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203105788c
* fixes * fuck my stupid chungus life * Minion limit, heal fix, dead sac fix * cooldown, no sacrificing star gazer or ascended alive heretics * blade debuff * oopsy * Update tgui.bundle.js * map diff bot what ya doing * fuck that chat spam * lets heretic armour hold a haunted longsword * why not it makes sense * do_after * god I hate this bullshit * other lewc stuff * push * heretic id card fix * she tg on my ui till I css * yes * spent * fix / ipc buff (real)™️ * moderate again * revert * no reserve * bringing up to master * update map files to master * didnt replace centcomm * beginning some rebalancing * aggressive spread tweaks * lots of tweaks and fixes * trying to un-key the maps * maybe this time * this time???? * oops * sql fix * basicmob conversion * paintings! and a critical influence fix * rust + tweaks * monster tweak * small change * removing this * more tweaks. no more dusting * added some examine_more * flower seeds * various tweaks. more to come * no more conduit spacing * fixed some dumb stuff * silly stuff * its always prettier * bugfixes and linters * linters, wow * oops * bah * linter * fuck you * temp check * hidden influence drain * influence visible message * tweak fix * void cloak bugfix * small fixes * fixes * do_after_once broken * fixes and tweaks * heretic blade potential fix + sacrifice changes * batch of fixes * tiny tweak * rebuilt TGUI * no greentext + rerolls * logging + bugfix * unused var * small fix * various fixes * comment * projectile change * tgui rebuild * tgui bundle redo * rune issue solved * influence visible now * fix ui reloading * new moon ascension + fixes + icons * tweaks, species sprites * tgui rebuild * small tweak + linter * harvester icon tweak * spans * fixes and tweaks * caretaker nerf + tweaks * potential fix for knowledge * roller fix * mad mask * Update tgui.bundle.js * void phase tweak * Update tgui.bundle.js * misc tweaks * fix heretic not retargeting correctly with cryo * simplify logic * this is better * lots of fixes and tweaks * Update tgui.bundle.js * linter * linter * fireshark and greyscale insanity * fish * Update tgui.bundle.js * linter * linter * tgui * no window shopping * fish fix * tgui rebundle * moon smile runtime fix * various fixes * sacrifice fixes * insanity is easier now, madness mask changes. * bugfixing + teleport change * linters + tweaks * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Paul <pmerkamp@gmail.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
149 lines
4.6 KiB
Plaintext
149 lines
4.6 KiB
Plaintext
#define HEAL_EFFECT_COOLDOWN 1 SECONDS
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/// Applies healing to those in the area.
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/// Will provide them with an alert while they're in range, as well as
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/// give them a healing particle.
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/// Can be applied to those only with a trait conditionally.
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/datum/component/aura_healing
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/// The range of which to heal
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var/range = 5
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/// Whether or not you must be a visible object of the parent
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var/requires_visibility = TRUE
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/// Brute damage to heal over a second
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var/brute_heal = 0
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/// Burn damage to heal over a second
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var/burn_heal = 0
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/// Toxin damage to heal over a second
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var/toxin_heal = 0
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/// Suffocation damage to heal over a second
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var/suffocation_heal = 0
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/// Stamina damage to heal over a second
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var/stamina_heal = 0
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/// Amount of blood to heal over a second
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var/blood_heal = 0
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/// Amount of damage to heal on simple mobs over a second
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var/simple_heal = 0
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/// Trait to limit healing to, if set
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var/limit_to_trait = null
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/// The color to give the healing visual
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var/healing_color = COLOR_GREEN
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/// A list of being healed to active alerts
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var/list/mob/living/current_alerts = list()
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/// Cooldown between showing the heal effect
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COOLDOWN_DECLARE(last_heal_effect_time)
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/datum/component/aura_healing/Initialize(
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range = 5,
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requires_visibility = TRUE,
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brute_heal = 0,
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burn_heal = 0,
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toxin_heal = 0,
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suffocation_heal = 0,
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stamina_heal = 0,
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blood_heal = 0,
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simple_heal = 0,
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limit_to_trait = null,
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healing_color = COLOR_GREEN,
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)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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START_PROCESSING(SSfastprocess, src)
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src.range = range
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src.requires_visibility = requires_visibility
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src.brute_heal = brute_heal
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src.burn_heal = burn_heal
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src.toxin_heal = toxin_heal
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src.suffocation_heal = suffocation_heal
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src.stamina_heal = stamina_heal
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src.blood_heal = blood_heal
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src.simple_heal = simple_heal
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src.limit_to_trait = limit_to_trait
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src.healing_color = healing_color
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/datum/component/aura_healing/Destroy(force)
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STOP_PROCESSING(SSfastprocess, src)
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var/alert_category = "aura_healing_[src.UID()]"
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for(var/mob/living/alert_holder as anything in current_alerts)
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alert_holder.clear_alert(alert_category)
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current_alerts.Cut()
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return ..()
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/datum/component/aura_healing/process()
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var/should_show_effect = COOLDOWN_FINISHED(src, last_heal_effect_time)
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if(should_show_effect)
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COOLDOWN_START(src, last_heal_effect_time, HEAL_EFFECT_COOLDOWN)
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var/list/to_heal = list()
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var/alert_category = "aura_healing_[src.UID()]"
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if(requires_visibility)
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for(var/mob/living/candidate in view(range, parent))
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if(!isnull(limit_to_trait) && !HAS_TRAIT(candidate, limit_to_trait))
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continue
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to_heal[candidate] = TRUE
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else
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for(var/mob/living/candidate in range(range, parent))
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if(!isnull(limit_to_trait) && !HAS_TRAIT(candidate, limit_to_trait))
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continue
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to_heal[candidate] = TRUE
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for(var/mob/living/candidate as anything in to_heal)
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if(!current_alerts[candidate])
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var/atom/movable/screen/alert/aura_healing/alert = candidate.throw_alert(alert_category, /atom/movable/screen/alert/aura_healing, new_master = parent)
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alert.desc = "You are being healed by [parent]."
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current_alerts[candidate] = TRUE
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if(should_show_effect && candidate.health < candidate.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(candidate), healing_color)
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if(issilicon(candidate))
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candidate.adjustBruteLoss(-brute_heal, updating_health = FALSE)
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candidate.adjustFireLoss(-burn_heal, updating_health = FALSE)
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if(iscarbon(candidate))
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candidate.adjustToxLoss(-toxin_heal, updating_health = FALSE)
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candidate.adjustOxyLoss(-suffocation_heal, updating_health = FALSE)
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candidate.adjustStaminaLoss(-stamina_heal)
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if(ishuman(candidate))
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var/mob/living/carbon/human/i_wish_roboheal_was_global = candidate
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i_wish_roboheal_was_global.adjustBruteLoss(-brute_heal, updating_health = FALSE, robotic = TRUE)
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i_wish_roboheal_was_global.adjustFireLoss(-burn_heal, updating_health = FALSE, robotic = TRUE)
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else
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candidate.adjustBruteLoss(-brute_heal, updating_health = FALSE)
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candidate.adjustFireLoss(-burn_heal, updating_health = FALSE)
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else if(isanimal(candidate))
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var/mob/living/simple_animal/animal_candidate = candidate
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animal_candidate.adjustHealth(-simple_heal, updating_health = FALSE)
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if(candidate.blood_volume < BLOOD_VOLUME_NORMAL)
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candidate.blood_volume += blood_heal
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candidate.updatehealth()
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for(var/mob/living/remove_alert_from as anything in current_alerts - to_heal)
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remove_alert_from.clear_alert(alert_category)
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current_alerts -= remove_alert_from
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/atom/movable/screen/alert/aura_healing
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name = "Aura Healing"
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icon_state = "template"
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#undef HEAL_EFFECT_COOLDOWN
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