Files
Paradise/code/datums/components/damage_aura.dm
Kyani 203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00

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#define DAMAGE_EFFECT_COOLDOWN 1 SECONDS
/// Applies a status effect and deals damage to people in the area.
/// Will deal more damage the more people are present.
/datum/component/damage_aura
/// The range of which to damage
var/range = 5
/// Whether or not you must be a visible object of the parent
var/requires_visibility = TRUE
/// Brute damage to damage over a second
var/brute_damage = 0
/// Burn damage to damage over a second
var/burn_damage = 0
/// Toxin damage to damage over a second
var/toxin_damage = 0
/// Suffocation damage to damage over a second
var/suffocation_damage = 0
/// Stamina damage to damage over a second
var/stamina_damage = 0
/// Amount of blood to damage over a second
var/blood_damage = 0
/// Amount of damage to damage on simple mobs over a second
var/simple_damage = 0
/// Which factions are immune to the damage aura
var/list/immune_factions = null
/// If set, gives a message when damaged
var/damage_message = null
/// Probability for above.
var/message_probability = 0
/// Sets a special set of conditions for the owner
var/current_owner = null
/// Declares the cooldown timer for the damage aura effect to take place
COOLDOWN_DECLARE(last_damage_effect_time)
/datum/component/damage_aura/Initialize(
range = 5,
requires_visibility = TRUE,
brute_damage = 0,
burn_damage = 0,
toxin_damage = 0,
suffocation_damage = 0,
stamina_damage = 0,
organ_damage = null,
simple_damage = 0,
immune_factions = null,
damage_message = null,
message_probability = 0,
mob/living/current_owner = null,
)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
START_PROCESSING(SSfastprocess, src)
src.range = range
src.requires_visibility = requires_visibility
src.brute_damage = brute_damage
src.burn_damage = burn_damage
src.toxin_damage = toxin_damage
src.suffocation_damage = suffocation_damage
src.stamina_damage = stamina_damage
src.blood_damage = blood_damage
src.simple_damage = simple_damage
src.immune_factions = immune_factions
src.damage_message = damage_message
src.message_probability = message_probability
src.current_owner = current_owner.UID()
/datum/component/damage_aura/Destroy(force)
STOP_PROCESSING(SSfastprocess, src) // On tg its something with a wait of 0.3 so close enough
return ..()
/// The requirements for the mob to be effected by the damage aura.
/datum/component/damage_aura/proc/check_requirements(mob/living/target_mob)
if(target_mob.stat == DEAD || faction_check(target_mob.faction, immune_factions))
return TRUE
return FALSE
/// What effect the damage aura has if it has an owner.
/datum/component/damage_aura/proc/owner_effect(mob/living/owner_mob)
var/need_mob_update = FALSE
need_mob_update += owner_mob.adjustStaminaLoss(-20)
need_mob_update += owner_mob.adjustBruteLoss(-1, updating_health = FALSE)
need_mob_update += owner_mob.adjustFireLoss(-1, updating_health = FALSE)
need_mob_update += owner_mob.adjustToxLoss(-1, updating_health = FALSE)
need_mob_update += owner_mob.adjustOxyLoss(-1, updating_health = FALSE)
if(owner_mob.blood_volume < BLOOD_VOLUME_NORMAL)
owner_mob.blood_volume += 2
if(need_mob_update)
owner_mob.updatehealth()
/datum/component/damage_aura/process()
var/should_show_effect = COOLDOWN_FINISHED(src, last_damage_effect_time)
if(should_show_effect)
COOLDOWN_START(src, last_damage_effect_time, DAMAGE_EFFECT_COOLDOWN)
var/list/to_damage = list()
if(requires_visibility)
for(var/mob/living/candidate in view(range, parent))
to_damage += candidate
else
for(var/mob/living/candidate in range(range, parent))
to_damage += candidate
for(var/mob/living/candidate as anything in to_damage)
var/mob/living/owner = locateUID(current_owner)
if(owner && owner == candidate)
owner_effect(owner)
continue
if(check_requirements(candidate))
continue
if(candidate.health < candidate.maxHealth)
new /obj/effect/temp_visual/cosmic_gem(get_turf(candidate))
if(damage_message && prob(message_probability))
to_chat(candidate, damage_message)
if(iscarbon(candidate) || issilicon(candidate))
candidate.adjustBruteLoss(brute_damage, updating_health = FALSE)
candidate.adjustFireLoss(burn_damage, updating_health = FALSE)
if(iscarbon(candidate))
candidate.adjustToxLoss(toxin_damage, updating_health = FALSE)
candidate.adjustOxyLoss(suffocation_damage, updating_health = FALSE)
candidate.adjustStaminaLoss(stamina_damage)
else if(isanimal(candidate))
var/mob/living/simple_animal/animal_candidate = candidate
animal_candidate.adjustHealth(simple_damage, updating_health = FALSE)
if(candidate.blood_volume > BLOOD_VOLUME_SURVIVE)
candidate.blood_volume -= blood_damage
candidate.updatehealth()
#undef DAMAGE_EFFECT_COOLDOWN