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kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00

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/obj/structure/fermenting_barrel
name = "wooden barrel"
desc = "A large wooden barrel. You can ferment fruits and such inside it, or just use it to hold liquid."
icon = 'icons/obj/objects.dmi'
icon_state = "barrel"
density = TRUE
anchored = TRUE
container_type = DRAINABLE | AMOUNT_VISIBLE
pressure_resistance = 2 * ONE_ATMOSPHERE
var/open = FALSE
var/speed_multiplier = 1 //How fast it distills. Defaults to 100% (1.0). Lower is better.
/obj/structure/fermenting_barrel/Initialize(mapload)
create_reagents(300) //Bluespace beakers, but without the portability or efficiency in circuits.
AddComponent(/datum/component/debris, DEBRIS_WOOD, -20, 10)
. = ..()
/obj/structure/fermenting_barrel/examine(mob/user)
. = ..()
. += SPAN_NOTICE("It is currently [open ? "open, letting you pour liquids in." : "closed, letting you draw liquids from the tap."]")
/obj/structure/fermenting_barrel/proc/makeWine(obj/item/food/grown/G)
if(G.reagents)
G.reagents.trans_to(src, G.reagents.total_volume)
var/amount = G.seed.potency / 4
if(G.distill_reagent)
reagents.add_reagent(G.distill_reagent, amount)
else
var/data = list()
data["names"] = list("[initial(G.name)]" = 1)
data["color"] = G.filling_color
data["alcohol_perc"] = G.wine_power
if(G.wine_flavor)
data["tastes"] = list(G.wine_flavor = 1)
else
data["tastes"] = list(G.tastes[1] = 1)
reagents.add_reagent("fruit_wine", amount, data)
qdel(G)
playsound(src, 'sound/effects/bubbles.ogg', 50, TRUE)
/obj/structure/fermenting_barrel/item_interaction(mob/living/user, obj/item/I, list/modifiers)
var/obj/item/food/grown/G = I
if(istype(G))
if(!G.can_distill)
to_chat(user, SPAN_WARNING("You can't distill this into anything..."))
return ITEM_INTERACT_COMPLETE
else if(!user.drop_item())
to_chat(user, SPAN_WARNING("[G] is stuck to your hand!"))
return ITEM_INTERACT_COMPLETE
G.forceMove(src)
to_chat(user, SPAN_NOTICE("You place [G] into [src] to start the fermentation process."))
addtimer(CALLBACK(src, PROC_REF(makeWine), G), rand(80, 120) * speed_multiplier)
return ITEM_INTERACT_COMPLETE
return ..()
/obj/structure/fermenting_barrel/attack_hand(mob/user)
open = !open
if(open)
container_type = REFILLABLE | AMOUNT_VISIBLE
to_chat(user, SPAN_NOTICE("You open [src], letting you fill it."))
else
container_type = DRAINABLE | AMOUNT_VISIBLE
to_chat(user, SPAN_NOTICE("You close [src], letting you draw from its tap."))
update_icon(UPDATE_ICON_STATE)
/obj/structure/fermenting_barrel/crowbar_act(mob/living/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0))
return
TOOL_ATTEMPT_DISMANTLE_MESSAGE
if(I.use_tool(src, user, 50, volume = I.tool_volume))
TOOL_DISMANTLE_SUCCESS_MESSAGE
deconstruct(disassembled = TRUE)
/obj/structure/fermenting_barrel/wrench_act(mob/living/user, obj/item/I)
. = TRUE
default_unfasten_wrench(user, I, time = 20)
/obj/structure/fermenting_barrel/deconstruct(disassembled = FALSE)
var/mat_drop = 15
if(disassembled)
mat_drop = 30
new /obj/item/stack/sheet/wood(drop_location(), mat_drop)
..()
/obj/structure/fermenting_barrel/update_icon_state()
if(open)
icon_state = "barrel_open"
else
icon_state = "barrel"
/datum/crafting_recipe/fermenting_barrel
name = "Wooden Barrel"
result = list(/obj/structure/fermenting_barrel)
reqs = list(/obj/item/stack/sheet/wood = 30)
time = 50
category = CAT_PRIMAL