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088f038e68
* Adjusts spawn times * Incursion Adjustment Part 1 * Skelecurity * Skeleton Officer and Mobster * Skeleton mob drops * Rattle em * New mobs, AI, removed volatile * Nerfs spider * Trait * Config fix * Nerfs juggernauts * Rune effect while reanimating * Linters * Fleshspider Retaliate * Update skeleton_mob.dm * Projectile changes * Event tracker for giant spiders and better tracking for skeletons * Oops * Linter * Apply suggestions from code review Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Lints * Small fix, tries to revive the original player first before selecting dchat * Linters * Fixes mobs not gibbing often enough * Improves incursion rally, undeerifies it * Oops * Update incursion_ai.dm * Removes incursion skeletons from xenobio mobs * No gold core flesh spiders --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
21 lines
642 B
Plaintext
21 lines
642 B
Plaintext
/mob/living/basic/creature
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name = "creature"
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desc = "A sanity-destroying otherthing."
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speak_emote = list("gibbers")
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icon_state = "otherthing"
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icon_living = "otherthing"
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icon_dead = "otherthing-dead"
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health = 80
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maxHealth = 80
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obj_damage = 100
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melee_damage_lower = 25
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melee_damage_upper = 50
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melee_attack_cooldown_min = 1.5 SECONDS
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melee_attack_cooldown_max = 2.5 SECONDS
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attack_verb_simple = "chomp"
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attack_verb_continuous = "chomps"
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attack_sound = 'sound/weapons/bite.ogg'
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faction = list("creature")
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
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gold_core_spawnable = HOSTILE_SPAWN
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