Files
Ahzpy 8b28cf5870 Adds Baseball Uniforms (#31923)
* loadout + obj + human + grey

* drask

* kidan

* kidan softcap fix

* vox

* oops i forgot the loadout

* skulk

* add them to the autodrobe
2026-05-10 07:47:43 +00:00

227 lines
8.2 KiB
Plaintext

/obj/item/clothing/under/misc
desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
dyeable = TRUE
/obj/item/clothing/under/misc/pj/red
name = "red pj's"
desc = "Sleepwear."
icon_state = "red_pyjamas"
/obj/item/clothing/under/misc/pj/blue
name = "blue pj's"
desc = "Sleepwear."
icon_state = "blue_pyjamas"
/obj/item/clothing/under/misc/scratch
name = "white suit"
desc = "A white suit, suitable for an excellent host."
icon_state = "scratch"
/obj/item/clothing/under/misc/sl_suit
name = "amish suit"
desc = "It's a very amish looking suit."
icon_state = "sl_suit"
/obj/item/clothing/under/misc/waiter
name = "waiter's outfit"
desc = "It's a very smart uniform with a special pocket for tip."
icon_state = "waiter"
/obj/item/clothing/under/misc/mailman
name = "mailman's jumpsuit"
desc = "<i>'Special delivery!'</i>"
icon_state = "mailman"
inhand_icon_state = "b_suit"
/obj/item/clothing/under/misc/vice
name = "vice officer's jumpsuit"
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
icon_state = "vice"
inhand_icon_state = "gy_suit"
/obj/item/clothing/under/misc/gimmick_captain_suit
name = "captain's suit"
desc = "A green suit and yellow necktie. Exemplifies authority."
icon_state = "green_suit"
inhand_icon_state = "dg_suit"
/obj/item/clothing/under/misc/overalls
name = "laborer's overalls"
desc = "A set of durable overalls for getting the job done."
icon_state = "overalls"
inhand_icon_state = "lb_suit"
/obj/item/clothing/under/misc/assistantformal
name = "assistant's formal uniform"
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
icon_state = "assistant_formal"
inhand_icon_state = "gy_suit"
/obj/item/clothing/under/cursedclown
name = "cursed clown suit"
desc = "It wasn't already?"
icon = 'icons/goonstation/objects/clothing/uniform.dmi'
icon_state = "cursedclown"
worn_icon = 'icons/goonstation/mob/clothing/uniform.dmi'
inhand_icon_state = "cclown_uniform"
lefthand_file = 'icons/goonstation/mob/inhands/clothing_lefthand.dmi'
righthand_file = 'icons/goonstation/mob/inhands/clothing_righthand.dmi'
flags = NODROP
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
has_sensor = FALSE // HUNKE
sprite_sheets = list(
"Drask" = 'icons/mob/clothing/species/drask/under/misc.dmi',
"Grey" = 'icons/mob/clothing/species/grey/under/misc.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/under/misc.dmi',
"Vox" = 'icons/mob/clothing/species/vox/under/misc.dmi',
"Skkulakin" = 'icons/mob/clothing/species/skkulakin/under/misc.dmi'
)
/obj/item/clothing/under/misc/burial
name = "burial garments"
desc = "Traditional burial garments from the early 22nd century."
icon_state = "burial"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/under/misc.dmi',
"Skkulakin" = 'icons/mob/clothing/species/skkulakin/under/misc.dmi',
"Drask" = 'icons/mob/clothing/species/drask/under/misc.dmi'
)
/obj/item/clothing/under/misc/redhawaiianshirt
name = "red hawaiian shirt"
desc = "a floral shirt worn to most vacation destinations."
icon_state = "hawaiianred"
/obj/item/clothing/under/misc/pinkhawaiianshirt
name = "pink hawaiian shirt"
desc = "a pink floral shirt the material feels cool and comfy."
icon_state = "hawaiianpink"
/obj/item/clothing/under/misc/orangehawaiianshirt
name = "orange hawaiian shirt"
desc = "a orange floral shirt for a relaxing day in space."
icon_state = "hawaiianorange"
/obj/item/clothing/under/misc/bluehawaiianshirt
name = "blue hawaiian shirt"
desc = "a blue floral shirt it has a oddly colored pink flower on it."
icon_state = "hawaiianblue"
/obj/item/clothing/under/misc/durathread
name = "durathread jumpsuit"
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "durathread"
armor = list(MELEE = 5, BULLET = 0, LASER = 5, ENERGY = 0, BOMB = 5, RAD = 0, FIRE = 0, ACID = 0)
/obj/item/clothing/under/misc/swimsuit
name = "abstract swimsuit"
desc = ABSTRACT_TYPE_DESC
sprite_sheets = list(
"Drask" = 'icons/mob/clothing/species/drask/under/misc.dmi',
"Grey" = 'icons/mob/clothing/species/grey/under/misc.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/under/misc.dmi',
"Vox" = 'icons/mob/clothing/species/vox/under/misc.dmi',
"Skkulakin" = 'icons/mob/clothing/species/skkulakin/under/misc.dmi'
)
/obj/item/clothing/under/misc/swimsuit/black
name = "black swimsuit"
desc = "An oldfashioned black swimsuit."
icon_state = "swim_black"
/obj/item/clothing/under/misc/swimsuit/blue
name = "blue swimsuit"
desc = "An oldfashioned blue swimsuit."
icon_state = "swim_blue"
/obj/item/clothing/under/misc/swimsuit/purple
name = "purple swimsuit"
desc = "An oldfashioned purple swimsuit."
icon_state = "swim_purp"
/obj/item/clothing/under/misc/swimsuit/green
name = "green swimsuit"
desc = "An oldfashioned green swimsuit."
icon_state = "swim_green"
/obj/item/clothing/under/misc/swimsuit/red
name = "red swimsuit"
desc = "An oldfashioned red swimsuit."
icon_state = "swim_red"
/obj/item/clothing/under/misc/wetsuit
name = "abstract wetsuit"
desc = ABSTRACT_TYPE_DESC
sprite_sheets = list(
"Drask" = 'icons/mob/clothing/species/drask/under/misc.dmi',
"Grey" = 'icons/mob/clothing/species/grey/under/misc.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/under/misc.dmi',
"Vox" = 'icons/mob/clothing/species/vox/under/misc.dmi',
"Skkulakin" = 'icons/mob/clothing/species/skkulakin/under/misc.dmi'
)
/obj/item/clothing/under/misc/wetsuit/green
name = "white and green wetsuit"
desc = "A white and green wetsuit with cropped legs and long sleeves."
icon_state = "wetsuit_green"
/obj/item/clothing/under/misc/wetsuit/gold
name = "black and gold wetsuit"
desc = "A black and gold wetsuit with cropped legs and short sleeves."
icon_state = "wetsuit_gold"
/obj/item/clothing/under/misc/wetsuit/pink
name = "navy and pink wetsuit"
desc = "A navy and pink wetsuit with short legs and long sleeves."
icon_state = "wetsuit_pink"
/obj/item/clothing/under/misc/wetsuit/purple
name = "black and purple wetsuit"
desc = "A black and purple wetsuit with long legs and long sleeves."
icon_state = "wetsuit_purple"
/obj/item/clothing/under/misc/wetsuit/orange
name = "orange and blue wetsuit"
desc = "An orange and blue wetsuit with long legs and no sleeves."
icon_state = "wetsuit_orange"
/obj/item/clothing/under/misc/baseball
name = "baseball uniform"
desc = "A generic white and black uniform belonging to no team. Socks included!"
icon_state = "baseball"
sprite_sheets = list(
"Drask" = 'icons/mob/clothing/species/drask/under/misc.dmi',
"Grey" = 'icons/mob/clothing/species/grey/under/misc.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/under/misc.dmi',
"Vox" = 'icons/mob/clothing/species/vox/under/misc.dmi',
"Skkulakin" = 'icons/mob/clothing/species/skkulakin/under/misc.dmi'
)
/obj/item/clothing/under/misc/baseball/solgov
name = "federation baseball uniform"
desc = "A blue and gold uniform belonging to the Trans-Solar Flares, which won a match against the Cerebron Catchers scoring 11 points. Socks included!"
icon_state = "baseball_tsf"
/obj/item/clothing/under/misc/baseball/nanotrasen
name = "nanotrasen baseball uniform"
desc = "A white and blue uniform belonging to the Cerebron Catchers, which lost a match against the Trans-Solar Flares scoring 5 points. Socks included!"
icon_state = "baseball_nt"
/obj/item/clothing/under/misc/acj
name = "administrative cybernetic jumpsuit"
desc = "it's a cybernetically enhanced jumpsuit used for administrative duties."
icon_state = "syndicate"
inhand_icon_state = "bl_suit"
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS|HEAD
armor = list(MELEE = INFINITY, BULLET = INFINITY, LASER = INFINITY, ENERGY = INFINITY, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
heat_protection = UPPER_TORSO | LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
slowdown = -10
siemens_coefficient = 0
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF | FREEZE_PROOF
flags_2 = RAD_PROTECT_CONTENTS_2