Files
CRUNCH eeb980f191 Adds Reycleable Materials to a Bunch of Objects (#31320)
* recycle

* moar

* Update glass_containers.dm

* Update spray.dm

* cost adjustment because sheets are 2000, not 1000

* Update hydroitemdefines.dm

* Update hydroitemdefines.dm
2025-12-25 21:03:22 +00:00

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/obj/item/reagent_containers/spray
name = "spray bottle"
desc = "A spray bottle, with an unscrewable top."
icon = 'icons/obj/janitor.dmi'
icon_state = "cleaner"
belt_icon = "space_cleaner"
flags = NOBLUDGEON
container_type = OPENCONTAINER
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
materials = list(MAT_PLASTIC = 12000)
// TRUE if spray amount and range can be toggled via `attack_self()`.
var/adjustable = TRUE
var/adjust_action = "turn the nozzle"
//sprayer alternates between assigning this and `spray_minrange` to `spray_currentrange` via `attack_self()`.
var/spray_maxrange = 2
//the range of tiles the sprayer will reach when in fixed mode.
var/spray_currentrange = 2
var/spray_minrange = 1
volume = 250
amount_per_transfer_from_this = 10
possible_transfer_amounts = null
var/delay = CLICK_CD_RANGE * 2
/obj/item/reagent_containers/spray/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_CAN_POINT_WITH, ROUNDSTART_TRAIT)
/obj/item/reagent_containers/spray/ranged_interact_with_atom(atom/target, mob/living/user, list/modifiers)
return interact_with_atom(target, user, modifiers)
/obj/item/reagent_containers/spray/normal_act(atom/A, mob/living/user)
. = TRUE
if(isstorage(A) || ismodcontrol(A) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \
|| istype(A, /obj/item/reagent_containers) || istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics))
return FALSE
if(loc != user)
return
if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution
if(!A.reagents.total_volume && A.reagents)
to_chat(user, SPAN_NOTICE("[A] is empty."))
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, SPAN_NOTICE("[src] is full."))
return
if(!is_open_container())
to_chat(user, SPAN_NOTICE("[src] cannot be refilled."))
return
var/trans = A.reagents.trans_to(src, 50) //This is a static amount, otherwise, it'll take forever to fill.
to_chat(user, SPAN_NOTICE("You fill [src] with [trans] units of the contents of [A]."))
return
if(reagents.total_volume < amount_per_transfer_from_this)
to_chat(user, SPAN_NOTICE("[src] is empty!"))
return
var/contents_log = reagents.reagent_list.Join(", ")
INVOKE_ASYNC(src, PROC_REF(spray), A)
playsound(loc, 'sound/effects/spray2.ogg', 50, TRUE, -6)
user.changeNext_move(delay)
user.newtonian_move(get_dir(A, user))
var/attack_log_type = ATKLOG_ALMOSTALL
if(reagents.chem_temp > 300 || reagents.chem_temp < 280) //harmful temperature
attack_log_type = ATKLOG_MOST
if(length(reagents.reagent_list) == 1 && reagents.has_reagent("cleaner")) // Only create space cleaner logs if it's burning people from being too hot or cold
if(attack_log_type == ATKLOG_ALMOSTALL)
return
//commonly used for griefing or just very annoying and dangerous
if(reagents.has_reagent("sacid") || reagents.has_reagent("facid") || reagents.has_reagent("lube"))
attack_log_type = ATKLOG_FEW
add_attack_logs(user, A, "Used a spray bottle. Contents: [contents_log] - Temperature: [reagents.chem_temp]K", attack_log_type)
return
/obj/item/reagent_containers/spray/proc/spray(atom/A)
var/spray_divisor = 1 / clamp(round(get_dist_euclidian(get_turf(A), get_turf(src))), 1, spray_currentrange)
var/obj/effect/decal/chempuff/chem_puff = new /obj/effect/decal/chempuff(get_turf(src))
chem_puff.create_reagents(amount_per_transfer_from_this)
reagents.trans_to(chem_puff, amount_per_transfer_from_this, spray_divisor)
chem_puff.icon += mix_color_from_reagents(chem_puff.reagents.reagent_list)
var/datum/move_loop/our_loop = GLOB.move_manager.move_towards_legacy(chem_puff, A, 3 DECISECONDS, timeout = spray_currentrange * 3 DECISECONDS, flags = MOVEMENT_LOOP_START_FAST, priority = MOVEMENT_ABOVE_SPACE_PRIORITY)
chem_puff.RegisterSignal(our_loop, COMSIG_PARENT_QDELETING, TYPE_PROC_REF(/obj/effect/decal/chempuff, loop_ended))
chem_puff.RegisterSignal(our_loop, COMSIG_MOVELOOP_POSTPROCESS, TYPE_PROC_REF(/obj/effect/decal/chempuff, check_move))
/obj/item/reagent_containers/spray/activate_self(mob/user)
if(..())
return FINISH_ATTACK
if(!adjustable)
return FINISH_ATTACK
amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
spray_currentrange = (amount_per_transfer_from_this == 10 ? spray_maxrange : spray_minrange)
to_chat(user, SPAN_NOTICE("You [adjust_action]. You'll now use [amount_per_transfer_from_this] units per spray."))
/obj/item/reagent_containers/spray/examine(mob/user)
. = ..()
if(get_dist(user, src) && user == loc)
. += "[round(reagents.total_volume)] units left."
. += SPAN_NOTICE("<b>Alt-Shift-Click</b> to empty it.")
/obj/item/reagent_containers/spray/AltShiftClick(mob/user)
if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user))
return
if(tgui_alert(user, "Are you sure you want to empty that?", "Empty Bottle", list("Yes", "No")) != "Yes")
return
if(isturf(user.loc) && loc == user)
to_chat(user, SPAN_NOTICE("You empty [src] onto the floor."))
reagents.reaction(user.loc)
reagents.clear_reagents()
/obj/item/reagent_containers/spray/empty
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
//space cleaner
/obj/item/reagent_containers/spray/cleaner
name = "space cleaner"
desc = "Your standard spritz cleaner bottle designed to keep ALL of your workplaces spotless."
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
list_reagents = list("cleaner" = 250)
/obj/item/reagent_containers/spray/cleaner/advanced
name = "advanced space cleaner"
desc = "BLAM!-brand non-foaming space cleaner!"
icon_state = "adv_cleaner"
volume = 500
spray_maxrange = 3
spray_currentrange = 3
list_reagents = list("cleaner" = 500)
/obj/item/reagent_containers/spray/cleaner/safety
desc = "BLAM!-brand non-foaming space cleaner! This spray bottle can only accept space cleaner."
/obj/item/reagent_containers/spray/cleaner/safety/on_reagent_change()
for(var/filth in reagents.reagent_list)
var/datum/reagent/R = filth
if(R.id != "cleaner") //all chems other than space cleaner are filthy.
reagents.del_reagent(R.id)
if(ismob(loc))
to_chat(loc, SPAN_WARNING("[src] identifies and removes a filthy substance."))
else
visible_message(SPAN_WARNING("[src] identifies and removes a filthy substance."))
/obj/item/reagent_containers/spray/cleaner/drone
desc = "BLAM!-brand non-foaming space cleaner!"
spray_maxrange = 3
spray_currentrange = 3
adjustable = FALSE
amount_per_transfer_from_this = 5
volume = 50
list_reagents = list("cleaner" = 50)
/obj/item/reagent_containers/spray/cleaner/drone/cyborg_recharge(coeff, emagged)
reagents.check_and_add("cleaner", volume, 3 * coeff)
/obj/item/reagent_containers/spray/cyborg_lube
name = "lube spray"
spray_maxrange = 3
spray_currentrange = 3
adjustable = FALSE
list_reagents = list("lube" = 250)
/obj/item/reagent_containers/spray/cyborg_lube/cyborg_recharge(coeff, emagged)
if(emagged)
reagents.check_and_add("lube", volume, 2 * coeff)
//spray tan
/obj/item/reagent_containers/spray/spraytan
name = "spray tan"
volume = 50
desc = "Gyaro brand spray tan. Do not spray near eyes or other orifices."
list_reagents = list("spraytan" = 50)
//pepperspray
/obj/item/reagent_containers/spray/pepper
name = "pepperspray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
icon = 'icons/obj/items.dmi'
icon_state = "pepperspray"
belt_icon = null
volume = 40
spray_maxrange = 4
spray_currentrange = 4
spray_minrange = 2
list_reagents = list("condensedcapsaicin" = 40)
//water flower
/obj/item/reagent_containers/spray/waterflower
name = "water flower"
desc = "A seemingly innocent sunflower...with a twist."
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "sunflower"
belt_icon = null
adjustable = FALSE
amount_per_transfer_from_this = 1
volume = 10
list_reagents = list("water" = 10)
//chemsprayer
/obj/item/reagent_containers/spray/chemsprayer
name = "chem sprayer"
desc = "A utility used to spray large amounts of reagents in a given area."
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "chemsprayer"
w_class = WEIGHT_CLASS_NORMAL
spray_maxrange = 7
spray_currentrange = 7
spray_minrange = 4
adjust_action = "adjust the output switch"
volume = 600
origin_tech = "combat=3;materials=3;engineering=3"
/obj/item/reagent_containers/spray/chemsprayer/spray(atom/A)
var/Sprays[3]
for(var/i=1, i<=3, i++) // intialize sprays
if(reagents.total_volume < 1) break
var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
reagents.trans_to(D, amount_per_transfer_from_this)
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
Sprays[i] = D
var/direction = get_dir(src, A)
var/turf/T = get_turf(A)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
for(var/i=1, i<=length(Sprays), i++)
spawn()
var/obj/effect/decal/chempuff/D = Sprays[i]
if(!D) continue
// Spreads the sprays a little bit
var/turf/my_target = pick(the_targets)
the_targets -= my_target
for(var/j=0, j<=spray_currentrange, j++)
step_towards(D, my_target)
D.reagents.reaction(get_turf(D))
for(var/atom/t in get_turf(D))
D.reagents.reaction(t)
sleep(2)
qdel(D)
/// Plant-B-Gone
/// -- Skie
/obj/item/reagent_containers/spray/plantbgone
name = "Plant-B-Gone"
desc = "Kills those pesky weeds!"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbgone"
belt_icon = null
volume = 100
list_reagents = list("glyphosate" = 100)
/// Sticky tar spray
/obj/item/reagent_containers/spray/sticky_tar
name = "sticky tar applicator"
desc = "A suspicious looking spraycan filled with an extremely viscous and sticky fluid."
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
icon_state = "syndie_spraycan"
container_type = AMOUNT_VISIBLE
list_reagents = list("sticky_tar" = 100)