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1e9adf9d7b
* Converts trees and panthers to basic mobs * Oops * Another oops * Whoops * Update paradise.dme * CI fix --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
45 lines
1.3 KiB
Plaintext
45 lines
1.3 KiB
Plaintext
//*********//
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// Panther //
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//*********//
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/mob/living/basic/panther
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name = "panther"
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desc = "A long sleek, black cat with sharp teeth and claws."
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icon = 'icons/mob/alienqueen.dmi'
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icon_state = "panther"
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icon_living = "panther"
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icon_dead = "panther_dead"
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icon_resting = "panther_rest"
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icon_gib = "panther_dead"
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
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butcher_results = list(/obj/item/food/meat = 3)
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faction = list("hostile", "jungle")
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "gently pushes aside"
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response_disarm_continuous = "gently push aside"
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maxHealth = 50
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health = 50
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pixel_x = -16
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see_in_dark = 8
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harm_intent_damage = 8
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melee_damage_lower = 15
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melee_damage_upper = 15
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melee_attack_cooldown_min = 1.5 SECONDS
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melee_attack_cooldown_max = 2.5 SECONDS
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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attack_verb_continuous = "slashes"
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attack_verb_simple = "slashes"
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attack_sound = 'sound/weapons/bite.ogg'
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layer = 3.1 //so they can stay hidde under the /obj/structure/bush
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var/stalk_tick_delay = 3
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gold_core_spawnable = HOSTILE_SPAWN
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
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/mob/living/basic/panther/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/aggro_emote, emote_list = list("gnashes"), emote_chance = 20)
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