mirror of
https://github.com/ParadiseSS13/Paradise.git
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6a1fc4f5c2
* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit 2d93d61699.
* improve skulk headwear offset
* Cleans up some code and fixes ALL hats for Skkulakin
* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues
* Let them wear pants
* Update code/modules/mob/language.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Fixes masks and glasses for skkulakin
* Fixes Inquisitor Masks and adds missing Engineering Outfits
* Fixes Explorer Suits and HECK Suit for Skulks
* Fixes a few small issues and resolves some suggested changes
* Rebuilds TGUI
* Fixes Science Jumpsuits & Radsuits
* Fix Skkulakin chef belt disappearance.
* fix string assoc lookups for alists
* Update code/game/objects/structures/mirror.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species/skulk.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
---------
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
177 lines
6.9 KiB
Plaintext
177 lines
6.9 KiB
Plaintext
/*
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* Contains:
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* Fire protection
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* Bomb protection
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* Radiation protection
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*/
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/*
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* Fire protection
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*/
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/obj/item/clothing/suit/fire
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name = "emergency firesuit"
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desc = "A suit that protects against fire and heat."
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icon_state = "fire"
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inhand_icon_state = "fire_suit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/flashlight,/obj/item/tank/internals/emergency_oxygen,/obj/item/extinguisher)
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slowdown = 1
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armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 10, RAD = 10, FIRE = INFINITY, ACID = 50)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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strip_delay = 60
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put_on_delay = 60
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/fire/firefighter
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icon = 'icons/obj/clothing/suits/utility.dmi'
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worn_icon = 'icons/mob/clothing/suits/utility.dmi'
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icon_state = "firefighter"
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inhand_icon_state = null
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sprite_sheets = list(
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"Tajaran" = 'icons/mob/clothing/species/tajaran/suits/utility.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/suits/utility.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suits/utility.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suits/utility.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suits/utility.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suits/utility.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suits/utility.dmi',
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"Skkulakin" = 'icons/mob/clothing/species/skkulakin/suits/utility.dmi'
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)
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/obj/item/clothing/suit/fire/firefighter/atmos
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name = "firesuit"
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desc = "An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame."
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icon_state = "firefighter_atmos"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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w_class = WEIGHT_CLASS_NORMAL
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slowdown = 0.75
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/*
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* Bomb protection
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*/
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/obj/item/clothing/head/bomb_hood
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name = "bomb hood"
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desc = "Use in case of bomb."
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w_class = WEIGHT_CLASS_NORMAL
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icon_state = "bombsuit"
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flags = BLOCKHAIR | THICKMATERIAL
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armor = list(MELEE = 10, BULLET = 0, LASER = 10, ENERGY = 5, BOMB = INFINITY, RAD = 0, FIRE = 200, ACID = 50)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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cold_protection = HEAD
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min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
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strip_delay = 70
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put_on_delay = 70
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resistance_flags = NONE
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi'
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
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)
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/obj/item/clothing/suit/bomb_suit
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name = "bomb suit"
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desc = "A suit designed for safety when handling explosives."
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icon_state = "bombsuit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags = THICKMATERIAL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 2
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armor = list(MELEE = 10, BULLET = 0, LASER = 10, ENERGY = 5, BOMB = INFINITY, RAD = 0, FIRE = 200, ACID = 50)
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flags_inv = HIDEJUMPSUIT|HIDETAIL
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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strip_delay = 70
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put_on_delay = 70
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resistance_flags = NONE
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Skkulakin" = 'icons/mob/clothing/species/skkulakin/suit.dmi'
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)
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/obj/item/clothing/head/bomb_hood/security
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icon_state = "bombsuitsec"
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/obj/item/clothing/suit/bomb_suit/security
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icon_state = "bombsuitsec"
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allowed = list(/obj/item/gun/energy,/obj/item/melee/baton,/obj/item/restraints/handcuffs)
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/*
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* Radiation protection
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*/
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/obj/item/clothing/head/radiation
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name = "radiation hood"
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icon = 'icons/obj/clothing/head/utility.dmi'
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icon_state = "radhood"
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worn_icon = 'icons/mob/clothing/head/utility.dmi'
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desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
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flags = BLOCKHAIR|THICKMATERIAL
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = INFINITY, FIRE = 20, ACID = 20)
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strip_delay = 60
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put_on_delay = 60
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resistance_flags = NONE
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flags_2 = RAD_PROTECT_CONTENTS_2
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi'
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/utility.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/head/utility.dmi',
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"Tajaran" = 'icons/mob/clothing/species/tajaran/head/utility.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head/utility.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head/utility.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/utility.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/utility.dmi'
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)
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rad_insulation_alpha = RAD_FULL_INSULATION
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rad_insulation_beta = RAD_FULL_INSULATION
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rad_insulation_gamma = RAD_FULL_INSULATION
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/obj/item/clothing/suit/radiation
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name = "radiation suit"
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desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
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icon = 'icons/obj/clothing/suits/utility.dmi'
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icon_state = "radsuit"
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worn_icon = 'icons/mob/clothing/suits/utility.dmi'
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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flags = THICKMATERIAL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/flashlight,/obj/item/tank/internals/emergency_oxygen, /obj/item/geiger_counter)
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slowdown = 0.75
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = INFINITY, FIRE = 20, ACID = 20)
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flags_inv = HIDEJUMPSUIT|HIDETAIL
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strip_delay = 60
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put_on_delay = 60
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resistance_flags = NONE
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flags_2 = RAD_PROTECT_CONTENTS_2
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sprite_sheets = list(
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"Tajaran" = 'icons/mob/clothing/species/tajaran/suits/utility.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/suits/utility.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suits/utility.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suits/utility.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suits/utility.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suits/utility.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suits/utility.dmi',
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"Skkulakin" = 'icons/mob/clothing/species/skkulakin/suits/utility.dmi'
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)
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rad_insulation_alpha = RAD_FULL_INSULATION
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rad_insulation_beta = RAD_FULL_INSULATION
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rad_insulation_gamma = RAD_FULL_INSULATION
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