Files
Paradise/_maps/map_files/tests/test_generic.dmm
warriorstar-orion 2559287298 Create a map template for tests and use an empty space level for placing it. (#27728)
* Create a dedicated area on Z-1 for tests.

* Place landmarks in testing area, with a 1-tile margin against walls.

* Consolidate map testing behavior and use a clean z-level.

* lint map

* undo SDMM var sanitization on centcomm
2024-12-30 18:25:10 +00:00

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//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/simulated/floor/plasteel,
/area/game_test)
"G" = (
/turf/simulated/wall/indestructible/riveted,
/area/game_test)
"R" = (
/obj/effect/landmark/game_test/bottom_left_corner,
/turf/simulated/floor/plasteel,
/area/game_test)
"Y" = (
/obj/effect/landmark/game_test/top_right_corner,
/turf/simulated/floor/plasteel,
/area/game_test)
(1,1,1) = {"
G
G
G
G
G
G
G
G
"}
(2,1,1) = {"
G
a
a
a
a
a
a
G
"}
(3,1,1) = {"
G
a
a
a
a
R
a
G
"}
(4,1,1) = {"
G
a
a
a
a
a
a
G
"}
(5,1,1) = {"
G
a
a
a
a
a
a
G
"}
(6,1,1) = {"
G
a
a
a
a
a
a
G
"}
(7,1,1) = {"
G
a
a
a
a
a
a
G
"}
(8,1,1) = {"
G
a
a
a
a
a
a
G
"}
(9,1,1) = {"
G
a
a
a
a
a
a
G
"}
(10,1,1) = {"
G
a
a
a
a
a
a
G
"}
(11,1,1) = {"
G
a
a
a
a
a
a
G
"}
(12,1,1) = {"
G
a
a
a
a
a
a
G
"}
(13,1,1) = {"
G
a
a
a
a
a
a
G
"}
(14,1,1) = {"
G
a
Y
a
a
a
a
G
"}
(15,1,1) = {"
G
a
a
a
a
a
a
G
"}
(16,1,1) = {"
G
G
G
G
G
G
G
G
"}