait to work with Frail Quirk

* Sprite Fix

* Adds masking helpers

* Made a small woopsie

* I'm genuinely a fucking idiot

* Adds a bunch of new clothing

* Changes some clothing descriptions

* Fixes more placeholders and adds two new outfits

* Made small mistake, fixed

* Temporary change (Will revert soon)

* Reverted previous changes as the event is now over

* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo

* Adds High-Inquis Robes into cargo console

* Adds Skkulakin Flag (Orderable From Merch Vendor)

* Made small mistake, fixed it

* Inquisitorial Crate only has Low-Inquisitor clothing again

* Commits all offered suggestions

* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)

* Gives Skulks the Nian Butt Sprite for now

* Fixes a small error with biosuits

* Fixes small coding error

* Fixes a few mor small coding errors

* Update code/modules/mob/living/carbon/human/appearance.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/economy/merch_items.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Removes 'collective' from outfit_admin.dm

* Basic Pixel-Shifting (Not Yet Complete)

* improve skulk headwear offset

* Revert "improve skulk headwear offset"

This reverts commit 2d93d61699.

* improve skulk headwear offset

* Cleans up some code and fixes ALL hats for Skkulakin

* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues

* Let them wear pants

* Update code/modules/mob/language.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Fixes masks and glasses for skkulakin

* Fixes Inquisitor Masks and adds missing Engineering Outfits

* Fixes Explorer Suits and HECK Suit for Skulks

* Fixes a few small issues and resolves some suggested changes

* Rebuilds TGUI

* Fixes Science Jumpsuits & Radsuits

* Fix Skkulakin chef belt disappearance.

* fix string assoc lookups for alists

* Update code/game/objects/structures/mirror.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/skulk.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

---------

Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
2026-01-17 20:54:56 +00:00

177 lines
6.9 KiB
Plaintext

/*
* Contains:
* Fire protection
* Bomb protection
* Radiation protection
*/
/*
* Fire protection
*/
/obj/item/clothing/suit/fire
name = "emergency firesuit"
desc = "A suit that protects against fire and heat."
icon_state = "fire"
inhand_icon_state = "fire_suit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/flashlight,/obj/item/tank/internals/emergency_oxygen,/obj/item/extinguisher)
slowdown = 1
armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 10, RAD = 10, FIRE = INFINITY, ACID = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
strip_delay = 60
put_on_delay = 60
resistance_flags = FIRE_PROOF
/obj/item/clothing/suit/fire/firefighter
icon = 'icons/obj/clothing/suits/utility.dmi'
worn_icon = 'icons/mob/clothing/suits/utility.dmi'
icon_state = "firefighter"
inhand_icon_state = null
sprite_sheets = list(
"Tajaran" = 'icons/mob/clothing/species/tajaran/suits/utility.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/suits/utility.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suits/utility.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suits/utility.dmi',
"Grey" = 'icons/mob/clothing/species/grey/suits/utility.dmi',
"Drask" = 'icons/mob/clothing/species/drask/suits/utility.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/suits/utility.dmi',
"Skkulakin" = 'icons/mob/clothing/species/skkulakin/suits/utility.dmi'
)
/obj/item/clothing/suit/fire/firefighter/atmos
name = "firesuit"
desc = "An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame."
icon_state = "firefighter_atmos"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
w_class = WEIGHT_CLASS_NORMAL
slowdown = 0.75
/*
* Bomb protection
*/
/obj/item/clothing/head/bomb_hood
name = "bomb hood"
desc = "Use in case of bomb."
w_class = WEIGHT_CLASS_NORMAL
icon_state = "bombsuit"
flags = BLOCKHAIR | THICKMATERIAL
armor = list(MELEE = 10, BULLET = 0, LASER = 10, ENERGY = 5, BOMB = INFINITY, RAD = 0, FIRE = 200, ACID = 50)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
strip_delay = 70
put_on_delay = 70
resistance_flags = NONE
icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi'
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/suit/bomb_suit
name = "bomb suit"
desc = "A suit designed for safety when handling explosives."
icon_state = "bombsuit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags = THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 2
armor = list(MELEE = 10, BULLET = 0, LASER = 10, ENERGY = 5, BOMB = INFINITY, RAD = 0, FIRE = 200, ACID = 50)
flags_inv = HIDEJUMPSUIT|HIDETAIL
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
strip_delay = 70
put_on_delay = 70
resistance_flags = NONE
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Skkulakin" = 'icons/mob/clothing/species/skkulakin/suit.dmi'
)
/obj/item/clothing/head/bomb_hood/security
icon_state = "bombsuitsec"
/obj/item/clothing/suit/bomb_suit/security
icon_state = "bombsuitsec"
allowed = list(/obj/item/gun/energy,/obj/item/melee/baton,/obj/item/restraints/handcuffs)
/*
* Radiation protection
*/
/obj/item/clothing/head/radiation
name = "radiation hood"
icon = 'icons/obj/clothing/head/utility.dmi'
icon_state = "radhood"
worn_icon = 'icons/mob/clothing/head/utility.dmi'
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
flags = BLOCKHAIR|THICKMATERIAL
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = INFINITY, FIRE = 20, ACID = 20)
strip_delay = 60
put_on_delay = 60
resistance_flags = NONE
flags_2 = RAD_PROTECT_CONTENTS_2
icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi'
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/utility.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/head/utility.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/head/utility.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head/utility.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head/utility.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/utility.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/utility.dmi'
)
rad_insulation_alpha = RAD_FULL_INSULATION
rad_insulation_beta = RAD_FULL_INSULATION
rad_insulation_gamma = RAD_FULL_INSULATION
/obj/item/clothing/suit/radiation
name = "radiation suit"
desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
icon = 'icons/obj/clothing/suits/utility.dmi'
icon_state = "radsuit"
worn_icon = 'icons/mob/clothing/suits/utility.dmi'
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
flags = THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/flashlight,/obj/item/tank/internals/emergency_oxygen, /obj/item/geiger_counter)
slowdown = 0.75
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = INFINITY, FIRE = 20, ACID = 20)
flags_inv = HIDEJUMPSUIT|HIDETAIL
strip_delay = 60
put_on_delay = 60
resistance_flags = NONE
flags_2 = RAD_PROTECT_CONTENTS_2
sprite_sheets = list(
"Tajaran" = 'icons/mob/clothing/species/tajaran/suits/utility.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/suits/utility.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suits/utility.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suits/utility.dmi',
"Grey" = 'icons/mob/clothing/species/grey/suits/utility.dmi',
"Drask" = 'icons/mob/clothing/species/drask/suits/utility.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/suits/utility.dmi',
"Skkulakin" = 'icons/mob/clothing/species/skkulakin/suits/utility.dmi'
)
rad_insulation_alpha = RAD_FULL_INSULATION
rad_insulation_beta = RAD_FULL_INSULATION
rad_insulation_gamma = RAD_FULL_INSULATION