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2026-03-30 13:34:32 +00:00

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/datum/event/swarmers
name = "Swarmer Infestation"
nominal_severity = EVENT_LEVEL_MODERATE
role_weights = list(ASSIGNMENT_ENGINEERING = 5, ASSIGNMENT_SECURITY = 3, ASSIGNMENT_CREW = 0.8)
role_requirements = list(ASSIGNMENT_ENGINEERING = 1, ASSIGNMENT_SECURITY = 1, ASSIGNMENT_CREW = 20)
/// The name of the notification for dchat
var/notify_title = "swarmer portal"
/datum/event/swarmers/setup()
impact_area = findMaintananceEventArea()
/datum/event/swarmers/start()
if(isnull(impact_area))
log_debug("No valid event areas could be generated for swarmers.")
return
var/list/area_turfs = get_area_turfs(impact_area)
for(var/i in 1 to length(area_turfs))
var/turf/T = pick_n_take(area_turfs)
var/datum/gas_mixture/environment = T.get_readonly_air()
var/datum/tlv/cur_tlv = new/datum/tlv(ONE_ATMOSPHERE * 0.80, ONE_ATMOSPHERE *0.90, ONE_ATMOSPHERE * 1.10,ONE_ATMOSPHERE * 1.20) /* kpa */
var/environment_pressure = environment.return_pressure()
var/pressure_dangerlevel = cur_tlv.get_danger_level(environment_pressure)
if(T.is_blocked_turf() || pressure_dangerlevel)
shuffle(area_turfs)
continue
// Give ghosts some time to jump there before it begins.
var/image/alert_overlay = image('icons/mob/swarmer.dmi', "ui_replicate")
notify_ghosts("\A [src] is about to spawn in [get_area(T)].", title = notify_title, source = T, alert_overlay = alert_overlay, flashwindow = FALSE, action = NOTIFY_FOLLOW)
addtimer(CALLBACK(src, PROC_REF(spawn_portal), T), 5 SECONDS)
return
log_debug("swarmers failed to find a valid turf in [impact_area]")
/datum/event/swarmers/proc/spawn_portal(location)
new /obj/effect/swarmer_portal(location)
/obj/effect/swarmer_portal
// Swarmer Portal
name = "Swarmer Portal"
desc = "A shimmering portal, crackling and humming with live electricity."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
light_range = 4
/// How many can we spawn
var/spawn_max = 1
/// How many have spawned?
var/spawn_total = 0
/obj/effect/swarmer_portal/Initialize(mapload)
. = ..()
spawn_max = max(length(GLOB.crew_list) / 10, 1)
addtimer(CALLBACK(src, PROC_REF(spawn_next_swarmer)), 2 SECONDS)
/obj/effect/swarmer_portal/proc/spawn_next_swarmer()
if(spawn_total < spawn_max)
make_mob(/mob/living/basic/swarmer)
addtimer(CALLBACK(src, PROC_REF(spawn_next_swarmer)), 2 SECONDS)
else
qdel(src)
/obj/effect/swarmer_portal/proc/make_mob(mob_type)
var/mob/M = new mob_type(get_turf(src))
M.faction = list("swarmer")
spawn_total++
do_sparks(5, TRUE, src)
step(M, pick(GLOB.cardinal))