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* Fix storing light replacers, handheld defibs. * Apply suggestion from CRUNCH review. * Fix similar mishap in body analyzer, flash, gas analyzer, laser pointer, garrote, evidence bag, and organ extractor.
218 lines
9.2 KiB
Plaintext
218 lines
9.2 KiB
Plaintext
/obj/item/organ_extractor
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name = "organ extractor"
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desc = "A device that can remove organs from a target, and store them inside. Stored organs can be implanted into the user. Synthesizes chemicals to keep the organ fresh."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "organ_extractor"
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "biotech=6;materials=5;syndicate=2"
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var/obj/item/organ/internal/storedorgan
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var/insert_time = 12 SECONDS
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var/self_insert_time = 7 SECONDS
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var/advanced = FALSE
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new_attack_chain = TRUE
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/obj/item/organ_extractor/examine(mob/user)
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. = ..()
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if(storedorgan)
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. += SPAN_NOTICE("It has [storedorgan] floating around inside the jar!")
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. += SPAN_NOTICE("You can <b>Screwdriver</b> [src] to try to adjust [storedorgan]'s configuration.")
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. += SPAN_NOTICE("You can <b>Wrench</b> [src] to eject [storedorgan]!")
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/obj/item/organ_extractor/screwdriver_act(mob/living/user, obj/item/I)
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if(storedorgan)
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return storedorgan.screwdriver_act(user, I)
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/obj/item/organ_extractor/wrench_act(mob/living/user, obj/item/I)
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if(!storedorgan)
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return
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to_chat(user, SPAN_WARNING("You unwrench the jar, and [storedorgan] falls onto the floor!"))
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storedorgan.forceMove(get_turf(user))
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storedorgan = null
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playsound(src, 'sound/effects/splat.ogg', 50, TRUE)
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overlays.Cut()
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return TRUE
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/obj/item/organ_extractor/emag_act(mob/user)
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if(storedorgan)
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storedorgan.emag_act(user)
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/obj/item/organ_extractor/emp_act(severity)
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if(storedorgan)
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storedorgan.emp_act(severity)
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/obj/item/organ_extractor/activate_self(mob/user)
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if(..())
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return ITEM_INTERACT_COMPLETE
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add_fingerprint(user)
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insert_organ(user, user)
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return ITEM_INTERACT_COMPLETE
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/obj/item/organ_extractor/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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if(in_use)
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to_chat(user, SPAN_WARNING("[src] is already busy!"))
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return ITEM_INTERACT_COMPLETE
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if(!ismob(target))
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return NONE
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if(!iscarbon(target))
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to_chat(user, SPAN_WARNING("ERROR: [target] has no organs to harvest!"))
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return ITEM_INTERACT_COMPLETE
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var/mob/living/carbon/carbon_target = target
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if(!length(carbon_target.client_mobs_in_contents)) // Basically, we don't want someone putting organs in monkeys then extracting from it. Has to be someone who had a client in the past.
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to_chat(user, SPAN_WARNING("ERROR: [carbon_target] has no soul trace to assist in targeting the drill bit!"))
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return ITEM_INTERACT_COMPLETE
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if(!IS_HORIZONTAL(carbon_target) && carbon_target.stat == CONSCIOUS)
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to_chat(user, SPAN_WARNING("ERROR: [carbon_target] is not restrained, and may move during the operation! Correction required!"))
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return ITEM_INTERACT_COMPLETE
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if(storedorgan)
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to_chat(user, SPAN_WARNING("NOTICE: Internal organ deteced. Beginning insertion procedure!"))
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insert_organ(user, carbon_target)
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return ITEM_INTERACT_COMPLETE
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in_use = TRUE
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var/obj/item/chosen_organ = tgui_input_list(user, "Please select an organ for removal", "Organ Selection", carbon_target.internal_organs)
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if(!chosen_organ || !user.Adjacent(carbon_target))
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in_use = FALSE
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return ITEM_INTERACT_COMPLETE
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if(!istype(chosen_organ, /obj/item/organ/internal)) // Safety first.
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to_chat(user, SPAN_WARNING("ERROR: [chosen_organ] is not valid for removal for unknown reasons!"))
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in_use = FALSE
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return ITEM_INTERACT_COMPLETE
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if(istype(chosen_organ, /obj/item/organ/internal/brain/mmi_holder)) // This breaks shit.
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to_chat(user, SPAN_WARNING("ERROR: [chosen_organ] is too big for the holding tank and would damage [src] too much!"))
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in_use = FALSE
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return ITEM_INTERACT_COMPLETE
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if(HAS_TRAIT(chosen_organ, TRAIT_ORGAN_INSERTED_WHILE_DEAD))
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to_chat(user, SPAN_WARNING("ERROR: [chosen_organ] was inserted when [carbon_target] was dead, and has no soul trace to lock onto!"))
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in_use = FALSE
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return ITEM_INTERACT_COMPLETE
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var/obj/item/organ/internal/internal_organ = chosen_organ
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var/drilled_organ = internal_organ.parent_organ
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user.visible_message(
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SPAN_DANGER("[user] activates [src] and begins to drill into [carbon_target]!"),
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SPAN_WARNING("You level the extractor at [target] and hold down the trigger."),
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SPAN_HEAR("You hear a drill spin up!")
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)
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if(carbon_target.can_feel_pain())
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to_chat(carbon_target, SPAN_USERDANGER("You feel a lot of pain as [user] drills into your [drilled_organ]!"))
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playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 75, TRUE)
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if(!advanced)
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carbon_target.apply_damage(15, BRUTE, drilled_organ)
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if(!do_after_once(user, insert_time, target = carbon_target)) // Slightly longer than stamina crit, at least cuff and buckle them to a pipe or something.
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to_chat(user, SPAN_WARNING("ERROR: Process interrupted!"))
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in_use = FALSE
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return ITEM_INTERACT_COMPLETE
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if(!internal_organ || !istype(internal_organ) || !(internal_organ.owner == carbon_target)) // Organ got deleted / moved somewhere else?
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to_chat(user, SPAN_WARNING("ERROR: unable to find the desired organ!"))
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in_use = FALSE
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return ITEM_INTERACT_COMPLETE
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user.visible_message(
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SPAN_DANGER("[user] removes [internal_organ] from [carbon_target]!"),
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SPAN_WARNING("You remove [internal_organ] from [carbon_target] as it gets sucked into [src]'s internal container!"),
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SPAN_HEAR("You hear a sickening splorch, like an organ being sucked out of a body!")
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)
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playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 75, TRUE)
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carbon_target.apply_damage(10, BRUTE, drilled_organ)
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internal_organ.remove(carbon_target)
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in_use = FALSE
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insert_internal_organ_in_extractor(internal_organ)
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add_fingerprint(user)
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return ITEM_INTERACT_COMPLETE
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/obj/item/organ_extractor/proc/insert_organ(mob/user, mob/our_target)
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if(!storedorgan)
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to_chat(user, SPAN_WARNING("[src] currently has no organ stored."))
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return
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if(in_use)
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to_chat(user, SPAN_WARNING("[src] is already busy!"))
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return
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var/user_is_target = FALSE
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if(user == our_target)
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user_is_target = TRUE
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if(istype(storedorgan, /obj/item/organ/internal/brain) && user_is_target)
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to_chat(user, SPAN_WARNING("It would be really stupid to replace your brain with another one."))
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return
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if(!iscarbon(our_target))
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return
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var/mob/living/carbon/C = our_target
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in_use = TRUE
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user.visible_message(SPAN_DANGER("[user] activates [src] and begins to drill into [C]!"), SPAN_WARNING("You level the extractor at [user_is_target ? "yourself" : C] and hold down the trigger."))
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var/drilled_organ = storedorgan.parent_organ
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if(!advanced)
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C.apply_damage(5, BRUTE, drilled_organ)
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playsound(get_turf(C), 'sound/weapons/circsawhit.ogg', 50, TRUE)
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if(!do_after_once(user, (user_is_target ? self_insert_time : insert_time), target = C))
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to_chat(user, SPAN_WARNING("ERROR: Process interrupted!"))
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in_use = FALSE
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return
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if(!advanced)
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C.apply_damage(10, BRUTE, drilled_organ)
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var/obj/item/organ/internal/replaced = C.get_organ_slot(storedorgan.slot)
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if(replaced) // Lets not destroy someones brain fully by putting someone elses brain in that slot.
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if(advanced)
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// Protects us from killing IPCs by removing their microbattery.
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replaced.remove(C, TRUE)
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else
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replaced.remove(C)
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replaced.forceMove(get_turf(src))
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if(istype(storedorgan, /obj/item/organ/internal/heart) && ((/obj/item/organ/internal/cyberimp/brain/sensory_enhancer in C.internal_organs) || C.reagents.addiction_threshold_accumulated[/datum/reagent/mephedrone]))
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var/damage_to_deal = 40 - storedorgan.damage // Make it so the heart ends up with 40 damage.
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storedorgan.receive_damage(damage_to_deal) // Damage the heart so you can't endlessly OD for cheap easily.
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to_chat(user, SPAN_WARNING("CAUTION: Crystalized mephedrone has bounced off the drill into [storedorgan], causing internal damage!"))
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SSblackbox.record_feedback("tally", "o_implant_extract", 1, "[storedorgan.type]")
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storedorgan.insert(C)
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playsound(get_turf(C), 'sound/weapons/circsawhit.ogg', 50, TRUE)
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storedorgan = null
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in_use = FALSE
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overlays.Cut()
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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H.set_heartattack(FALSE) // Otherwise you die if you try to do an organic heart, very funny, very bad.
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/obj/item/organ_extractor/proc/insert_internal_organ_in_extractor(obj/item/organ/organ_to_be_inserted)
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organ_to_be_inserted.forceMove(src)
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storedorgan = organ_to_be_inserted
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storedorgan.rejuvenate() // Organ gets dumped into the internal mito tank, heals it up. And nanites for robotic organs, I guess.
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var/organ_x = storedorgan.pixel_x
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var/organ_y = storedorgan.pixel_y
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storedorgan.pixel_x = 2
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storedorgan.pixel_y = -2
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var/image/img = image("icon" = storedorgan, "layer" = FLOAT_LAYER)
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var/matrix/MA = matrix(transform)
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MA.Scale(0.66, 0.66)
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img.transform = MA
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img.plane = FLOAT_PLANE
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overlays += img
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storedorgan.pixel_x = organ_x
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storedorgan.pixel_y = organ_y
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overlays += "[icon_state]_2" // Should look nicer for transparent stuff.
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/// Advanced abductor version. Is a lot faster with implanting into others
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/obj/item/organ_extractor/abductor
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name = "alien organ extractor"
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origin_tech = "biotech=6;materials=5;abductor=4"
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icon_state = "abductor_extractor"
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insert_time = 3 SECONDS
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self_insert_time = 1 SECONDS
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advanced = TRUE
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/obj/item/organ_extractor/abductor/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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. = ..()
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if(istype(used, /obj/item/organ/internal) && !storedorgan)
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user.unequip(used)
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insert_internal_organ_in_extractor(used)
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return ITEM_INTERACT_COMPLETE
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/obj/item/organ_extractor/abductor/emp_act(severity)
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return FALSE
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