mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 17:43:35 +01:00
203105788c
* fixes * fuck my stupid chungus life * Minion limit, heal fix, dead sac fix * cooldown, no sacrificing star gazer or ascended alive heretics * blade debuff * oopsy * Update tgui.bundle.js * map diff bot what ya doing * fuck that chat spam * lets heretic armour hold a haunted longsword * why not it makes sense * do_after * god I hate this bullshit * other lewc stuff * push * heretic id card fix * she tg on my ui till I css * yes * spent * fix / ipc buff (real)™️ * moderate again * revert * no reserve * bringing up to master * update map files to master * didnt replace centcomm * beginning some rebalancing * aggressive spread tweaks * lots of tweaks and fixes * trying to un-key the maps * maybe this time * this time???? * oops * sql fix * basicmob conversion * paintings! and a critical influence fix * rust + tweaks * monster tweak * small change * removing this * more tweaks. no more dusting * added some examine_more * flower seeds * various tweaks. more to come * no more conduit spacing * fixed some dumb stuff * silly stuff * its always prettier * bugfixes and linters * linters, wow * oops * bah * linter * fuck you * temp check * hidden influence drain * influence visible message * tweak fix * void cloak bugfix * small fixes * fixes * do_after_once broken * fixes and tweaks * heretic blade potential fix + sacrifice changes * batch of fixes * tiny tweak * rebuilt TGUI * no greentext + rerolls * logging + bugfix * unused var * small fix * various fixes * comment * projectile change * tgui rebuild * tgui bundle redo * rune issue solved * influence visible now * fix ui reloading * new moon ascension + fixes + icons * tweaks, species sprites * tgui rebuild * small tweak + linter * harvester icon tweak * spans * fixes and tweaks * caretaker nerf + tweaks * potential fix for knowledge * roller fix * mad mask * Update tgui.bundle.js * void phase tweak * Update tgui.bundle.js * misc tweaks * fix heretic not retargeting correctly with cryo * simplify logic * this is better * lots of fixes and tweaks * Update tgui.bundle.js * linter * linter * fireshark and greyscale insanity * fish * Update tgui.bundle.js * linter * linter * tgui * no window shopping * fish fix * tgui rebundle * moon smile runtime fix * various fixes * sacrifice fixes * insanity is easier now, madness mask changes. * bugfixing + teleport change * linters + tweaks * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Paul <pmerkamp@gmail.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
90 lines
2.0 KiB
Plaintext
90 lines
2.0 KiB
Plaintext
/atom/movable/screen/buildmode
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icon = 'icons/misc/buildmode.dmi'
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var/datum/click_intercept/buildmode/bd
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plane = HUD_PLANE_BUILDMODE
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/atom/movable/screen/buildmode/New(bld)
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bd = bld
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return ..()
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/atom/movable/screen/buildmode/Destroy()
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bd = null
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return ..()
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/atom/movable/screen/buildmode/mode
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name = "Toggle Mode"
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icon_state = "buildmode_basic"
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screen_loc = "NORTH,WEST"
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/atom/movable/screen/buildmode/mode/Click(location, control, params)
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var/list/pa = params2list(params)
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if(pa.Find("left"))
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bd.toggle_modeswitch()
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else if(pa.Find("right"))
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bd.mode.change_settings(usr)
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update_icon()
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return TRUE
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/atom/movable/screen/buildmode/mode/update_icon_state()
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icon_state = bd.mode.get_button_overlay_iconstate()
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/atom/movable/screen/buildmode/help
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icon_state = "buildhelp"
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screen_loc = "NORTH,WEST+1"
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name = "Buildmode Help"
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/atom/movable/screen/buildmode/help/Click()
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bd.mode.show_help(usr)
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return TRUE
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/atom/movable/screen/buildmode/bdir
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icon_state = "build"
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screen_loc = "NORTH,WEST+2"
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name = "Change Dir"
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/atom/movable/screen/buildmode/bdir/update_icon(updates=UPDATE_ICON_STATE)
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dir = bd.build_dir
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..()
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/atom/movable/screen/buildmode/bdir/Click()
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bd.toggle_dirswitch()
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update_icon()
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return TRUE
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// used to switch between modes
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/atom/movable/screen/buildmode/modeswitch
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var/datum/buildmode_mode/modetype
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/atom/movable/screen/buildmode/modeswitch/New(bld, mt)
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modetype = mt
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icon_state = "buildmode_[initial(modetype.key)]"
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name = initial(modetype.key)
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return ..(bld)
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/atom/movable/screen/buildmode/modeswitch/Click()
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bd.change_mode(modetype)
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return TRUE
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// used to switch between dirs
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/atom/movable/screen/buildmode/dirswitch
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icon_state = "build"
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/atom/movable/screen/buildmode/dirswitch/New(bld, newdir)
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dir = newdir
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name = dir2text(dir)
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return ..(bld)
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/atom/movable/screen/buildmode/dirswitch/Click()
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bd.change_dir(dir)
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return TRUE
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/atom/movable/screen/buildmode/quit
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icon_state = "buildquit"
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screen_loc = "NORTH,WEST+3"
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name = "Quit Buildmode"
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/atom/movable/screen/buildmode/quit/Click()
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bd.quit()
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return TRUE
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