Files
PollardTheDragon a590870d00 Monke Business - Ports monkey AI from TG (#31067)
* Monke Mode

* Punch

* Some comment stuff

* Linters, excess

* Linters

* Emote stuff

* Pause monkey AI during do afters

* Small improvements

* Oops

* Fixes monkeys trying to drink forever from a glass

* Knockdowns and stamcrit fixes

* Removes eating/drinking from Pun Pun

* Monkey controller improvement, bug fix

* Fixes monkey item giving

* Fixes brain swaps

* Fixes

* Update code/datums/ai/monkey/monkey_controller.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Addresses code review

* Oops

* Oops round 2

* Fixes monkeys staying in trip mode when evolved

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-12-26 22:44:52 +00:00

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/obj/item/reagent_containers/syringe
name = "syringe"
desc = "A syringe."
icon = 'icons/goonstation/objects/syringe.dmi'
icon_state = "0"
inhand_icon_state = "syringe_0"
belt_icon = "syringe"
possible_transfer_amounts = null
volume = 15
var/busy = FALSE
var/mode = SYRINGE_DRAW
var/projectile_type = /obj/projectile/bullet/dart/syringe
materials = list(MAT_METAL=10, MAT_GLASS=20)
container_type = TRANSPARENT
///If this variable is true, the syringe will work through hardsuits / modsuits / biosuits.
var/penetrates_thick = FALSE
var/syringe_draw_time = 3 SECONDS
/obj/item/reagent_containers/syringe/Initialize(mapload)
. = ..()
if(list_reagents) //syringe starts in inject mode if its already got something inside
mode = SYRINGE_INJECT
update_icon()
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_atom_entered),
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/item/reagent_containers/syringe/on_reagent_change()
update_icon()
/obj/item/reagent_containers/syringe/pickup(mob/user)
. = ..()
update_icon()
/obj/item/reagent_containers/syringe/dropped(mob/user)
..()
update_icon()
/obj/item/reagent_containers/syringe/activate_self(mob/user)
if(..())
return
mode = !mode
update_icon()
/obj/item/reagent_containers/syringe/attack_hand()
..()
update_icon()
/obj/item/reagent_containers/syringe/proc/mob_inject(mob/living/L, mob/living/user)
. = FALSE
if(!reagents.total_volume)
to_chat(user, SPAN_NOTICE("[src] is empty."))
return
if(L.reagents.total_volume >= L.reagents.maximum_volume)
to_chat(user, SPAN_NOTICE("[L] is full."))
return
if(L) //living mob
if(!L.can_inject(user, TRUE, penetrate_thick = penetrates_thick))
return
if(L != user)
L.visible_message(SPAN_DANGER("[user] is trying to inject [L]!"), \
SPAN_USERDANGER("[user] is trying to inject you!"))
SEND_SIGNAL(L, COMSIG_LIVING_TRY_SYRINGE_INJECT, user)
if(!do_mob(user, L))
return
if(L.reagents.total_volume >= L.reagents.maximum_volume)
return
L.visible_message(SPAN_DANGER("[user] injects [L] with the syringe!"), \
SPAN_USERDANGER("[user] injects [L] with the syringe!"))
var/list/rinject = list()
for(var/datum/reagent/R in reagents.reagent_list)
rinject += R.name
var/contained = english_list(rinject)
add_attack_logs(user, L, "Injected with [name] containing [contained], transfered [amount_per_transfer_from_this] units", reagents.harmless_helper() ? ATKLOG_ALMOSTALL : null)
return TRUE
/obj/item/reagent_containers/syringe/proc/mob_draw(mob/living/L, mob/living/user)
. = FALSE
var/drawn_amount = reagents.maximum_volume - reagents.total_volume
if(L != user)
L.visible_message(SPAN_DANGER("[user] is trying to take a blood sample from [L]!"), \
SPAN_USERDANGER("[user] is trying to take a blood sample from [L]!"))
SEND_SIGNAL(L, COMSIG_LIVING_TRY_SYRINGE_WITHDRAW, user)
busy = TRUE
if(!do_mob(user, L, syringe_draw_time))
busy = FALSE
return
if(reagents.holder_full())
return
busy = FALSE
if(L.transfer_blood_to(src, drawn_amount))
user.visible_message(SPAN_NOTICE("[user] takes a blood sample from [L]."))
else
to_chat(user, SPAN_WARNING("You are unable to draw any blood from [L]!"))
if(reagents.holder_full())
mode = !mode
update_icon()
return TRUE
/obj/item/reagent_containers/syringe/proc/normal_draw(atom/target, mob/living/user)
. = FALSE
if(!target.reagents.total_volume)
to_chat(user, SPAN_WARNING("[target] is empty!"))
return
if(!target.is_drawable(user))
to_chat(user, SPAN_WARNING("You cannot directly remove reagents from [target]!"))
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares?
to_chat(user, SPAN_NOTICE("You fill [src] with [trans] units of the solution. It now contains [reagents.total_volume] units."))
if(reagents.holder_full())
mode = !mode
update_icon()
return TRUE
/obj/item/reagent_containers/syringe/proc/normal_inject(atom/target, mob/living/user)
. = FALSE
if(!reagents.total_volume)
to_chat(user, SPAN_NOTICE("[src] is empty."))
return
if(!target.is_injectable(user))
to_chat(user, SPAN_WARNING("You cannot directly fill [target]!"))
return
if(isfood(target))
var/list/chemicals = list()
for(var/datum/reagent/chem in reagents.reagent_list)
chemicals += chem.name
var/contained_chemicals = english_list(chemicals)
add_attack_logs(user, target, "Injected [amount_per_transfer_from_this]u [contained_chemicals] into food item")
finish_injection(target, user)
return
return TRUE
/obj/item/reagent_containers/syringe/normal_act(atom/target, mob/living/user)
if(!target.reagents)
return FALSE
switch(mode)
if(SYRINGE_DRAW)
return normal_draw(target, user)
if(SYRINGE_INJECT)
. = normal_inject(target, user)
if(.)
finish_injection(target, user)
/obj/item/reagent_containers/syringe/mob_act(mob/target, mob/living/user)
. = FALSE
if(!target.reagents)
return
var/mob/living/L
if(isliving(target))
L = target
if(!L.can_inject(user, TRUE, penetrate_thick = penetrates_thick))
return
switch(mode)
if(SYRINGE_DRAW)
if(reagents.holder_full())
to_chat(user, SPAN_NOTICE("The syringe is full."))
return
// still one check here because we're not sure from the above logic
if(istype(L))
return mob_draw(L, user)
if(SYRINGE_INJECT)
. = mob_inject(L, user)
if(.)
finish_injection(target, user)
/obj/item/reagent_containers/syringe/proc/finish_injection(atom/target, mob/living/user)
var/fraction = min(amount_per_transfer_from_this / reagents.total_volume, 1)
reagents.reaction(target, REAGENT_INGEST, fraction)
reagents.trans_to(target, amount_per_transfer_from_this)
if(iscarbon(target))
var/mob/living/carbon/carbon_target = target
if(length(carbon_target.viruses))
AddComponent(/datum/component/viral_contamination, carbon_target.viruses)
to_chat(user, SPAN_NOTICE("You inject [amount_per_transfer_from_this] units of the solution. The syringe now contains [reagents.total_volume] units."))
if(reagents.total_volume <= 0 && mode == SYRINGE_INJECT)
mode = SYRINGE_DRAW
update_icon()
/obj/item/reagent_containers/syringe/update_icon_state()
var/rounded_vol
if(reagents && reagents.total_volume)
rounded_vol = clamp(round((reagents.total_volume / volume * 15), 5), 1, 15)
else
rounded_vol = 0
icon_state = "[rounded_vol]"
inhand_icon_state = "syringe_[rounded_vol]"
/obj/item/reagent_containers/syringe/update_overlays()
. = ..()
var/rounded_vol
if(reagents && reagents.total_volume)
rounded_vol = clamp(round((reagents.total_volume / volume * 15), 5), 1, 15)
var/image/filling_overlay = mutable_appearance('icons/obj/reagentfillings.dmi', "syringe[rounded_vol]")
filling_overlay.icon += mix_color_from_reagents(reagents.reagent_list)
. += filling_overlay
if(ismob(loc))
var/mob/M = loc
var/injoverlay
switch(mode)
if(SYRINGE_DRAW)
injoverlay = "draw"
if(SYRINGE_INJECT)
injoverlay = "inject"
. += injoverlay
M.update_inv_l_hand()
M.update_inv_r_hand()
/obj/item/reagent_containers/syringe/proc/on_atom_entered(datum/source, atom/movable/entered)
SIGNAL_HANDLER // COMSIG_ATOM_ENTERED
var/mob/living/carbon/human/H = entered
if(!istype(H) || !H.reagents || HAS_TRAIT(H, TRAIT_PIERCEIMMUNE) || ismachineperson(H))
return
if(H.floating || HAS_TRAIT(H, TRAIT_FLYING) || H.buckled)
return
if(!IS_HORIZONTAL(H) && (H.shoes || (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))))
return
if(IS_HORIZONTAL(H) && ((H.wear_suit && (H.wear_suit.body_parts_covered & UPPER_TORSO)) || (H.w_uniform && (H.w_uniform.body_parts_covered & UPPER_TORSO))))
return
H.visible_message(SPAN_DANGER("[H] is injected by [src]."), \
SPAN_USERDANGER("You are injected by [src]!"))
if(IS_HORIZONTAL(H))
H.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
else
H.apply_damage(5, BRUTE, pick(BODY_ZONE_PRECISE_L_FOOT, BODY_ZONE_PRECISE_R_FOOT))
if(reagents.total_volume && H.reagents.total_volume < H.reagents.maximum_volume)
var/inject_amount = reagents.total_volume
reagents.reaction(H, REAGENT_INGEST, inject_amount)
reagents.trans_to(H, inject_amount)
update_icon()
/obj/item/reagent_containers/syringe/antiviral
name = "syringe (spaceacillin)"
desc = "Contains antiviral agents."
list_reagents = list("spaceacillin" = 15)
/obj/item/reagent_containers/syringe/charcoal
name = "syringe (charcoal)"
desc = "Contains charcoal - used to treat toxins and damage from toxins."
list_reagents = list("charcoal" = 15)
/obj/item/reagent_containers/syringe/epinephrine
name = "syringe (Epinephrine)"
desc = "Contains epinephrine - used to stabilize patients."
list_reagents = list("epinephrine" = 15)
/obj/item/reagent_containers/syringe/insulin
name = "syringe (insulin)"
desc = "Contains insulin - used to treat diabetes."
list_reagents = list("insulin" = 15)
/obj/item/reagent_containers/syringe/calomel
name = "syringe (calomel)"
desc = "Contains calomel, which be used to purge impurities, but is highly toxic itself."
list_reagents = list("calomel" = 15)
/obj/item/reagent_containers/syringe/heparin
name = "syringe (heparin)"
desc = "Contains heparin, a blood anticoagulant."
list_reagents = list("heparin" = 15)
/obj/item/reagent_containers/syringe/bioterror
name = "bioterror syringe"
desc = "Contains several paralyzing reagents."
list_reagents = list("neurotoxin" = 5, "capulettium_plus" = 5, "sodium_thiopental" = 5)
/obj/item/reagent_containers/syringe/gluttony
name = "Gluttony's Blessing"
desc = "A syringe recovered from a dread place. It probably isn't wise to use."
amount_per_transfer_from_this = 1
volume = 1
list_reagents = list("gluttonytoxin" = 1)
/obj/item/reagent_containers/syringe/capulettium_plus
name = "capulettium plus syringe"
desc = "For silencing targets. Allows for fake deaths."
list_reagents = list("capulettium_plus" = 15)
/obj/item/reagent_containers/syringe/sarin
name = "sarin syringe"
desc = "A deadly neurotoxin, for killing."
list_reagents = list("sarin" = 15)
/obj/item/reagent_containers/syringe/pancuronium
name = "pancuronium syringe"
desc = "A powerful paralyzing poison."
list_reagents = list("pancuronium" = 15)
/obj/item/reagent_containers/syringe/lethal
name = "lethal injection syringe"
desc = "A syringe used for lethal injections. It can hold up to 50 units."
amount_per_transfer_from_this = 50
volume = 50
list_reagents = list("toxin" = 15, "pancuronium" = 10, "cyanide" = 5, "facid" = 10, "fluorine" = 10)