Files
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00

259 lines
7.9 KiB
Plaintext

/mob/living/basic/chick
name = "chick"
desc = "Adorable! They make such a racket though."
icon_state = "chick"
icon_living = "chick"
icon_dead = "chick_dead"
icon_gib = "chick_gib"
gender = FEMALE
mob_biotypes = MOB_ORGANIC | MOB_BEAST
speak_emote = list("cheeps")
density = FALSE
butcher_results = list(/obj/item/food/meat/chicken = 1)
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
attack_verb_continuous = "pecks"
attack_verb_simple = "peck"
health = 3
maxHealth = 3
ventcrawler = VENTCRAWLER_ALWAYS
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
holder_type = /obj/item/holder/chicken
can_hide = TRUE
gold_core_spawnable = FRIENDLY_SPAWN
step_type = FOOTSTEP_MOB_CLAW
ai_controller = /datum/ai_controller/basic_controller/chicken/chick
/// How grown up are we?
var/amount_grown = 0
/mob/living/basic/chick/Initialize(mapload)
. = ..()
AddElement(/datum/element/wears_collar)
scatter_atom()
/// Basic mobs need a language otherwise their speech is garbled
add_language("Galactic Common")
set_default_language(GLOB.all_languages["Galactic Common"])
GLOB.chicken_count++
/mob/living/basic/chick/scatter_atom(x_offset, y_offset)
pixel_x = rand(-6, 6) + x_offset
pixel_y = rand(0, 10) + y_offset
/mob/living/basic/chick/Life(seconds, times_fired)
. = ..()
if(.)
amount_grown += rand(1,2)
if(amount_grown >= 100)
GLOB.chicken_count--
var/mob/living/basic/chicken/C = new /mob/living/basic/chicken(loc)
if(name != initial(name))
C.name = name
if(mind)
mind.transfer_to(C)
for(var/atom/movable/AM in contents)
AM.forceMove(C)
qdel(src)
/mob/living/basic/chick/valid_respawn_target_for(mob/user)
return TRUE
/mob/living/basic/chick/attack_hand(mob/living/carbon/human/M)
if(M.a_intent == INTENT_HELP)
get_scooped(M, TRUE)
..()
GLOBAL_VAR_INIT(chicken_count, 0)
/mob/living/basic/chicken
name = "chicken"
desc = "Hopefully the eggs are good this season."
gender = FEMALE
mob_biotypes = MOB_ORGANIC | MOB_BEAST
icon_state = "chicken_brown"
icon_living = "chicken_brown"
icon_dead = "chicken_brown_dead"
speak_emote = list("clucks", "croons")
density = FALSE
butcher_results = list(/obj/item/food/meat/chicken = 2)
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
attack_verb_continuous = "pecks"
attack_verb_simple = "peck"
friendly_verb_continuous = "headbutts"
friendly_verb_simple = "headbutt"
health = 15
maxHealth = 15
ventcrawler = VENTCRAWLER_ALWAYS
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_SMALL
holder_type = /obj/item/holder/chicken
can_hide = TRUE
gold_core_spawnable = FRIENDLY_SPAWN
step_type = FOOTSTEP_MOB_CLAW
ai_controller = /datum/ai_controller/basic_controller/chicken
/// What type of egg do we lay?
var/egg_type = /obj/item/food/egg
/// How many eggs do we have left to lay?
var/eggsleft = 0
/// Are the eggs fertile?
var/eggsFertile = TRUE
/// What can the chicken eat?
var/static/list/edibles = list(
/obj/item/food/grown/wheat,
)
/// What color chicken are we?
var/body_color
/// Prefix for icon determining colors
var/icon_prefix = "chicken"
/// What colors can chickens be?
var/list/validColors = list("brown", "black", "white")
/// What message to play when laying an egg?
var/list/layMessage = EGG_LAYING_MESSAGES
/mob/living/basic/chicken/Initialize(mapload)
. = ..()
if(!body_color)
body_color = pick(validColors)
icon_state = "[icon_prefix]_[body_color]"
icon_living = "[icon_prefix]_[body_color]"
icon_dead = "[icon_prefix]_[body_color]_dead"
AddElement(/datum/element/wears_collar)
AddElement(/datum/element/ai_retaliate)
AddElement(/datum/element/pet_bonus, "cluck")
// Have all eating components share the same exact list per mob subtype
var/static/list/static_food_types
if(!static_food_types)
static_food_types = edibles.Copy()
AddElement(/datum/element/basic_eating, food_types_ = static_food_types)
RegisterSignal(src, COMSIG_MOB_PRE_EAT, PROC_REF(on_eat))
ai_controller.set_blackboard_key(BB_BASIC_FOODS, typecacheof(edibles))
scatter_atom()
update_appearance(UPDATE_ICON_STATE)
GLOB.chicken_count++
/// Basic mobs need a language otherwise their speech is garbled
add_language("Galactic Common")
set_default_language(GLOB.all_languages["Galactic Common"])
/mob/living/basic/chicken/scatter_atom(x_offset, y_offset)
pixel_x = rand(-6, 6) + x_offset
pixel_y = rand(0, 10) + y_offset
/mob/living/basic/chicken/death(gibbed)
// Only execute the below if we successfully died
. = ..(gibbed)
if(!.)
return
GLOB.chicken_count--
/mob/living/basic/chicken/proc/on_eat(atom/target, mob/feeder)
SIGNAL_HANDLER // COMSIG_MOB_PRE_EAT
if(stat == CONSCIOUS && eggsleft < 8)
eggsleft += rand(1, 4)
else
to_chat(feeder, SPAN_WARNING("[src] doesn't seem hungry!"))
return COMSIG_MOB_CANCEL_EAT
/mob/living/basic/chicken/attack_hand(mob/living/carbon/human/M)
if(M.a_intent == INTENT_HELP)
get_scooped(M, TRUE)
..()
/mob/living/basic/chicken/Life(seconds, times_fired)
. = ..()
if((. && prob(3) && eggsleft > 0) && egg_type)
visible_message("[src] [pick(layMessage)]")
eggsleft--
var/obj/item/food/egg/E = new egg_type(get_turf(src))
E.scatter_atom()
if(eggsFertile)
if((GLOB.chicken_count <= GLOB.configuration.general.chicken_hatched_cap) && prob(25))
E.fertile = TRUE
START_PROCESSING(SSobj, E)
/obj/item/food/egg/process()
if(isturf(loc) && fertile && GLOB.chicken_count <= GLOB.configuration.general.chicken_hatched_cap)
amount_grown += rand(1,2)
if(amount_grown >= 100)
visible_message("[src] hatches with a quiet cracking sound.")
new /mob/living/basic/chick(get_turf(src))
STOP_PROCESSING(SSobj, src)
qdel(src)
else
STOP_PROCESSING(SSobj, src)
/mob/living/basic/chicken/valid_respawn_target_for(mob/user)
return TRUE
/mob/living/basic/chicken/clucky
name = "Commander Clucky"
real_name = "Commander Clucky"
/mob/living/basic/chicken/clucky/valid_respawn_target_for(mob/user) // depriving the chef of his animals is not cool
return FALSE
/mob/living/basic/chicken/kentucky
name = "Kentucky"
real_name = "Kentucky"
/mob/living/basic/chicken/kentucky/valid_respawn_target_for(mob/user)
return FALSE
/mob/living/basic/chicken/featherbottom
name = "Featherbottom"
real_name = "Featherbottom"
/mob/living/basic/chicken/featherbottom/valid_respawn_target_for(mob/user)
return FALSE
/datum/ai_controller/basic_controller/chicken
blackboard = list(
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
)
ai_traits = AI_FLAG_STOP_MOVING_WHEN_PULLED
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee,
/datum/ai_planning_subtree/flee_target,
/datum/ai_planning_subtree/find_food,
/datum/ai_planning_subtree/random_speech/chicken,
)
/datum/ai_planning_subtree/random_speech/chicken
speech_chance = 15 // really talkative ladies
speak = list("Cluck!", "BWAAAAARK BWAK BWAK BWAK!", "Bwaak bwak.")
sound = list('sound/creatures/clucks.ogg', 'sound/creatures/bagawk.ogg')
emote_hear = list("clucks.", "croons.")
emote_see = list("pecks at the ground.", "flaps her wings viciously.")
/datum/ai_controller/basic_controller/chicken/chick
planning_subtrees = list(
/datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee,
/datum/ai_planning_subtree/flee_target,
/datum/ai_planning_subtree/random_speech/chick,
)
/datum/ai_planning_subtree/random_speech/chick
speech_chance = 15
speak = list("Cherp.", "Cherp?", "Chirrup.", "Cheep!")
sound = list('sound/creatures/chick_peep.ogg')
emote_hear = list("cheeps.")
emote_see = list("pecks at the ground", "flaps its tiny wings")