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Paradise/code/datums/components/zombie_regen.dm
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00

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/datum/component/zombie_regen/Initialize()
if(!ishuman(parent))
return COMPONENT_INCOMPATIBLE
START_PROCESSING(SSprocessing, src)
/datum/component/zombie_regen/Destroy(force, silent)
STOP_PROCESSING(SSprocessing, src)
return ..()
/datum/component/zombie_regen/process()
if(!ishuman(parent))
return
var/mob/living/carbon/human/zomboid = parent
if(zomboid.suiciding)
return
var/turf/current_turf = get_turf(zomboid)
var/healing_factor = max(1, 6 * (1 - current_turf.get_lumcount()))
if(HAS_TRAIT(zomboid, TRAIT_PLAGUE_ZOMBIE))
healing_factor *= 1.6 // plague zombies have more health, and should heal faster
if(zomboid.reagents.has_reagent("zombiecure3"))
healing_factor /= 3
if(zomboid.stat == DEAD)
healing_factor *= 2
for(var/obj/item/organ/external/E in zomboid.bodyparts)
if(E.status & ORGAN_BURNT) // lets slowly remove any crit burns
if(prob(20))
E.status &= ~ORGAN_BURNT
break
zomboid.heal_overall_damage(healing_factor, healing_factor)
zomboid.adjustBrainLoss(-healing_factor)
var/list/limbs = zomboid.get_damaged_organs(TRUE, TRUE)
var/robotlimbbrute = 0
var/robotlimbburn = 0
for(var/obj/item/organ/external/limb in limbs)
if(limb.is_robotic())
robotlimbbrute += limb.brute_dam
robotlimbburn += limb.burn_dam
if(zomboid.stat == DEAD && (zomboid.getBruteLoss() - robotlimbbrute) <= 1 && (zomboid.getFireLoss() - robotlimbburn) <= 1 && (zomboid.timeofdeath + 15 SECONDS <= world.time))
var/datum/reagent/the_cure = zomboid.reagents.has_reagent("zombiecure4")
if(the_cure) // dead bodies dont process chemicals, so we gotta do it manually.
zomboid.reagents.remove_reagent("zombiecure4", the_cure.metabolization_rate * zomboid.metabolism_efficiency)
return
zombie_rejuv()
to_chat(zomboid, SPAN_ZOMBIELARGE("We... Awaken..."))
zomboid.notify_ghost_cloning("Your zombie body has risen again, re-enter your corpse to continue the feast!", source = zomboid)
// If no client, but they were a player thats not SSD (debrained, revived but hasn't returned to body, etc)
if(zomboid.stat != CONSCIOUS || HAS_TRAIT(zomboid, TRAIT_HANDS_BLOCKED))
return
if(zomboid.client || isLivingSSD(zomboid))
return
if(HAS_TRAIT(zomboid, TRAIT_PLAGUE_ZOMBIE)) // dont want plague zombie NPCs
return
if((zomboid.last_known_ckey || HAS_TRAIT(zomboid, TRAIT_NPC_ZOMBIE)) && !zomboid.key) // make sure they were player inhabited and not admin ghosted
mindless_hunger()
/datum/component/zombie_regen/proc/zombie_rejuv()
var/mob/living/carbon/human/zomboid = parent
zomboid.setToxLoss(0)
zomboid.setOxyLoss(0)
zomboid.setCloneLoss(0)
zomboid.setBrainLoss(0)
zomboid.setStaminaLoss(0)
zomboid.SetSleeping(0)
zomboid.SetParalysis(0, TRUE)
zomboid.SetStunned(0, TRUE)
zomboid.SetWeakened(0, TRUE)
zomboid.SetSlowed(0)
zomboid.SetImmobilized(0)
zomboid.SetKnockDown(0)
zomboid.SetLoseBreath(0)
zomboid.SetDizzy(0)
zomboid.SetJitter(0)
zomboid.SetStuttering(0)
zomboid.SetConfused(0)
zomboid.SetDrowsy(0)
zomboid.radiation = 0
zomboid.SetDruggy(0)
zomboid.SetHallucinate(0)
zomboid.bodytemperature = 310
zomboid.cure_blind()
zomboid.cure_nearsighted()
zomboid.CureMute()
zomboid.CureDeaf()
zomboid.CureEpilepsy()
zomboid.CureParaplegia()
zomboid.CureCoughing()
zomboid.CureNervous()
zomboid.SetEyeBlind(0)
zomboid.SetEyeBlurry(0)
zomboid.SetDeaf(0)
zomboid.heal_overall_damage(1000, 1000)
zomboid.ExtinguishMob()
SEND_SIGNAL(zomboid, COMSIG_LIVING_CLEAR_STUNS)
zomboid.fire_stacks = 0
zomboid.on_fire = 0
zomboid.suiciding = 0
zomboid.set_nutrition(max(zomboid.nutrition, NUTRITION_LEVEL_HUNGRY))
if(zomboid.buckled) //Unbuckle the mob and clear the alerts.
zomboid.unbuckle(force = TRUE)
var/datum/organ/heart/heart = zomboid.get_int_organ_datum(ORGAN_DATUM_HEART)
var/heart_type = zomboid.dna?.species?.has_organ["heart"]
if(!heart && heart_type)
var/obj/item/organ/internal/new_heart = new heart_type()
new_heart.insert(zomboid)
var/datum/organ/lungs/lungs = zomboid.get_int_organ_datum(ORGAN_DATUM_LUNGS)
var/lung_type = zomboid.dna?.species?.has_organ["lungs"]
if(!lungs && lung_type)
var/obj/item/organ/internal/new_lungs = new lung_type()
new_lungs.insert(zomboid)
zomboid.set_heartattack(FALSE)
zomboid.restore_blood()
zomboid.decaylevel = 0
zomboid.remove_all_embedded_objects()
zomboid.restore_all_organs()
if(zomboid.stat == DEAD)
zomboid.update_revive()
else if(zomboid.stat == UNCONSCIOUS)
zomboid.WakeUp()
zomboid.update_fire()
zomboid.regenerate_icons()
zomboid.restore_blood()
zomboid.update_eyes()
for(var/datum/disease/critical/crit in zomboid.viruses) // cure all crit conditions
crit.cure()
/datum/component/zombie_regen/proc/mindless_hunger()
var/mob/living/carbon/human/zomboid = parent
var/list/targets = list()
for(var/mob/living/carbon/human/target in view(6, zomboid))
if(target.stat == CONSCIOUS && !HAS_TRAIT(target, TRAIT_I_WANT_BRAINS))
targets |= target
if(zomboid.Adjacent(target))
break // we're just gonna hit em
var/target
if(length(targets))
target = pick(targets)
if(zomboid.Adjacent(target) && safe_active_hand(zomboid))
if(!zomboid.get_active_hand())
zomboid.put_in_hands(new /obj/item/zombie_claw())
zomboid.a_intent = INTENT_HARM
zomboid.ClickOn(target)
return
if(!target && prob(90)) // a small chance to wander
return
var/targetted_direction = pick(GLOB.cardinal)
if(target)
targetted_direction = get_dir(zomboid, target)
var/delay = zomboid.movement_delay()
if(IS_DIR_DIAGONAL(targetted_direction))
delay *= SQRT_2
zomboid.glide_for(delay)
step(zomboid, targetted_direction)
/datum/component/zombie_regen/proc/safe_active_hand(mob/living/carbon/human/zomboid)
if(zomboid.get_organ("[zomboid.hand ? "l" : "r" ]_hand"))
return TRUE
zomboid.swap_hand()
if(zomboid.get_organ("[zomboid.hand ? "l" : "r" ]_hand"))
return TRUE
return FALSE