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CRUNCH da1ebd039d Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)
* Holy fuck there's so much shit I'm not even done

* oh god there's so many

* it is done

* Update autolathe_designs.dm

* Update circuitboard.dm
2026-01-30 21:25:40 +00:00

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////////////////////////////////////////////////////////////////////////////////
/// Droppers. ///
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/dropper
name = "dropper"
desc = "A dropper. Transfers up to 5 units."
icon_state = "dropper"
inhand_icon_state = "dropper"
belt_icon = "dropper"
amount_per_transfer_from_this = 1
possible_transfer_amounts = list(1, 2, 3, 4, 5)
volume = 5
materials = list(MAT_GLASS = 2000)
/// How long it takes to drip the contents into someone's eyes.
var/mob_drip_delay = 3 SECONDS
/obj/item/reagent_containers/dropper/on_reagent_change()
if(!reagents.total_volume)
icon_state = "[initial(icon_state)]"
else
icon_state = "[initial(icon_state)]1"
/obj/item/reagent_containers/dropper/mob_act(mob/target, mob/living/user)
. = TRUE
var/to_transfer = 0
if(iscarbon(target))
var/mob/living/carbon/C = target
if(!reagents.total_volume)
return
if(user != C)
visible_message(SPAN_DANGER("[user] begins to drip something into [C]'s eyes!"))
if(!do_mob(user, C, mob_drip_delay))
return
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/safe_thing = null
if(!H.get_organ(BODY_ZONE_HEAD))
user.visible_message(SPAN_WARNING("With a blank stare, [user] drips something where [H]'s eyes should be, but the body has no head to be found. Perhaps [user] is as dead inside as [user.p_their()] patient."), \
SPAN_WARNING("You mindlessly drip something into [H]'s eyes, not realizing that [H.p_their()] head is missing. It's hard to tell which of you is more dead inside."))
reagents.remove_any(amount_per_transfer_from_this)
return
if(H.glasses)
safe_thing = H.glasses
if(H.wear_mask)
if(H.wear_mask.flags_cover & MASKCOVERSEYES)
safe_thing = H.wear_mask
if(H.head)
if(H.head.flags_cover & MASKCOVERSEYES)
safe_thing = H.head
if(safe_thing)
visible_message(SPAN_DANGER("[user] tries to drip something into [H]'s eyes, but fails!"))
reagents.reaction(safe_thing, REAGENT_TOUCH)
to_transfer = reagents.remove_any(amount_per_transfer_from_this)
to_chat(user, SPAN_NOTICE("You transfer [to_transfer] units of the solution."))
return
visible_message(SPAN_DANGER("[user] drips something into [C]'s eyes!"))
reagents.reaction(C, REAGENT_TOUCH)
var/list/injected = list()
for(var/datum/reagent/R in reagents.reagent_list)
injected += R.name
var/contained = english_list(injected)
add_attack_logs(user, C, "Dripped with [src] containing ([contained]), transfering [to_transfer]")
to_transfer = reagents.trans_to(C, amount_per_transfer_from_this)
to_chat(user, SPAN_NOTICE("You transfer [to_transfer] units of the solution."))
/obj/item/reagent_containers/dropper/normal_act(atom/target, mob/living/user)
var/to_transfer = 0
if(!target.reagents)
return
if(reagents.total_volume)
if(!target.is_open_container() && !(isfood(target) && !ispill(target)) && !istype(target, /obj/item/clothing/mask/cigarette))
to_chat(user, SPAN_WARNING("You cannot directly fill this object."))
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, SPAN_WARNING("[target] is full."))
return
to_transfer = reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, SPAN_NOTICE("You transfer [to_transfer] units of the solution."))
else
if(!target.is_open_container() && !istype(target, /obj/structure/reagent_dispensers))
to_chat(user, SPAN_WARNING("You cannot directly remove reagents from [target]."))
return
if(!target.reagents.total_volume)
to_chat(user, SPAN_WARNING("[target] is empty."))
return
to_transfer = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, SPAN_NOTICE("You fill [src] with [to_transfer] units of the solution."))
return TRUE
/obj/item/reagent_containers/dropper/cyborg
name = "Industrial Dropper"
desc = "A larger dropper. Transfers up to 10 units."
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
volume = 10
/obj/item/reagent_containers/dropper/precision
name = "pipette"
desc = "A high precision pipette. Transfers up to 1 unit."
icon_state = "pipette"
possible_transfer_amounts = list(0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1)
volume = 1
//Syndicate item. Virus transmitting mini hypospray
/obj/item/reagent_containers/dropper/precision/viral_injector
/obj/item/reagent_containers/dropper/precision/viral_injector/mob_act(mob/living/target, mob/living/user)
if(target.can_inject(user, TRUE))
to_chat(user, SPAN_WARNING("You stealthily stab [target] with [src]."))
if(reagents.total_volume && target.reagents)
var/list/injected = list()
for(var/datum/reagent/R in reagents.reagent_list)
injected += R.name
var/datum/reagent/blood/B = R
if(istype(B) && B.data["viruses"])
var/virList = list()
for(var/dis in B.data["viruses"])
var/datum/disease/D = dis
var/virusData = D.name
var/english_symptoms = list()
var/datum/disease/advance/A = D
if(A)
for(var/datum/symptom/S in A.symptoms)
english_symptoms += S.name
virusData += " ([english_list(english_symptoms)])"
virList += virusData
var/str = english_list(virList)
add_attack_logs(user, target, "Infected with [str].")
reagents.reaction(target, REAGENT_INGEST, reagents.total_volume)
reagents.trans_to(target, 1)
var/contained = english_list(injected)
add_attack_logs(user, target, "Injected with [src] containing ([contained])")