mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 17:43:35 +01:00
203105788c
* fixes * fuck my stupid chungus life * Minion limit, heal fix, dead sac fix * cooldown, no sacrificing star gazer or ascended alive heretics * blade debuff * oopsy * Update tgui.bundle.js * map diff bot what ya doing * fuck that chat spam * lets heretic armour hold a haunted longsword * why not it makes sense * do_after * god I hate this bullshit * other lewc stuff * push * heretic id card fix * she tg on my ui till I css * yes * spent * fix / ipc buff (real)™️ * moderate again * revert * no reserve * bringing up to master * update map files to master * didnt replace centcomm * beginning some rebalancing * aggressive spread tweaks * lots of tweaks and fixes * trying to un-key the maps * maybe this time * this time???? * oops * sql fix * basicmob conversion * paintings! and a critical influence fix * rust + tweaks * monster tweak * small change * removing this * more tweaks. no more dusting * added some examine_more * flower seeds * various tweaks. more to come * no more conduit spacing * fixed some dumb stuff * silly stuff * its always prettier * bugfixes and linters * linters, wow * oops * bah * linter * fuck you * temp check * hidden influence drain * influence visible message * tweak fix * void cloak bugfix * small fixes * fixes * do_after_once broken * fixes and tweaks * heretic blade potential fix + sacrifice changes * batch of fixes * tiny tweak * rebuilt TGUI * no greentext + rerolls * logging + bugfix * unused var * small fix * various fixes * comment * projectile change * tgui rebuild * tgui bundle redo * rune issue solved * influence visible now * fix ui reloading * new moon ascension + fixes + icons * tweaks, species sprites * tgui rebuild * small tweak + linter * harvester icon tweak * spans * fixes and tweaks * caretaker nerf + tweaks * potential fix for knowledge * roller fix * mad mask * Update tgui.bundle.js * void phase tweak * Update tgui.bundle.js * misc tweaks * fix heretic not retargeting correctly with cryo * simplify logic * this is better * lots of fixes and tweaks * Update tgui.bundle.js * linter * linter * fireshark and greyscale insanity * fish * Update tgui.bundle.js * linter * linter * tgui * no window shopping * fish fix * tgui rebundle * moon smile runtime fix * various fixes * sacrifice fixes * insanity is easier now, madness mask changes. * bugfixing + teleport change * linters + tweaks * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Paul <pmerkamp@gmail.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
130 lines
4.1 KiB
Plaintext
130 lines
4.1 KiB
Plaintext
#define BM_SWITCHSTATE_NONE 0
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#define BM_SWITCHSTATE_MODE 1
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#define BM_SWITCHSTATE_DIR 2
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/datum/click_intercept/buildmode
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var/build_dir = SOUTH
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var/datum/buildmode_mode/mode
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// SECTION UI
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// Switching management
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var/switch_state = BM_SWITCHSTATE_NONE
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var/switch_width = 5
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// modeswitch UI
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var/atom/movable/screen/buildmode/mode/modebutton
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var/list/modeswitch_buttons = list()
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// dirswitch UI
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var/atom/movable/screen/buildmode/bdir/dirbutton
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var/list/dirswitch_buttons = list()
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/datum/click_intercept/buildmode/New()
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mode = new /datum/buildmode_mode/basic(src)
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. = ..()
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mode.enter_mode(src)
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/datum/click_intercept/buildmode/Destroy()
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close_switchstates()
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QDEL_NULL(mode)
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QDEL_LIST_CONTENTS(modeswitch_buttons)
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QDEL_LIST_CONTENTS(dirswitch_buttons)
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return ..()
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/datum/click_intercept/buildmode/create_buttons()
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// keep a reference so we can update it upon mode switch
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modebutton = new /atom/movable/screen/buildmode/mode(src)
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buttons += modebutton
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buttons += new /atom/movable/screen/buildmode/help(src)
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// keep a reference so we can update it upon dir switch
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dirbutton = new /atom/movable/screen/buildmode/bdir(src)
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buttons += dirbutton
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buttons += new /atom/movable/screen/buildmode/quit(src)
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// build the list of modeswitching buttons
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build_options_grid(subtypesof(/datum/buildmode_mode), modeswitch_buttons, /atom/movable/screen/buildmode/modeswitch)
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build_options_grid(list(SOUTH,EAST,WEST,NORTH,NORTHWEST), dirswitch_buttons, /atom/movable/screen/buildmode/dirswitch)
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/datum/click_intercept/buildmode/proc/build_options_grid(list/elements, list/buttonslist, buttontype)
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var/pos_idx = 0
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for(var/thing in elements)
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var/x = pos_idx % switch_width
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var/y = FLOOR(pos_idx / switch_width, 1)
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var/atom/movable/screen/buildmode/B = new buttontype(src, thing)
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// this stuff is equivalent to the commented out line for 511 compat
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// B.screen_loc = "NORTH-[(1 + 0.5 + y*1.5)],WEST+[0.5 + x*1.5]"
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B.screen_loc = "NORTH-[1 + FLOOR(0.5 + 1.5*y, 1) + ((y + 1) % 2)]:[16*((y + 1) % 2)],WEST+[FLOOR(0.5 + 1.5*x, 1)]:[16*((x + 1) % 2)]"
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buttonslist += B
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pos_idx++
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/datum/click_intercept/buildmode/proc/close_switchstates()
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switch(switch_state)
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if(BM_SWITCHSTATE_MODE)
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close_modeswitch()
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if(BM_SWITCHSTATE_DIR)
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close_dirswitch()
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/datum/click_intercept/buildmode/proc/toggle_modeswitch()
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if(switch_state == BM_SWITCHSTATE_MODE)
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close_modeswitch()
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else
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close_switchstates()
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open_modeswitch()
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/datum/click_intercept/buildmode/proc/open_modeswitch()
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switch_state = BM_SWITCHSTATE_MODE
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holder.screen += modeswitch_buttons
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/datum/click_intercept/buildmode/proc/close_modeswitch()
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switch_state = BM_SWITCHSTATE_NONE
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holder.screen -= modeswitch_buttons
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/datum/click_intercept/buildmode/proc/toggle_dirswitch()
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if(switch_state == BM_SWITCHSTATE_DIR)
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close_dirswitch()
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else
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close_switchstates()
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open_dirswitch()
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/datum/click_intercept/buildmode/proc/open_dirswitch()
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switch_state = BM_SWITCHSTATE_DIR
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holder.screen += dirswitch_buttons
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/datum/click_intercept/buildmode/proc/close_dirswitch()
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switch_state = BM_SWITCHSTATE_NONE
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holder.screen -= dirswitch_buttons
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/datum/click_intercept/buildmode/proc/change_mode(newmode)
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mode.exit_mode(src)
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QDEL_NULL(mode)
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close_switchstates()
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mode = new newmode(src)
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mode.enter_mode(src)
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modebutton.update_icon()
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/datum/click_intercept/buildmode/proc/change_dir(newdir)
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build_dir = newdir
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close_dirswitch()
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dirbutton.update_icon()
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return TRUE
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/datum/click_intercept/buildmode/InterceptClickOn(user, params, atom/object)
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mode.handle_click(user, params, object)
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return TRUE
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/proc/togglebuildmode(mob/M in GLOB.player_list)
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set name = "Toggle Build Mode"
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set category = "Event"
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if(M.client)
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if(istype(M.client.click_intercept, /datum/click_intercept/buildmode))
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var/datum/click_intercept/buildmode/B = M.client.click_intercept
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B.quit()
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log_admin("[key_name(usr)] has left build mode.")
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else
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new/datum/click_intercept/buildmode(M.client)
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message_admins("[key_name_admin(usr)] has entered build mode.")
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log_admin("[key_name(usr)] has entered build mode.")
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#undef BM_SWITCHSTATE_NONE
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#undef BM_SWITCHSTATE_MODE
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#undef BM_SWITCHSTATE_DIR
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