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Alan d1dad9a639 Import several foods and recipes from Hispania! (#31831)
* Import several foods and recipes from Hispania!

* Fix trailing newlines, remove hispania icon reference.

* Fix list spacing, add drink reagents, correct annona spelling.

* Amend drink description, move icons

* Apply new timer from @CRUNCH-Borg

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Apply @CRUNCH-Borg's attack chain suggestions

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Fix many duplicate vars.

* Fix more duplicate vars.

* Remove duplicate toast.

* Fix unreachable callback. Now with @CRUNCH-Borg!

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Amend some icons.

* Add vendor seeds, tweak plant sprites.
- Add base seeds to MegaSeed Servitor.
- Change smoked salmon sushi to use smoked salmon instead of salmon steak.
- Make maize dough yellower.
- Fix capitalization in peyote description.
- Make coconut inedible.
- Modify cream cheese recipe to remove conflict with butter.
- Tweak sprites of growing plants to sit inside hydroponics trays and not move around so much.

* Add guacamole recipe, agave distill reagent.
- Add prep bowl recipe for guacamole, condiment container and icons.
- Change cactus salad icon to use new plastic cup shape.
- Add distill reagent "tequila" to agave.
- Make coconuts only attack on harm intent.
- Fix some whitespace.

* Prevent bombonuts from detonating instantly.

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Spellcheck.

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Change some item names, descriptions, recipes.
- Make custom robot head recipe step so that those recipes don't just call for "a head".
- Replace smoked salmon sushi ingredient with new smoked salmon.
- Fix some confusing item names.
- Update descriptions of cacti.
- Add raw mouse as mouse butchering result.

* Modify reagent colors. Make cream cheese bread with cream cheese.

* Adjust some recipes and descriptions.
- Remove hipster ridicule from mate. Add it as a reagent to the plant.
- Touch up some grammar.
- Amend recipe for sweet arepas.

* Fix grown food slicing debug message.

* Grammar improvements feat. CRUNCH

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-05-07 21:01:26 +00:00

130 lines
3.8 KiB
Plaintext

// From Hispania!
//These are the seeds
/obj/item/seeds/coconut
name = "pack of coconut seeds"
desc = "These seeds grow into coconut palms."
icon_state = "coconut-seeds"
species = "coco"
plantname = "Coconut Palm"
product = /obj/item/food/grown/coconut
lifespan = 55
endurance = 35
yield = 5
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/coconut/bombonut)
reagents_add = list("coconutwater" = 0.2, "vitamin" = 0.04, "plantmatter" = 0.1, "sugar" = 0.01)
//When it grows
/obj/item/food/grown/coconut
seed = /obj/item/seeds/coconut
name = "coconut"
desc = "A seed? A nut? A fruit?"
icon_state = "coconut-bet"
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
throw_range = 3
attack_verb = list("hit", "bludgeoned", "whacked")
slice_path = /obj/item/food/sliced/coconut
slices_num = 2
// We need the food class for the slicing mechanics but I'm sorry, you can't just eat a coconut by biting into it
/obj/item/food/grown/coconut/interact_with_atom(atom/target, mob/living/user, list/modifiers)
if(user.a_intent == INTENT_HARM && force)
return NONE
user.changeNext_move(CLICK_CD_MELEE)
if(iscarbon(target))
to_chat(user, SPAN_NOTICE("[src] is too hard to bite into!"))
return ITEM_INTERACT_COMPLETE
return NONE
//Here's the drink
/obj/item/food/sliced/coconut
name = "coconut half"
desc = "Full of juice"
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "coconut-slice"
filling_color = "#FF4500"
list_reagents = list("coconutwater" = 1)
//BOMBONUT HERE//
/obj/item/seeds/coconut/bombonut
name = "pack of bombonut seeds"
desc = "These seeds grow bombonuts, the explosively refreshing cousin of the coconut"
icon_state = "bombonut-seeds"
species = "bombo"
plantname = "Bombonout Palm"
mutatelist = list()
product = /obj/item/grown/bombonut
lifespan = 35
potency = 30
genes = list(/datum/plant_gene/trait/repeated_harvest)
reagents_add = list("plantmatter" = 0.1, "sorium" = 0.7)
/obj/item/grown/bombonut
seed = /obj/item/seeds/coconut/bombonut
name = "bombonut"
desc = "The explosive variety of coconuts."
icon_state = "bombonut"
seed = /obj/item/seeds/coconut/bombonut
/obj/item/grown/bombonut/activate_self(mob/living/user)
if(..())
return ITEM_INTERACT_COMPLETE
var/area/A = get_area(user)
user.visible_message(
SPAN_WARNING("[user] primes the [src]!</span>"),
SPAN_USERDANGER("You prime the [src]!</span>")
)
var/message = "[ADMIN_LOOKUPFLW(user)] primed a bombonut for detonation at [A] [ADMIN_COORDJMP(user)]"
investigate_log("[key_name(user)] primed a bombonut for detonation at [A] [COORD(user)].", INVESTIGATE_BOMB)
message_admins(message)
log_game("[key_name(user)] primed a bombonut for detonation at [A] [COORD(user)].")
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
addtimer(CALLBACK(src, TYPE_PROC_REF(/obj/item/grown/bombonut, prime)), rand(1 SECONDS, 6 SECONDS))
return ITEM_INTERACT_COMPLETE
/obj/item/grown/bombonut/burn()
prime()
..()
/obj/item/grown/bombonut/proc/update_mob()
if(ismob(loc))
var/mob/M = loc
M.drop_item_to_ground(src)
/obj/item/grown/bombonut/ex_act(severity)
qdel(src) // Ensuring that it's deleted by its own explosion.
/obj/item/grown/bombonut/proc/prime()
switch(seed.potency) //Bombonaut are alot like IEDs, lots of flame, very little bang.
if(0 to 30)
update_mob()
explosion(loc,-1,-1,2, flame_range = 1)
qdel(src)
if(31 to 50)
update_mob()
explosion(loc,-1,-1,2, flame_range = 2)
qdel(src)
if(51 to 70)
update_mob()
explosion(loc,-1,-1,2, flame_range = 3)
qdel(src)
if(71 to 90)
update_mob()
explosion(loc,-1,-1,2, flame_range = 4)
qdel(src)
else
update_mob()
explosion(loc,-1,-1,2, flame_range = 5)
qdel(src)