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394c3b0108
* Space Ninja Antag Datum * Small fixes * Ninja outfit, ekatana, actions * Ninja scanner and spans * Ninja uplink implant * Ninja bombs * Ninja bomb flare grants * Ninja modsuit, objective payouts * Fixes objectives * Ninja stealth fix, modsuit sprites and final implementations * Lints * Ninja scanner sprites * Ninja Suit and Energy Shuriken Sprites * Fixes config, Adjusts stim ability, adds shuriken printer and e-shurikens, uplink stuff * Fixes a duplicate icon * Attack chain * Energy katana item sprite * Ninja net gun * Brazil * Spawning ninjas, ninja on traitor panel, ninja spawn sound * Linter * Objective stuff * Fixes n grey suits * Objectives * Trim intro sound * Event, spawn point * Ninja Outfits, Vox Check, Bug Fixes, Mirror at ninja spawn * Address code review * Oops * Uncomments an important thingy * Update: Gave space ninjas access to maints and an agent ID card. Updated net description. * Update scanner examine * Removes excess file * Makes ninja scanner fit in belts and ninja suits. Gives them NV goggles * Fixes modsuit sprite issue * Energy shuriken fixes * Scanner fix * Printer fix * Fixes some runtimes * Fixes capture teleport * Clothes rename * Buffs energy katana, adds soft no-drop to ekatana, buffs ninja modsuit, fixes equip bug * Adds research levels to ninja gear * Fixes ninja capture issue * Remaps ninja dojo * Better cuff removal * Forgor * Fixes action availability * Updates walls at dojo * Improves ninja modsuit * Windoors can now be opened with the katana * Adds advanced pinpointer to ninja uplink * Fixed energy nets sticking * Fixes slime people ninjas * Adds reroll to ninja capture if target is DNR. Prevents off Z-level targets * Oop * Adds reactor sabotage objective. * Fixes ninja cuffs * Removes Carp scroll from uplink. Adds Krav Implant to uplink
561 lines
20 KiB
Plaintext
561 lines
20 KiB
Plaintext
/obj/item/nuclear_rod
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name = "Nuclear Control Rod"
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desc = ABSTRACT_TYPE_DESC
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icon = 'icons/obj/fission/reactor_rods.dmi'
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icon_state = "fuel_238"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE
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w_class = WEIGHT_CLASS_HUGE
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force = 15
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throwforce = 10
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/// The path of the object required to fabricate this rod. leave null for nothing
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var/required_object
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/// How much durability is left before the rod is useless
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var/durability
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/// The maximum amount of durability for this rod. Used for percentage calculations
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var/max_durability = 3000
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/// How fast does this rod degrade? higher = faster
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var/degradation_speed = 1
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/// How much heat does this rod add by default
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var/heat_amount = 0
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/// How does this rod affect its neighbors heating
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var/heat_amp_mod = 1
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/// Holds the current heat mod after durability loss
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var/current_heat_mod
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/// How much power does this rod add by default in watts
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var/power_amount = 0
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/// How does this rod affect its neighbors power production
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var/power_amp_mod = 1
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/// Holds the current power mod after durability loss
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var/current_power_mod
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/// How much Alpha Rad is emitted by this rod
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var/alpha_rad = 0
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/// How much Beta Rad is emitted by this rod
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var/beta_rad = 0
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/// How much Gamma Rad is emitted by this rod
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var/gamma_rad = 0
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/// What items need to be adjacent to this rod for it to function properly
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var/list/adjacent_requirements = list()
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/// Modifies the reactor's minimum operating temperature.
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var/minimum_temp_modifier = 0
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/// Modified the reactor's overheat threshold
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var/reactor_overheat_modifier = 0
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/// holds our component to modify
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var/datum/component/inherent_radioactivity/rad_component
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/// Is this rod craftable at all via fabricators, or do they require other means?
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var/craftable = FALSE
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/// Does this rod require a science-upgraded fabricator?
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var/upgrade_required = FALSE
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/obj/item/nuclear_rod/Initialize(mapload)
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. = ..()
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durability = max_durability
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/obj/item/nuclear_rod/examine(mob/user)
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. = ..()
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if(length(adjacent_requirements))
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var/list/templist = list()
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for(var/obj/item/nuclear_rod/requirement as anything in adjacent_requirements)
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templist += initial(requirement.name)
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var/requirement_list = english_list(templist, and_text = ", ")
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. += "This rod has the following neighbor requirements: [requirement_list]"
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else
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. += "This rod has no neighbor requirements."
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/obj/item/nuclear_rod/proc/get_durability_mod()
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var/temp_mod
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temp_mod = clamp(1.5 * (durability / max_durability) - 0.25, 0.25, 1)
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return temp_mod
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/obj/item/nuclear_rod/proc/calc_stat_decrease()
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// Formula: y = (x * A) + (1 - A)
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var/durability_stat = get_durability_mod()
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current_power_mod = (power_amp_mod * durability_stat) + (1 - durability_stat)
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current_heat_mod = (heat_amp_mod * durability_stat) + (1 - durability_stat)
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/obj/item/nuclear_rod/proc/start_rads(power_modifier = 1)
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var/new_alpha_rad = alpha_rad * power_modifier
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var/new_beta_rad = beta_rad * power_modifier
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var/new_gamma_rad = gamma_rad * power_modifier
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rad_component = AddComponent(/datum/component/inherent_radioactivity, new_alpha_rad, new_beta_rad, new_gamma_rad, 1)
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START_PROCESSING(SSradiation, rad_component)
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/obj/item/nuclear_rod/proc/stop_rads()
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if(!rad_component)
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return
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rad_component.RemoveComponent()
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QDEL_NULL(rad_component)
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/obj/item/nuclear_rod/proc/change_rad_intensity(power_modifier = 1)
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rad_component.radioactivity_alpha = alpha_rad * power_modifier
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rad_component.radioactivity_beta = beta_rad * power_modifier
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rad_component.radioactivity_gamma = gamma_rad * power_modifier
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/obj/item/nuclear_rod/proc/check_rad_shield()
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var/turf/T = get_turf(src)
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if(!T || !loc)
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stop_rads()
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return
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if(istype(T, /turf/simulated/floor/plasteel/reactor_pool))
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if(!rad_component)
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return
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else
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stop_rads()
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else if(istype(loc, /obj/machinery/atmospherics/reactor_chamber))
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stop_rads()
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else if(!rad_component)
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start_rads()
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/obj/item/nuclear_rod/proc/do_special_effect()
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return
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/obj/item/nuclear_rod/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change)
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. = ..()
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check_rad_shield()
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/obj/item/nuclear_rod/fuel
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name = "any fuel rod"
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alpha_rad = 50
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/// the amount of cycles needed to complete enrichment. 30 = ~1 minute
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var/enrichment_cycles = 25
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/// the total power amp mod needed to enrich
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var/power_enrich_threshold = 0
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/// How far we have progressed from to power enrichment
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var/power_enrich_progress = 0
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/// What power enrichment results in
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var/power_enrich_result
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/// the total heat amp mod needed to enrich
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var/heat_enrich_threshold = 0
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/// How far we have progressed from to power enrichment
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var/heat_enrich_progress = 0
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/// What heat enrichment results in
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var/heat_enrich_result
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/obj/item/nuclear_rod/fuel/Initialize(mapload)
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. = ..()
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if(!istype(loc, /obj/structure/closet/crate))
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check_rad_shield()
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/obj/item/nuclear_rod/fuel/proc/enrich(power_mod, heat_mod)
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var/successful_enrichment = FALSE
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if(power_enrich_result)
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if(power_mod > power_enrich_threshold && power_enrich_progress < enrichment_cycles)
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power_enrich_progress++
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successful_enrichment = TRUE
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if(heat_enrich_result)
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if(heat_mod > heat_enrich_threshold && heat_enrich_progress < enrichment_cycles)
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heat_enrich_progress++
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successful_enrichment = TRUE
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return successful_enrichment
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// MARK: Fuel Rods
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/obj/item/nuclear_rod/fuel/uranium_238
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name = "uranium 238 fuel rod"
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desc = "A standard fuel rod for most NGCR reactors. Has just barely enough Uranium 235 to be useful."
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heat_amount = 5
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power_amount = 20 KW
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heat_amp_mod = 1.8
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power_amp_mod = 1.1
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alpha_rad = 200
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beta_rad = 100
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heat_enrich_threshold = 10 // all uranium rods surrounding: 1.8 x 1.8 x 1.8 x 1.8
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power_enrich_threshold = 6.4 // all graphite rods surrounding: 1.6 x 1.6 x 1.6 x 1.6
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heat_enrich_result = /obj/item/nuclear_rod/fuel/weak_thorium
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power_enrich_result = /obj/item/nuclear_rod/fuel/weak_plutonium
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adjacent_requirements = list(/obj/item/nuclear_rod/moderator)
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craftable = TRUE
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materials = list(MAT_METAL = 2000, MAT_URANIUM = 1000)
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/obj/item/nuclear_rod/fuel/uranium_238/spiders
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name = "spider-clan uranium 238 fuel rod"
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desc = "A small fuel rod for most NGCR reactors. This one was green webs coating its surface, with tiny spiders skittering along them."
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w_class = WEIGHT_CLASS_NORMAL
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craftable = FALSE
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adjacent_requirements = list()
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/obj/item/nuclear_rod/fuel/uranium_238/spiders/do_special_effect()
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if(prob(5))
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new /mob/living/basic/spiderling(get_turf(src))
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/obj/item/nuclear_rod/fuel/weak_thorium
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name = "weak thorium fuel rod"
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desc = "A specialized fuel rod refined from uranium 238. This rod will last longer than normal, and won't generate as much heat."
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icon_state = "fuel_weakthor"
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heat_amount = 5
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power_amount = 20 KW
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heat_amp_mod = 1.6
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power_amp_mod = 1.1
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max_durability = 5000
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beta_rad = 100
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gamma_rad = 100
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power_enrich_threshold = 8
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power_enrich_result = /obj/item/nuclear_rod/fuel/uranium_235
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adjacent_requirements = list(
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/obj/item/nuclear_rod/moderator,
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/obj/item/nuclear_rod/coolant,
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)
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/obj/item/nuclear_rod/fuel/weak_plutonium
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name = "weak plutonium fuel rod"
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desc = "A specialized fuel rod refined from uranium 238. This rod produces twice as much power as standard uranium 238 fuel, but has higher operating requirements."
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icon_state = "fuel_weakplut"
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heat_amount = 10
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power_amount = 40 KW
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heat_amp_mod = 1.6
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power_amp_mod = 1.1
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max_durability = 3500
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gamma_rad = 100
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heat_enrich_threshold = 14
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heat_enrich_result = /obj/item/nuclear_rod/fuel/uranium_235
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adjacent_requirements = list(
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/obj/item/nuclear_rod/fuel,
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/obj/item/nuclear_rod/moderator,
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/obj/item/nuclear_rod/coolant,
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)
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/obj/item/nuclear_rod/fuel/uranium_235
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name = "uranium 235 fuel rod"
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desc = "An advanced fuel rod for most NGCR reactors, formed from high-density uranium 235 isotopes."
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icon_state = "fuel_235"
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heat_amount = 20
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power_amount = 50 KW
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heat_amp_mod = 2.2
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power_amp_mod = 1.3
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max_durability = 5000
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alpha_rad = 150
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beta_rad = 100
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heat_enrich_threshold = 25
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power_enrich_threshold = 18
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heat_enrich_result = /obj/item/nuclear_rod/fuel/thorium_salts
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power_enrich_result = /obj/item/nuclear_rod/fuel/enriched_plutonium
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origin_tech = "toxins=2"
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craftable = TRUE
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upgrade_required = TRUE
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adjacent_requirements = list(
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/obj/item/nuclear_rod/coolant/plasma_injector,
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/obj/item/nuclear_rod/moderator,
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/obj/item/nuclear_rod/moderator,
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)
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materials = list(MAT_METAL = 4000, MAT_URANIUM = 4000)
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/obj/item/nuclear_rod/fuel/thorium_salts
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name = "thorium salts fuel rod"
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desc = "A specialized fuel rod refined from uranium 235. While this rod doesn't have any notable power boosts, its amazingly large integrity makes it virtually impossible to deplete in a single shift, if one can manage its heat."
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icon_state = "fuel_richthor"
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heat_amount = 40
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power_amount = 35 KW
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heat_amp_mod = 2.2
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power_amp_mod = 1.3
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max_durability = 15000
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beta_rad = 250
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adjacent_requirements = list(
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/obj/item/nuclear_rod/moderator,
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/obj/item/nuclear_rod/fuel/uranium_235,
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/obj/item/nuclear_rod/fuel,
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)
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/obj/item/nuclear_rod/fuel/enriched_plutonium
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name = "enriched plutonium fuel rod"
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desc = "A specialized fuel rod refined from uranium 235. This rod is extremely powerful, boasting high power outputs and moderate durability. However, its heat presents an exceptional danger."
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icon_state = "fuel_richplut"
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heat_amount = 60
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power_amount = 75 KW
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heat_amp_mod = 4
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power_amp_mod = 1.6
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max_durability = 5000
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beta_rad = 250
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power_enrich_threshold = 25
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power_enrich_result = /obj/item/nuclear_rod/fuel/americium
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adjacent_requirements = list(
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/obj/item/nuclear_rod/moderator/plasma_agitator,
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/obj/item/nuclear_rod/fuel/thorium_salts,
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)
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/obj/item/nuclear_rod/fuel/supermatter
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name = "supermatter fuel rod"
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desc = "A dangerous fuel rod made entirely of supermatter, contained safely in a specialized housing case. Due to its unusual properties, it completely neutralizes any potential power from nearby rods."
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icon_state = "fuel_sm"
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heat_amount = 1200
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power_amount = 800 KW
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heat_amp_mod = 8
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power_amp_mod = 0.1
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max_durability = INFINITY
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gamma_rad = 300
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adjacent_requirements = list(
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/obj/item/nuclear_rod/coolant/steam_hammerjet,
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/obj/item/nuclear_rod/fuel,
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/obj/item/nuclear_rod/moderator,
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)
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/obj/item/nuclear_rod/fuel/americium
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name = "americium fuel rod"
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desc = "A specialized fuel rod refined from enriched plutonium. A pinnacle of power generation, this rod's power generation is nearly unmatched if one can tame its vicious heat output."
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icon_state = "fuel_americium"
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heat_amount = 100
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power_amount = 200 KW
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heat_amp_mod = 6
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power_amp_mod = 3
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max_durability = 4000
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gamma_rad = 300
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adjacent_requirements = list(
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/obj/item/nuclear_rod/fuel,
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/obj/item/nuclear_rod/fuel,
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)
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/obj/item/nuclear_rod/fuel/bananium
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name = "bananium fuel rod"
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desc = "The funniest of all fuel rods with no solidified properties. Who knows what you might get out of it!"
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icon_state = "fuel_clown"
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gamma_rad = 300
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craftable = TRUE
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upgrade_required = TRUE
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materials = list(MAT_TITANIUM = 2000, MAT_BANANIUM = 2000)
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/obj/item/nuclear_rod/fuel/bananium/Initialize(mapload)
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max_durability = rand(1000, 10000)
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power_amp_mod = rand(1, 40) / 10
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heat_amp_mod = rand(5, 80) / 10
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power_amount = rand(10 KW, 200 KW)
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heat_amount = rand(10, 500)
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return ..()
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/obj/item/nuclear_rod/fuel/meltdown
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name = "meltdown rod"
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desc = "A Syndicate-crafted rod capable of generating massive amounts of heat, leading to an eventual meltdown."
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icon_state = "fuel_syndie"
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heat_amount = 2000
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max_durability = INFINITY
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minimum_temp_modifier = 4000 // BIG hot
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reactor_overheat_modifier = -400
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alpha_rad = 250
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beta_rad = 250
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gamma_rad = 250
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// MARK: Moderator Rods
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/obj/item/nuclear_rod/moderator
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name = "any moderator rod"
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icon_state = "mod_water"
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/obj/item/nuclear_rod/moderator/heavy_water
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name = "heavy water moderator"
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desc = "A basic moderation rod filled with a variant of water comprised of deuterium instead of hydrogen atoms."
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heat_amp_mod = 1.1
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power_amp_mod = 1.4
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craftable = TRUE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
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/obj/item/nuclear_rod/moderator/graphite
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name = "graphite moderator"
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desc = "A nuclear moderation rod comprised primarily of layered graphite. A staple of fission reactor operation through the ages."
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icon_state = "mod_graphite"
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heat_amp_mod = 1.3
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power_amp_mod = 1.6
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craftable = TRUE
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materials = list(MAT_METAL = 4000, MAT_PLASMA = 2000)
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adjacent_requirements = list(/obj/item/nuclear_rod/coolant)
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/obj/item/nuclear_rod/moderator/titanium
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name = "titanium moderator"
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desc = "A nuclear moderation rod comprised primarily of cast titanium. For what it lacks in power amplification, it makes up for in versatility and durability."
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icon_state = "mod_titanium"
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max_durability = 5500
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heat_amp_mod = 0.7
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power_amp_mod = 1.5
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craftable = TRUE
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materials = list(MAT_METAL = 2000, MAT_TITANIUM = 2000)
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/obj/item/nuclear_rod/moderator/plasma_agitator
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name = "plasma agitator"
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desc = "A specialized moderator rod capable of inducing higher fission rates in fuel rods through a series of micro-burns. It doesn't last long."
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icon_state = "mod_plasma"
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max_durability = 2250
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heat_amount = 20
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heat_amp_mod = 5
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power_amp_mod = 3
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adjacent_requirements = list(
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/obj/item/nuclear_rod/fuel,
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/obj/item/nuclear_rod/fuel,
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/obj/item/nuclear_rod/moderator,
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)
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/obj/item/nuclear_rod/moderator/aluminum_reflector
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name = "liquid aluminum plate reflector"
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desc = "A specialized moderator rod for amplifying the power output of nearby fuel rods. However, the temperature of the liquid aluminum will force the reactor to run hot."
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icon_state = "mod_aluminium"
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max_durability = 6000
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power_amount = -15 KW
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heat_amp_mod = 5
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power_amp_mod = 3
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minimum_temp_modifier = 400
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reactor_overheat_modifier = 100
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adjacent_requirements = list(
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/obj/item/nuclear_rod/coolant/nitrogen_circulator,
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/obj/item/nuclear_rod/moderator,
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)
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/obj/item/nuclear_rod/moderator/bluespace_agitator
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name = "bluespace crystal agitator"
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desc = "An advanced moderator rod that will pull extra neutrons out of bluespace to bombard local fuel rods. The result is a massive increase of power and heat generation. It is exceptionally versatile; however, its power requirements limit its uses."
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icon_state = "mod_bluespace"
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max_durability = 4000
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power_amount = -30 KW
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heat_amp_mod = 12
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power_amp_mod = 5
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upgrade_required = TRUE
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craftable = TRUE
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materials = list(MAT_METAL = 2000, MAT_TITANIUM = 1000, MAT_BLUESPACE = 1000)
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/obj/item/nuclear_rod/moderator/diamond_plate
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name = "diamond reflector plates"
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desc = "An advanced moderator rod that can reflect nearly all neutrons back to their point of origin. Simple, stable, reliable."
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icon_state = "mod_diamond"
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max_durability = 6000
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heat_amp_mod = 6.5
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power_amp_mod = 3.3
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reactor_overheat_modifier = 100
|
|
craftable = TRUE
|
|
upgrade_required = TRUE
|
|
materials = list(MAT_METAL = 2000, MAT_TITANIUM = 1000, MAT_DIAMOND = 1000)
|
|
adjacent_requirements = list(
|
|
/obj/item/nuclear_rod/fuel,
|
|
/obj/item/nuclear_rod/fuel,
|
|
/obj/item/nuclear_rod/fuel,
|
|
)
|
|
|
|
/obj/item/nuclear_rod/moderator/platinum_plating
|
|
name = "platinum reflector plating"
|
|
desc = "An advanced moderator similar to diamond plates, but improved with precious space metals."
|
|
icon_state = "mod_platinum"
|
|
max_durability = 8000
|
|
heat_amp_mod = 8
|
|
power_amp_mod = 3.9
|
|
reactor_overheat_modifier = 300
|
|
adjacent_requirements = list(/obj/item/nuclear_rod/fuel/americium)
|
|
|
|
/// MARK: Coolant Rods
|
|
|
|
/obj/item/nuclear_rod/coolant
|
|
name = "any coolant rod"
|
|
icon_state = "coolant_water"
|
|
|
|
/obj/item/nuclear_rod/coolant/light_water
|
|
name = "light water circulator"
|
|
desc = "A basic coolant rod that circulates distilled water through critical reactor components."
|
|
heat_amount = -10
|
|
power_amount = -10 KW
|
|
reactor_overheat_modifier = 25
|
|
craftable = TRUE
|
|
adjacent_requirements = list(/obj/item/nuclear_rod/moderator)
|
|
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
|
|
|
/obj/item/nuclear_rod/coolant/co2_regulator
|
|
name = "carbon dioxide regulator"
|
|
desc = "A specialized coolant rod filled with carbon dioxide gas, capable of regulating temperature spikes in fuel rods. However, it's very energy inefficient."
|
|
icon_state = "coolant_carbon"
|
|
heat_amount = -4
|
|
heat_amp_mod = 0.6
|
|
power_amount = -15 KW
|
|
craftable = TRUE
|
|
adjacent_requirements = list(/obj/item/nuclear_rod/moderator)
|
|
materials = list(MAT_METAL = 2000, MAT_PLASMA = 2000, MAT_GLASS = 1000)
|
|
|
|
/obj/item/nuclear_rod/coolant/plasma_injector
|
|
name = "plasma injector"
|
|
desc = "A specialized coolant rod filled with gaseous plasma. By taking advantage of plasma's unique heat-absorbent properties, small amounts injected around fuel rods neutralize excess heat. However, the tank runs out quickly this way."
|
|
icon_state = "coolant_plasma"
|
|
max_durability = 1900
|
|
heat_amp_mod = 0.5
|
|
power_amp_mod = 1.5
|
|
craftable = TRUE
|
|
adjacent_requirements = list(/obj/item/nuclear_rod/coolant)
|
|
materials = list(MAT_METAL = 2000, MAT_PLASMA = 2000, MAT_GLASS = 1000)
|
|
|
|
/obj/item/nuclear_rod/coolant/nitrogen_circulator
|
|
name = "nitrogen circulator"
|
|
desc = "A specialized coolant rod filled with nitrogen gas. While not as powerful as similar alternatives, this rod is exceptionally stable and will last longer."
|
|
icon_state = "coolant_nitrogen"
|
|
max_durability = 3500
|
|
heat_amount = -10
|
|
power_amp_mod = 0.9
|
|
heat_amp_mod = 0.7
|
|
craftable = TRUE
|
|
reactor_overheat_modifier = 50
|
|
power_amount = -5 KW
|
|
materials = list(MAT_METAL = 2000, MAT_PLASMA = 2000, MAT_GLASS = 1000)
|
|
|
|
/obj/item/nuclear_rod/coolant/molten_salt
|
|
name = "molten salt circulator"
|
|
desc = "A specialized coolant rod that circulates molten salts through the core of the reactor. Despite forcing the reactor to run exceptionally hot, this rod provides top-notch cooling potential above its resting temperature."
|
|
icon_state = "coolant_salt"
|
|
power_amount = -20 KW
|
|
heat_amount = -60
|
|
heat_amp_mod = 0.8
|
|
max_durability = 8000
|
|
minimum_temp_modifier = 750
|
|
reactor_overheat_modifier = 100
|
|
materials = list(MAT_METAL = 2000, MAT_PLASMA = 2000, MAT_GLASS = 1000)
|
|
adjacent_requirements = list(
|
|
/obj/item/nuclear_rod/coolant/nitrogen_circulator,
|
|
/obj/item/nuclear_rod/moderator,
|
|
/obj/item/nuclear_rod/fuel,
|
|
/obj/item/nuclear_rod/fuel,
|
|
)
|
|
|
|
/obj/item/nuclear_rod/coolant/steam_hammerjet
|
|
name = "steam hammerjet"
|
|
desc = "A specialized coolant rod that injects distilled steam throughout the reactor's critical components. Although it makes the reactor run warm, it's very good at suppressing heat buildup."
|
|
icon_state = "coolant_steam"
|
|
power_amount = -10 KW
|
|
heat_amount = -40
|
|
heat_amp_mod = 0.4
|
|
max_durability = 6000
|
|
minimum_temp_modifier = 450
|
|
reactor_overheat_modifier = 100
|
|
adjacent_requirements = list(
|
|
/obj/item/nuclear_rod/coolant/light_water,
|
|
/obj/item/nuclear_rod/coolant/light_water,
|
|
)
|
|
|
|
/obj/item/nuclear_rod/coolant/bluespace_displacer
|
|
name = "bluespace heat displacer"
|
|
desc = "An advanced coolant rod capable of pulling heat directly out of neighboring rods and sending it... somewhere."
|
|
icon_state = "coolant_bluespace"
|
|
power_amount = -40 KW
|
|
heat_amount = -100
|
|
heat_amp_mod = 0.8
|
|
power_amp_mod = 1.3
|
|
max_durability = INFINITY
|
|
reactor_overheat_modifier = 200
|
|
craftable = TRUE
|
|
upgrade_required = TRUE
|
|
materials = list(MAT_METAL = 2000, MAT_PLASMA = 2000, MAT_BLUESPACE = 1000)
|
|
adjacent_requirements = list(/obj/item/nuclear_rod/moderator/bluespace_agitator)
|
|
|
|
/obj/item/nuclear_rod/coolant/iridium_conductor
|
|
name = "iridium conductor coolant rod"
|
|
desc = "A dazzlingly beautiful rod with exceptionally powerful thermal conductivity. A highly sought after piece of equipment for its simplicity and potency."
|
|
icon_state = "coolant_iridium"
|
|
heat_amp_mod = 0.1
|
|
max_durability = 10000
|
|
reactor_overheat_modifier = 300
|
|
adjacent_requirements = list(
|
|
/obj/item/nuclear_rod/moderator/aluminum_reflector,
|
|
/obj/item/nuclear_rod/fuel/uranium_235,
|
|
)
|
|
|
|
/obj/item/nuclear_rod/coolant/condensed_spacematter
|
|
name = "condensed spacematter coolant rod"
|
|
desc = "While it's unknown quite what the rod is filled with, there's no questioning its heat-suppressing efficiency. However, it violently disintegrates in contact with anything that isn't its housing."
|
|
icon_state = "coolant_spacematter"
|
|
heat_amount = -1500
|
|
heat_amp_mod = 0.2
|
|
materials = list(MAT_METAL = 6000, MAT_PLASMA = 4000, MAT_TITANIUM = 2000)
|
|
craftable = TRUE
|
|
upgrade_required = TRUE
|
|
adjacent_requirements = list(
|
|
/obj/item/nuclear_rod/fuel/enriched_plutonium,
|
|
/obj/item/nuclear_rod/fuel/thorium_salts,
|
|
)
|