Files
Paradise/code/modules/input/keybindings_procs.dm
warriorstar-orion 157276d6cb Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components.

* don't add go through newtonian movement if not moved to a turf

* various cleans for blood drifts and mob speed

* fix slow meteors

* why on fuck's earth aren't speedbikes vehicles

* style lint

* also wtf

* okay i'm an idiot

* fix meaty ore speed and blood decal double stepping

* fix not unbuckling pulled object occupants

* don't bother dealing with immovable rods just yet

* exclude bubblegum and vetus from move manager for now

* fix issues related to null weightless blood icons

* reset blood icon state properly

* fuck it, we'll deal with mobs when basic mobs happen

* break infinite loop in decal splat
2025-01-22 22:49:58 +00:00

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/client/proc/update_active_keybindings()
active_keybindings = list()
movement_kb_dirs = list()
for(var/key in prefs?.keybindings)
for(var/kb in prefs.keybindings[key])
var/datum/keybinding/KB = kb
if(!KB.can_use(src, mob))
continue
if(istype(KB, /datum/keybinding/movement))
var/datum/keybinding/movement/KBM = KB
movement_kb_dirs[key] = KBM.move_dir
else
active_keybindings[key] += list(KB)
if(!mob) // Clients can join before world/new is setup, so we gotta mob check em
return active_keybindings
for(var/atom/movable/screen/movable/action_button/button as anything in mob.hud_used.get_all_action_buttons())
// TODO VERIFY THIS (AND KEYBINDS) WORK PROPERLY
if(button.linked_keybind?.binded_to)
var/datum/keybinding/mob/trigger_action_button/linked_bind = button.linked_keybind
active_keybindings[linked_bind.binded_to] += list(linked_bind)
return active_keybindings
/client/proc/calculate_move_dir()
. = NONE
for(var/held_key in input_data.keys_held)
if(held_key in movement_kb_dirs)
. |= movement_kb_dirs[held_key]