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2559287298
* Create a dedicated area on Z-1 for tests. * Place landmarks in testing area, with a 1-tile margin against walls. * Consolidate map testing behavior and use a clean z-level. * lint map * undo SDMM var sanitization on centcomm
177 lines
948 B
Plaintext
177 lines
948 B
Plaintext
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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"a" = (
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/turf/simulated/floor/plasteel,
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/area/game_test)
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"G" = (
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/turf/simulated/wall/indestructible/riveted,
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/area/game_test)
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"R" = (
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/obj/effect/landmark/game_test/bottom_left_corner,
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/turf/simulated/floor/plasteel,
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/area/game_test)
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"Y" = (
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/obj/effect/landmark/game_test/top_right_corner,
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/turf/simulated/floor/plasteel,
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/area/game_test)
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(1,1,1) = {"
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G
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G
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G
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G
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G
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G
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"}
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(2,1,1) = {"
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G
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"}
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(3,1,1) = {"
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G
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R
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"}
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(4,1,1) = {"
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G
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"}
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(5,1,1) = {"
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G
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"}
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(6,1,1) = {"
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G
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"}
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(7,1,1) = {"
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G
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"}
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(8,1,1) = {"
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G
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"}
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(9,1,1) = {"
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G
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"}
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(10,1,1) = {"
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"}
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(11,1,1) = {"
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G
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"}
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(12,1,1) = {"
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"}
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(13,1,1) = {"
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G
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"}
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(14,1,1) = {"
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G
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Y
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"}
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(15,1,1) = {"
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"}
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(16,1,1) = {"
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"}
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