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ece644c3ca
* split antags and neutrals, sentient to brains and golems * proper roles for golems and brains * potentially added golem ban * added role for ash walker * i -> role * strings to defines * spacing * style * early return
92 lines
4.1 KiB
Plaintext
92 lines
4.1 KiB
Plaintext
#define ASH_WALKER_SPAWN_THRESHOLD 2
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//The ash walker den consumes corpses or unconscious mobs to create ash walker eggs. For more info on those, check ghost_role_spawners.dm
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/obj/structure/lavaland/ash_walker
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name = "necropolis tendril nest"
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desc = "A vile tendril of corruption. It's surrounded by a nest of rapidly growing eggs..."
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icon = 'icons/mob/nest.dmi'
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icon_state = "ash_walker_nest"
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move_resist = INFINITY // just killing it tears a massive hole in the ground, let's not move it
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anchored = TRUE
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density = TRUE
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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max_integrity = 200
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var/meat_counter = 6
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/obj/structure/lavaland/ash_walker/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSprocessing, src)
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/obj/structure/lavaland/ash_walker/Destroy()
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. = ..()
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STOP_PROCESSING(SSprocessing, src)
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/obj/structure/lavaland/ash_walker/deconstruct(disassembled)
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new /obj/item/assembly/signaler/anomaly/random(get_step(loc, pick(GLOB.alldirs)))
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new /obj/effect/collapse(loc)
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return ..()
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/obj/structure/lavaland/ash_walker/process()
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consume()
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spawn_mob()
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/obj/structure/lavaland/ash_walker/proc/consume()
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for(var/mob/living/H in view(src, 1)) //Only for corpse right next to/on same tile
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if(H.stat)
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visible_message(SPAN_WARNING("Serrated tendrils eagerly pull [H] to [src], tearing the body apart as its blood seeps over the eggs."))
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playsound(get_turf(src),'sound/magic/demon_consume.ogg', 100, 1)
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for(var/obj/item/W in H)
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if(!H.drop_item_to_ground(W))
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qdel(W)
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if(ismegafauna(H))
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meat_counter += 20
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else
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meat_counter++
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H.gib()
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obj_integrity = min(obj_integrity + max_integrity*0.05,max_integrity)//restores 5% hp of tendril
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/obj/structure/lavaland/ash_walker/proc/spawn_mob()
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if(meat_counter >= ASH_WALKER_SPAWN_THRESHOLD)
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new /obj/effect/mob_spawn/human/alive/ash_walker(get_step(loc, pick(GLOB.alldirs)))
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visible_message(SPAN_DANGER("One of the eggs swells to an unnatural size and tumbles free. It's ready to hatch!"))
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meat_counter -= ASH_WALKER_SPAWN_THRESHOLD
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/obj/effect/mob_spawn/human/alive/ash_walker
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name = "ash walker egg"
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desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within."
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role_name = "ash walker"
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icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
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icon_state = "large_egg"
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important_info = "Do not leave Lavaland without admin permission. Do not attack the mining outpost without being provoked."
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description = "You are an ashwalker, a native inhabitant of Lavaland. Try to survive with nothing but spears and other tribal technology. Bring dead bodies back to your tendril to create more of your kind. You are free to attack miners and other outsiders."
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flavour_text = "Your tribe worships the Necropolis. The wastes are sacred ground, its monsters a blessed bounty. \
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You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest. \
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Keep in mind - your speed is given to you by the power of the Necropolis, <b>leaving the planet will make your body more lethargic!</b>"
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assignedrole = "Ash Walker"
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density = FALSE
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anchored = FALSE
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move_resist = MOVE_FORCE_NORMAL
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death_cooldown = 300 SECONDS
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allow_gender_pick = TRUE
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mob_species = /datum/species/unathi/ashwalker
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outfit = /datum/outfit/ashwalker
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/obj/effect/mob_spawn/human/alive/ash_walker/special(mob/living/carbon/human/new_spawn)
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to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
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to_chat(new_spawn, SPAN_MOTD("For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Ash_Walker)"))
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/obj/effect/mob_spawn/human/alive/ash_walker/New()
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. = ..()
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var/area/A = get_area(src)
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if(A)
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notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, role = ROLE_ASH_WALKER)
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/datum/outfit/ashwalker
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name = "Ashwalker"
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uniform = /obj/item/clothing/under/costume/gladiator/ash_walker
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suit = /obj/item/clothing/suit/hooded/bone_light
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#undef ASH_WALKER_SPAWN_THRESHOLD
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