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2025-10-17 18:18:04 +00:00

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//Random seeds; stats, traits, and plant type are randomized for each seed.
/obj/item/seeds/random
name = "pack of strange seeds"
desc = "Mysterious seeds as strange as their name implies. Spooky"
icon_state = "seed-x"
species = "?????"
plantname = "strange plant"
product = /obj/item/food/grown/random
icon_grow = "xpod-grow"
icon_dead = "xpod-dead"
icon_harvest = "xpod-harvest"
growthstages = 4
/obj/item/seeds/random/Initialize(mapload)
. = ..()
randomize_stats()
if(prob(60))
add_random_reagents()
if(prob(50))
add_random_traits()
add_random_plant_type(35)
/obj/item/seeds/random/labelled
name = "pack of exotic strange seeds"
/obj/item/seeds/random/labelled/Initialize(mapload)
. = ..()
add_random_traits(1, 2)
add_random_plant_type(100)
desc = "Label: \n" + get_analyzer_text()
/obj/item/food/grown/random
seed = /obj/item/seeds/random
name = "strange plant"
desc = "What could this even be?"
icon_state = "crunchy"
bitesize_mod = 2
/obj/item/food/grown/random/Initialize(mapload)
. = ..()
wine_power = rand(0.1,1.5)
if(prob(1))
wine_power = 2.0